Difference between revisions of "Rune"
(→API: Linux and Mac info added) |
Tag: Undo |
||
Line 568: | Line 568: | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = |
− | |macos intel 32-bit app = | + | |macos intel 32-bit app = unknown |
− | |macos intel 64-bit app = | + | |macos intel 64-bit app = unknown |
|macos app notes = | |macos app notes = | ||
− | |linux 32-bit executable= | + | |linux 32-bit executable= unknown |
− | |linux 64-bit executable= | + | |linux 64-bit executable= unknown |
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 21:40, 3 March 2022
![]() |
|
Developers | |
---|---|
Human Head Studios | |
Mac OS (Classic) | Westlake Interactive |
Linux | Loki Software |
Publishers | |
Gathering of Developers | |
Mac OS | Terminal Reality |
Linux | Loki Software |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | October 27, 2000 |
Mac OS (Classic) | December 4, 2000 |
Linux | June 21, 2001 |
Taxonomy | |
Monetization | Expansion pack |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure, Hack and slash |
Art styles | Realistic |
Themes | Fantasy |
Series | Rune |
Rune | |
---|---|
Rune | 2000 |
Rune II | 2019 |
Warnings
Rune is a third-person hack and slash game developed by Human Head Studios and published by Gathering of Developers. The game uses a modified version of Unreal Engine 1 designed for third-person melee-oriented combat.
The game was originally released for PC on October 27, 2000. A stand-alone expansion pack, Halls of Valhalla, was released in 2001 that expands on the game's multiplayer components. Rune was ported to Mac OS on December 4, 2000 and Linux on June 21, 2001. It was later re-released on PC with its expansion pack as Rune Gold on October 18, 2001. A port for the PlayStation 2, subtitled Viking Warlords, was also released in 2001, which featured a few new enemies and levels but is otherwise a straight port. An updated version was released through GOG.com and Steam as Rune Classic in 2012, which added the new enemies from the PlayStation 2 port, a streamlined and reworked single player campaign, and a modified soundtrack, however, unlike the original release, it does not support third-party renderers, which can cause performance issues with Windows 8/8.1 users just like the original game's stock Direct3D 7 renderer.
The game's GameSpy online server browser has stopped working due to GameSpy services being shut down.[1] See manual server replacement to replace the GameSpy servers. Rune Classic's multiplayer is also compatible with previous versions of Rune. An update for Rune Classic was released that added support for DirectX 11 and Windows 10, unfortunately, the GOG version never received this update.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Regular or Rune Gold; the latter was released on 2 CDs. SafeDisc DRM[Note 1]; see Run without the CD. |
|||
GOG.com | Rune Classic. Also bundled with Rune Gold. | |||
Steam | Rune Classic. Not available in Germany. |
Version differences
- Rune Gold is the base game along with the Halls of Valhalla expansion.
- Rune Classic is an updated version of Rune Gold that includes enemies from the PlayStation 2 version, Steam achievements, a modified soundtrack, and a reworked single-player campaign (levels have been either removed or rebalanced). The cut levels can still be played separately or restored using Rune Extended.
- GOG version of Rune Classic has not received the v1.11 update that the Steam version has received.[4][5]
Monetization
Type | Notes |
---|---|
Expansion pack | Expansion pack content has been incorporated into the Rune Gold and Rune Classic re-releases. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Rune: Halls of Valhalla | Stand-alone multiplayer expansion pack that adds new multiplayer modes and skins. |
Essential improvements
Peixoto's patch
- Forced resolution allows high resolution without striking the menus. Supports the OpenGl and D3D7 renderers. Super sampling anti aliasing is also possible and the brightness control is fixed in the D3D7 renderer
Alternative renderers
- These renders are only supported in the original releases of Rune and do not work with Rune Classic.
Unreal Engine Direct3D 9 Renderer
- The Unreal Engine Direct3D 9 renderer is a renderer for Unreal Tournament, Deus Ex, and Rune that allow these games to have better compatibility on modern operating system. It also has some extra graphical enhancement options such as anti-aliasing, anisotropic filtering, fullscreen gamma correction, and V-sync.
- Colors are incorrect compared to the default Direct3D 7 and Direct3D 10 renderers, and support has been abandoned.
Unreal Engine Direct3D 10 Renderer
- The Unreal Engine Direct3D 10 Renderer is a renderer for Unreal, Unreal Tournament, Deus Ex and Rune that aims to provide a good, consistent looking and future-proof renderer for these games. The focus is not on fancy effects; the idea is to have something that will allow these games to perform well and look good on modern systems. A Direct3D 11 port is also available, however its features are largely the same as the Direct3D 10 renderer.
Unreal Engine DirectX 11 Renderer
- A fork of Kentie's Direct3D 10 renderer that adds more graphical features.
- Supports both Rune Classic and Rune Gold (with a caveat).
- Run games at HD resolution.
- Improved lighting.
- Adds ambient occlusion, screen space reflections and higher quality HDR post-processing.
- Rune Gold not supported as of December 30, 2020.[6] Players of Rune Gold should use version 1.6.1.
- Places a temporary watermark in the bottom right, and copies the developers PayPal link to your clipboard. Follow these instructions to disable the watermark and remove the PayPal link from being inserted into your clipboard.
Disable DirectX 11 renderer's PayPal watermark and disable the link from being inserted. |
---|
Removing watermark: Set Preventing the renderer from inserting the developer's PayPal link into your clipboard:
|
Run without the CD
Remove CD check from configuration file[7] |
---|
|
Skip intro videos (Rune Classic)
Comment out the video file[8] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System[Note 2] |
Mac OS (Classic) | |
Linux | ~/.loki/rune |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 3] |
-
Rune.ini
is used for the game's general settings such as video, audio, network settings, and controller sensitivity. -
User.ini
stores keybindings and gameplay-related settings. -
Default.ini
andDefUser.ini
are used in case the aforementioned files are deleted and their default settings can be restored.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 2] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/210950/pfx/[Note 3] |
-
Save*.usa
files are used for the single-player campaign. Files0
-8
are used for the game's nine save slots;Save9.usa
is used to restart at the beginning of a level;Save10.usa
is used for Rune Classic's checkpoints.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Native support in Rune Classic. For more info and methods for other releases, see the WSGF entry. | ||
Multi-monitor | |||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | See Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | For Windows 8 and 8.1 in the retail version, see here. No frame rate cap.[9] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Set default FOV[10] |
---|
|
Windowed
- Can be toggled with Alt+↵ Enter or using the console command
ToggleFullscreen
.
Launch in windowed mode[citation needed] |
---|
|
Anisotropic filtering (AF)
Unreal Engine renderers |
---|
Notes
|
Anti-aliasing (AA)
Unreal Engine renderers[citation needed] |
---|
Notes
|
Vertical sync (Vsync)
Enable Vsync[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Only mouse smoothing; amount can be adjusted in User.ini |
|
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Disabled by default. Uses DirectInput. See Controller support. | |
Full controller support | Menus requires interaction from mouse. | |
Controller remapping | ||
Controller sensitivity | See Controller sensitivity. | |
Controller Y-axis inversion | See Controller Y-axis inversion. |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | ![]() |
Controller buttons in the Options menu are referred to as "Joy1", "Joy2", and so forth. |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- Some controllers may require this fix.
Controller fix[11] |
---|
|
Controller sensitivity
Adjust sensitivity[11] |
---|
|
Controller Y-axis inversion
Change Axis aLookUp speed value[11]
|
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound effects. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software. See instructions below for Rune Classic. | |
Subtitles | Cutscenes only. Combat chatter not subtitled. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 2 and A3D 2.0. Broken in Rune Classic release. |
- OpenAL Soft is broken as-is in Rune Classic. Use ALAudio for Rune Classic instead and follow these instructions to fix 3D positional audio, EFX reverb, and occlusion.[12]
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | Fan translation, download. | |||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | Versus |
||
Online play | 16 | Versus GameSpy services have been shut down;[13] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | See manual GameSpy server replacement. | |
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777 |
UDP | 7777 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, (OpenGL) see vorpx forum profile introduction. |
Manual server replacement for shut-down GameSpy servers
Edit Rune.ini to replace GameSpy server[14] |
---|
|
Faster download speed in online multiplayer
Increase download speed settings in Rune.ini and User.ini[15] |
---|
|
Rune crashes when accessing server list
Replace the expired runegame.com website[16] |
---|
|
Issues unresolved
Weapons cannot be picked up
- Under unknown circumstances, a specific weapon type (sword, axe, or mace) will become bugged, and the player will become unable to pick up that type of weapon from the environment.[citation needed]
Issues fixed
Low frame rate on Windows 8 and 8.1
- The retail release of Rune uses an old Direct3D 7 renderer that runs poorly in fullscreen on Windows 8 and 8.1 due to poor implementation of older Direct3D support. This issue however is not present in Windows 10.[17] The Steam versions is not affected by this due to the addition of Direct3D 11 support in 2018.
Use the Unreal Engine Direct3D 9 or 10 renderer[18] |
---|
|
Use a modified DDRAW.dll[19] |
---|
|
Run in borderless fullscreen windowed[20] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 9, 10, 11 | Support for 11 was added in June 2018 with a patch for Rune Classic only.[21] For the retail version, to add in Direct3D 9 or 10 support, see Unreal Engine Direct3D 9 or Direct3D 10 renderer. |
OpenGL | Required for Mac OS and Linux; optional for Windows. | |
Glide | 2.4 | Rune Gold only. |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Interface | SDL | Linux only |
Multiplayer | GameSpy | GameSpy servers were shut down in March 2015. |
Rune Extended
- Rune Extended is a mod for Rune Classic that re-implements the cut levels into the single-player campaign. It is recommended to back up your Maps folder before applying this mod. Loading a save file from a map that has be replaced can cause issues.
System requirements
Rune, Rune: Halls of Valhalla, and Rune Gold
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME, NT, 2000[22] | |
Processor (CPU) | Intel Pentium II, Celeron 300 MHz AMD K6-2 300 MHz |
Intel Pentium III 450 MHz AMD Athlon 450 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 88 MB | 650 MB |
Video card (GPU) | 8 MB of VRAM DirectX 7.0[23] compatible | Nvidia GeForce AMD Radeon 3dfx Voodoo5 |
Sound (audio device) | DirectX compatible sound card (EAX and A3D supported) | |
Other | Supported video modes: Direct3D, Glide, OpenGL, S3 MeTal, Software |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 9.0[24] | |
Processor (CPU) | PowerPC G3 | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | Hardware accelerated video card with OpenGL support[25] 6 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Kernel 2.2.x and glibc-2.1 | |
Processor (CPU) | Intel Pentium II 300 MHz[26] | |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | XFree86 3.3.5 (Glide) 8 MB of VRAM | XFree86 4.x (OpenGL) |
Sound (audio device) | 16-bit compatible sound card; OSS compatible | |
Other | Halls of Valhalla expansion pack requires the base game |
Rune Classic
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7, 8.1, 10 |
Processor (CPU) | 1 GHz | 2 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | DirectX 9.0c compatible | DirectX 11 compatible |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[2] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[3]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (210950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 2K Online Server Migration from GameSpy Technology – 2K Support - last accessed on October 8, 2016
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Rune Classic - GOG Database - last accessed on 2019-10-26
- ↑ Where's v1.11 For GOG Version?! - Steam Community Forums - last accessed on 2019-10-26
- ↑ ReportDirectX11 Renderer for WOT,Rune, HP1&2, CBU and DS9TF version 1.6.2
- ↑ Verified by User:AmethystViper on 2020-11-02
- Tested on Rune Gold's retail release installed from its discs.
- ↑ Verified by User:AmethystViper on October 8, 2016
- Tested by commenting out the "Video=Intro.ogv" line from Rune Classic's Rune.ini file and video was skipped.
- ↑ Verified by User:AmethystViper on October 8, 2016
- Measured the frame-rate using the "stat fps" console command without V-sync and frame-rate was above 120 FPS.
- ↑ WSGF Entry
- ↑ 11.0 11.1 11.2 Verified by User:AmethystViper on 2020-11-02
- ↑ Rune Classic with 3D spatial sound 🎧 (OpenAL Soft HRTF audio) Instructions in description!
- ↑ Pricing | GameSpy Technology
- ↑ Manual masterserver fix - The Rune Boards
- ↑ Verified by User:AmethystViper on May 10, 2016
- Modified the game's setting of 2000 NetSpeed to 50000 and noticed a substantial difference in downloading speed.
- ↑ FIX Game crashes while loading serverlist - Steam Community Discussions for Rune Classic - last accessed on May 10, 2016
- ↑ Verified by User:AmethystViper on October 8, 2016
- Ran Rune and Rune Classic on Windows 10 in fullscreen with the orignal Direct3D 7 renderer and frame-rate was not affected unlike Windows 8.1 where it halved its frame-rate.
- ↑ Verified by User:AmethystViper on August 3, 2015
- Ran Rune on Windows 8.1 in fullscreen with the Direct3D 9 and 10 renderers and frame-rate was not affected.
- ↑ How to run in 60 FPS on Windows 8.1 Steam Community Guide - last accessed on October 8, 2016
- ↑ Verified by User:AmethystViper on July 21, 2015
- Used Borderless Gaming on Rune Classic on Windows 8.1 and frame-rate was not affected when in borderless fullscreen windowed.
- ↑ Rune Classic - Windows 10 Update - Steam Community Discussions for Rune Classic - last accessed on June 27, 2018
- ↑ Rune Windows manual, page 12
- ↑ Rune on MobyGames Rune for Windows (2000) Tech Info - MobyGames - last accessed on October 8, 2016
- ↑ Rune for Macintosh (2000) Tech Info - MobyGames - last accessed on October 8, 2016
- ↑ Product description of Rune for Macintosh - Amazon - last accessed on October 8, 2016
- ↑ Rune Overview - Loki Software - last accessed on October 8, 2016