Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Road Wars"

From PCGamingWiki, the wiki about fixing PC games
(→‎Audio: Portuguese (Brazil))
 
(45 intermediate revisions by 13 users not shown)
Line 4: Line 4:
 
{{Infobox game/row/developer|Interactive Vision A/S}}
 
{{Infobox game/row/developer|Interactive Vision A/S}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|WarCry Corp|ref=<ref>[https://web.archive.org/web/20010506150636/http://www.warcry.com/gamer/roadwars/ WarCry Corp - Revolutionizing the way games are made and played]</ref>}}
+
{{Infobox game/row/publisher|WarCry Corp|ref=<ref>[https://web.archive.org/web/20010804091434/http://www.warcry.com/gamer/roadwars/index.phtml?content=gameinfo]</ref>}}
 
|engines      =  
 
|engines      =  
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|2000}}
 
{{Infobox game/row/date|Windows|2000}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | }}
 +
{{Infobox game/row/taxonomy/controls          | }}
 +
{{Infobox game/row/taxonomy/genres            | }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =
 +
|strategywiki =
 +
|mobygames    = road-wars
 +
|wikipedia    =  
 
|winehq      = 15095
 
|winehq      = 15095
|wikipedia    =  
+
|license      = commercial
 
}}
 
}}
  
Line 18: Line 34:
 
{{--}} CD/DVD version is bundled with outdated AOL 9.0 client. This can be resolved by just not installing it.
 
{{--}} CD/DVD version is bundled with outdated AOL 9.0 client. This can be resolved by just not installing it.
 
{{++}} Game comes with stable configuration manager to help it run on newer systems.  
 
{{++}} Game comes with stable configuration manager to help it run on newer systems.  
{{++}} Customization and mods  
+
{{++}} Customization and mods
 
 
==Game information==
 
    12 Highly detailed and atmospheric race tracks that shoot back at you, each with its own unique challenges and hidden paths. All tracks can be raced both forwards and backwards, providing a total of 24 tracks.
 
 
 
    12 Different cars, each with its own specialized characteristics and traits. The cars have customizable designs and top-rate physics, guaranteeing extreme acceleration, high speed and lots of sliding action.
 
 
 
    3 Different weapons systems with a total of more than 20 offensive or defensive pieces of hardware. Enjoy the beauty of the 20 mm Cannon, the Plasma Blaster, the Hydraulic Ram, the Swarmer Missiles, the Gatling Gun, the Excalibur, the Missile Jammer, the Oil Slick, the Reactive Mines and many more.
 
 
 
    Real-time 3D environment and sound with dynamic colored lights and alpha blending transparencies for outrageous explosions, fire, smoke trails and skid marks.
 
 
 
    Fast and smooth 3D graphics, fully supporting 3D accelerator under DirectX 7 or later. Also MMX and AMD K6-2 with 3DNow support.
 
 
 
    Customizable control key and interface setup, supporting keyboard, joystick, force feedback and steering wheel.
 
 
 
    Play Single races, Season races or Multiplayer races with up to 8 players (human or computer) over LAN, Serial, IPX, TCP-IP or the Internet.
 
 
 
    Exclusive soundtrack with more than 15 tracks specially designed for the game and each car/character by the world renowned industrial synth-rock band Godhead.
 
 
 
== The Road Warriors Handbook ==
 
                You’ve probably just finished your first race on Easy. The question is, did you come in 5th place or 6th? Or if it was a particularly bad time, maybe you didn’t finish the race at all! Road Wars, even on the Easy setting, is a tough game. The following hints and tips should help you compete successfully in the RWA. Character | Garage | Racing  Character Each of the characters has a different special power and a different vehicle. These lend themselves to different strategies and also different tracks. Electra, Wainwright, Daisy, and Radcliff are the most common choices around here for just about any track. Electra is a good choice for beginners because she isn’t tracked by turrets – this means all you have to worry about is your opponents, and not the automated guns on the track.
 
 
 
              Wainwright gets bonus cash and has probably the fastest car, but watch out for collisions – you will lose to the heavier car. Daisy gets tires for free, which can save you a lot of money both right away and over the course of a season. Radcliff can’t be tracked by missiles or radar, which protects him from the most dangerous weapons in the game. Animal and Kitiara are good choices if you crave maximum speed. Animal gets longer nitrous boosts, giving him the edge on straightaways, while Kitiara has better traction, enabling her to take turns faster. Animal and Kitiara are ideal for RWA Speedway, Jackknife, Venom Beach, and Coliseum. Bud the Crud, Avenging Angel, Heartbreaker, and Romulus all receive discounts on purchasing items. Bud gets 25% off repairs, Angel gets 25% off drive trains, Heartbreaker gets 5% off everything, and Romulus gets internal damage repair for free. These characters thus really shine in a season race where the cost savings build up over time. Niki Roadkill and Sarge are only good choices for those who enjoy the more brutal aspects of the RWA.
 
 
 
              Both have heavy but slow vehicles that are mostly good for dominating the roads with rams and sideswipes. Niki gets a 25% discount on weapon purchases, while Sarge gets 25% more armor. Niki and Sarge do very well in City Assault, where the tight turns prevent high-speed racing and the number of enemy guns is very high. They are also good choices for the off-road courses, Mystic Canyon and Badlands. Garage In Quick Races, the computer automatically assigns you weapons, armor, and upgrades, but in Single, Season, and Multiplayer Races, you need to make some hard choices about what sort of car you want. Upgrades and damage to your car is persistent throughout the season, so you’ll need to think through your strategy carefully. If you change your mind, it’ll cost you!
 
 
 
                  In a multiplayer race, consider swapping in a Smoke Screen for the Rocket Launcher. In a Single or Multiplayer race, spend the rest of the money on whatever Drive Train upgrades you can. In a Season race, save the rest of the money – you’ll need it! In a Season race, your upgrades tend to be a matter of preference and playstyle. I tend to go for speed, purchasing the Best Drive Train part in each category, as I can afford them. Others prefer armor and big guns. Just be sure to save enough money to purchase repairs and new tires after every race. Racing The biggest mistake you can make is thinking Road Wars is an arcade racer. Its physics and car handling make Road Wars a lot closer to a racing simulation – except, of course, for the fact that a lot of people are shooting you. But the point is, you can’t just hold the accelerator down and expect to make all the turns at 180 miles per hour. Easing off the accelerator and braking for the hair pins are required. The key to success, as with any racing sim, is practicing the courses. You need to learn where the short cuts are, what lines to take on the turns, and especially where to ignite your nitrous boosts. A good way to practice is to start a multiplayer game but not include any other players – this gives you the course to yourself. Or just run Quick Races.
 
 
 
        Your primary camera should be the F4 “first person” view. This camera gives you a better perspective on what twists and turns are ahead than the F2 and F3 cameras. It is also a lot easier to aim your front and side weapons in first-person view. Use the F2 camera to sneak peaks at the competition behind you. When firing your weapons, the most important effect is the momentum it conveys to the target. Wait until the enemy car is turning, and then shoot it to cause a spin-out! Use your rear weapons effectively. Don’t wait until you are behind in the last lap – no one will ever even encounter them! The earlier you use your rear weapons, the more effect they’ll have as there will be multiple chances for foes to encounter them (except smoke, of course).
 
 
 
      Smoke screens can wreak havoc in multiplayer races! On a sharp turn, drop smoke and watch your opponent smack into the wall. If you get smoked, don’t panic, just slow down and watch the radar in the lower-left hand corner of your screen. Using nitrous boosts at the right time is key. Watch for when the computer uses its nitrous boosts – the AI knows the best lines. On the straightaways, look out for automated turrets. You’ll need to swerve left and right to avoid getting hit by a missile or 20mm shell. (You can pretty much ignore machinegun turrets).
 
 
 
      Good luck!
 
 
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Amazon | B000VCVLA0 | Disc | | | Windows }}
+
{{Availability/row| Retail | | Disc | | | Windows }}
{{Availability/row| Retail | | Disc | Available at Staples for a limited time during 2000-2004 | | Windows }}  
 
 
}}
 
}}
  
Line 62: Line 44:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\Road Wars\Ini}}
+
{{Game data/config|Windows|{{p|game}}\Road Wars\Ini}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\}}
+
{{Game data/saves|Windows|{{p|game}}\}}
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 77: Line 59:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = false
+
|widescreen resolution      = hackable
|widescreen resolution notes=  
+
|widescreen resolution notes= [https://community.pcgamingwiki.com/files/file/2759-road-wars-widescreen/ File Link].
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = false
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = [https://community.pcgamingwiki.com/files/file/2759-road-wars-widescreen/ File Link].
|4k ultra hd                = false
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = [https://community.pcgamingwiki.com/files/file/2759-road-wars-widescreen/ File Link].
 
|fov                        = true
 
|fov                        = true
 
|fov notes                  =  
 
|fov notes                  =  
Line 90: Line 72:
 
|windowed notes            = Windows Compatibility
 
|windowed notes            = Windows Compatibility
 
|borderless windowed        = hackable
 
|borderless windowed        = hackable
|borderless windowed notes  = Windows Compatibility.  
+
|borderless windowed notes  = Windows Compatibility.
 
|anisotropic                = false
 
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = false
+
|upscaling                  = false
|vsync notes                =  
+
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = true
 +
|vsync notes                = Triple Buffering Only
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              = Capped at 60 FPS
+
|60 fps notes              = Optimal Framerate
 
|120 fps                    = false
 
|120 fps                    = false
|120 fps notes              =  
+
|120 fps notes              = Can run at higher framrates but breaks in-game physics
 +
|hdr                        = false
 +
|hdr notes                  =  
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = hackable
 
|key remap                = hackable
 
|key remap notes          = Install folder by <code>.ini</code>.
 
|key remap notes          = Install folder by <code>.ini</code>.
Line 121: Line 108:
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= Steering Sensitivity and Deadzone
|invert controller y-axis  = unknown
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|button prompts           = unknown
+
|xinput controllers        = unknown
|button prompts notes     =  
+
|xinput controllers notes  =
 +
|xbox prompts              = unknown
 +
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4              = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = true
 +
|other controllers notes  =
 +
|other button prompts     = false
 +
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes =  
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
Line 152: Line 159:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = unknown
 
|eax support              = unknown
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =
 +
}}
 +
 
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    = <ref>{{Refurl|url=http://redump.org/disc/52378/|title=redump.org|date=2023-10-07}}</ref>
 +
|ref      =
 +
|fan      =
 +
}}
 
}}
 
}}
  
Line 165: Line 195:
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = true
+
|online play          = false
|Serial play          = true  
+
|Serial play          = true
|Serial play notes    = This is a VERY outdated form of multiplayer. Use [[http://pcgamingwiki.com/wiki/Glossary:LAN_play|LAN Play]] instead.
+
|Serial play notes    = This is a VERY outdated form of multiplayer. Use [[Glossary:LAN play|LAN Play]] instead.
 
|online play players  = 8
 
|online play players  = 8
 
|online play modes    =  
 
|online play modes    =  
|online play notes    = [[GameSpy]] services have been shut down.
+
|online play notes    =  
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 180: Line 210:
 
|dedicated          = true
 
|dedicated          = true
 
|dedicated notes    = You can set one via IPX
 
|dedicated notes    = You can set one via IPX
|self-hosting      = true  
+
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
|direct ip          = true  
+
|direct ip          = true
 
|direct ip notes    =  
 
|direct ip notes    =  
 
|serial play = true
 
|serial play = true
Line 188: Line 218:
 
|tcp  = Ports 1,2,3,4
 
|tcp  = Ports 1,2,3,4
 
|udp  =  
 
|udp  =  
|upnp =  
+
|upnp = unknown
 
}}
 
}}
  
 
==Other information==
 
==Other information==
 
  
 
===Editing The Game===
 
===Editing The Game===
 
{{ii}} All files must have the same name as the original file in order to work. You cannot specify new file names due to the files being hardcoded.
 
{{ii}} All files must have the same name as the original file in order to work. You cannot specify new file names due to the files being hardcoded.
  
{{Fixbox|1=
+
{{Fixbox|description=Editing Highscore|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Editing Highscore}}
+
# Go to the Road Wars folder and go to the <code>Tracks</code> folder.
# Navigate to your Road Wars directory and go to the <code>Tracks</code> folder.
 
 
# A <code>User.txt</code> file will be located in there.
 
# A <code>User.txt</code> file will be located in there.
 
# You can edit <code>[BEST LAP]</code> and <code>[BEST TIME]</code> settings to your choosing.  
 
# You can edit <code>[BEST LAP]</code> and <code>[BEST TIME]</code> settings to your choosing.  
Line 207: Line 235:
 
{{ii}} Track editing is limited, but if you know how to configure .txt files, you can set certain highscores on whichever track you race on.
 
{{ii}} Track editing is limited, but if you know how to configure .txt files, you can set certain highscores on whichever track you race on.
  
{{Fixbox|1=
+
{{Fixbox|description=Editing Tracks|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Editing Tracks}}
+
# Go to the Road Wars folder and go to the <code>Tracks</code> Folder
# Navigate to your Road Wars directory and go to the <code>Tracks</code> Folder
 
 
# A <code>World</code> folder will be located in there.  
 
# A <code>World</code> folder will be located in there.  
 
# Navigate inside the <code>World</code> folder
 
# Navigate inside the <code>World</code> folder
Line 217: Line 244:
 
}}
 
}}
  
{{Fixbox|1=
+
{{Fixbox|description=Editing Cars|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Editing Cars}}
+
# Go to the Road Wars folder and go to the <code>Cars</code> Folder
# Navigate to your Road Wars directory and go to the <code>Cars</code> Folder
 
 
# All cars currently in the game should be listed.  
 
# All cars currently in the game should be listed.  
* Clicking on the folder will give you a series of folders that contain <code>.msh</code> or <code>.ini</code> files to choose from.
+
* Clicking on the folder will give you a series of folders that contain <code>.msh</code> or <code>.ini</code>s to choose from.
 
}}
 
}}
  
{{Fixbox|1=
+
{{Fixbox|description=Adding custom sounds into the game|ref={{cn|date=January 2017}}|fix=
{{Fixbox/fix|Adding custom sounds into the game}}  
+
# Go to the Road Wars folder and go to the <code>Sfx</code> Folder
# Navigate to your Road Wars directory and go to the <code>Sfx</code> Folder
 
 
# All sounds that are in the game will be listed here.  
 
# All sounds that are in the game will be listed here.  
 
* By clicking on a sound you should recognize where it is located in the game.  
 
* By clicking on a sound you should recognize where it is located in the game.  
 
** Example: <code>Sound1.wav</code> is the select sound for the main menu. You can add ANY sound file that has an extension .wav to change it.
 
** Example: <code>Sound1.wav</code> is the select sound for the main menu. You can add ANY sound file that has an extension .wav to change it.
 +
}}
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 7.0
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =
 +
}}
 +
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            =
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      = GameSpy
 +
|multiplayer notes=
 
}}
 
}}
  
Line 237: Line 315:
  
 
|minOS    = 95, 98, Me, 2000
 
|minOS    = 95, 98, Me, 2000
|minCPU  = Intel Pentium II 300MHz
+
|minCPU  = Intel Pentium II 300 MHz
 
|minRAM  = 64 MB
 
|minRAM  = 64 MB
 
|minHD    = 200 MB
 
|minHD    = 200 MB
Line 244: Line 322:
 
|recCPU  = Intel Pentium III 450 MHz
 
|recCPU  = Intel Pentium III 450 MHz
 
|recRAM  = 128 MB
 
|recRAM  = 128 MB
 +
|recGPU  =
 
|recDX    = 7
 
|recDX    = 7
  

Latest revision as of 22:51, 7 October 2023

Road Wars
Road Wars cover
Developers
Interactive Vision A/S
Publishers
WarCry Corp[1]
Release dates
Windows 2000
Road Wars on MobyGames

Warnings

GameSpy online services have been shut down (see Network for solutions).

Key points

Online multiplayer no longer works due to GameSpy services being shut down.
CD/DVD version is bundled with outdated AOL 9.0 client. This can be resolved by just not installing it.
Game comes with stable configuration manager to help it run on newer systems.
Customization and mods

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Road Wars\Ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
File Link.
Multi-monitor
Ultra-widescreen
File Link.
4K Ultra HD
File Link.
Field of view (FOV)
Windowed
Windows Compatibility
Borderless fullscreen windowed
Windows Compatibility.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Triple Buffering Only
60 FPS
Optimal Framerate
120+ FPS
Can run at higher framrates but breaks in-game physics
High dynamic range display (HDR)

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Brazilian Portuguese
[2]

Network

Multiplayer types

Type Native Players Notes
LAN play
8
Online play
8 GameSpy services have been shut down;[3] see GameSpy for workarounds.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
You can set one via IPX
Self-hosting
Direct IP

Ports

Protocol Port(s) and/or port range(s)
TCP Ports 1,2,3,4
Universal Plug and Play (UPnP) support status is unknown.

Other information

Editing The Game

All files must have the same name as the original file in order to work. You cannot specify new file names due to the files being hardcoded.
Editing Highscore[citation needed]
  1. Go to the Road Wars folder and go to the Tracks folder.
  2. A User.txt file will be located in there.
  3. You can edit [BEST LAP] and [BEST TIME] settings to your choosing.
Track editing is limited, but if you know how to configure .txt files, you can set certain highscores on whichever track you race on.
Editing Tracks[citation needed]
  1. Go to the Road Wars folder and go to the Tracks Folder
  2. A World folder will be located in there.
  3. Navigate inside the World folder
  4. Click on Data.txt
  5. You can edit the [DATA], [OUTPUT], [AI], and [CD MUSIC] sub-sections.
Editing Cars[citation needed]
  1. Go to the Road Wars folder and go to the Cars Folder
  2. All cars currently in the game should be listed.
  • Clicking on the folder will give you a series of folders that contain .msh or .inis to choose from.
Adding custom sounds into the game[citation needed]
  1. Go to the Road Wars folder and go to the Sfx Folder
  2. All sounds that are in the game will be listed here.
  • By clicking on a sound you should recognize where it is located in the game.
    • Example: Sound1.wav is the select sound for the main menu. You can add ANY sound file that has an extension .wav to change it.

Other information

API

Technical specs Supported Notes
Direct3D 7
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Multiplayer GameSpy

System requirements

Windows
Minimum Recommended
Operating system (OS) 95, 98, Me, 2000
Processor (CPU) Intel Pentium II 300 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 200 MB


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. [1]
  2. redump.org - last accessed on 2023-10-07
  3. Pricing | GameSpy Technology