ReThink: Evolved 3
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Developers | |
---|---|
Yaeko | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | May 13, 2019 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | First-person |
Controls | Direct control |
Genres | Puzzle |
Art styles | Realistic |
Themes | Sci-fi |
Series | ReThink |
ReThink | |
---|---|
ReThink | 2017 |
ReThink: Evolved | 2017 |
ReThink: Evolved 2 | 2018 |
ReThink 2 | 2018 |
ReThink: Evolved 3 | 2019 |
ReThink 3 | 2019 |
ReThink: Evolved 4 | 2020 |
ReThink 4 | 2021 |
ReThink: Lite | 2023 |
ReThink: Evolved 5 | 2023 |
ReThink: Evolved 3 is a singleplayer first-person puzzle game in the ReThink series.
General information
Availability
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\RethinkEvolved3\Saved\SaveGames\SETTINGS_*.sav %LOCALAPPDATA%\RethinkEvolved3\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1065460/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\RethinkEvolved3\Saved\SaveGames\*Save.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1065460/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert-. Increase FOV to compensate. | ||
4K Ultra HD | |||
Field of view (FOV) | Horizontal FOV between 70 and 120. 90 by default. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Textures setting from 0 to 8.[2] | ||
Anti-aliasing (AA) | TAA. Low, Medium, High, Epic, Overkill set quality level.[3] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Minor negative acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, Music | |
Surround sound | 5.1 Surround[4] | |
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | AMD Phenom Intel Pentium |
AMD Ryzen 3 Intel Core i3 |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce GTX 950 AMD Radeon R9 270X DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon R9 290 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.22.1.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1065460/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1065460) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Verified by User:Mastan on 2024-02-18
- ↑ Verified by User:Mastan on 2024-02-18
- The value of r.MaxAnisotropy. Tested using Universal Unreal Engine 4 Unlocker.
- ↑ Verified by User:Mastan on 2024-02-18
- r.DefaultFeature.AntiAliasing is always 2. The value of r.PostProcessAAQuality changes to 0, 2, 3, 4, 6 respectively. Tested using Universal Unreal Engine 4 Unlocker.
- ↑ Verified by User:Mastan on 2024-02-18
- Tested in 7.1 using Special K.