Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Prince of Persia 2: The Shadow and the Flame"

From PCGamingWiki, the wiki about fixing PC games
(5 intermediate revisions by the same user not shown)
Line 45: Line 45:
 
The following versions are known to exist. You can check the version number by pressing {{key|Alt|V}} in-game.<br> Known differences between versions are listed below.
 
The following versions are known to exist. You can check the version number by pressing {{key|Alt|V}} in-game.<br> Known differences between versions are listed below.
  
===Original Floppy version===
+
===Pre-release version===
 
This release does not show a version number. When {{key|Alt|V}} is pressed, it will instead show "''PRINCE OF PERSIA 2''".
 
This release does not show a version number. When {{key|Alt|V}} is pressed, it will instead show "''PRINCE OF PERSIA 2''".
 +
{{ii}} This version has many bugs compared to the release build. For instance: missing footstep sounds, the inability to "lock onto" loose tiles for running jumps, a level that can be exited immediately after entering it, and more.
  
 
===Floppy v1.0===
 
===Floppy v1.0===
Line 58: Line 59:
  
 
{{ii}} The CD-ROM v1.1 collections lack in-game sound and music data for General MIDI (MT-32 is not affected).
 
{{ii}} The CD-ROM v1.1 collections lack in-game sound and music data for General MIDI (MT-32 is not affected).
 +
{{ii}} This version has some unique bugs. There's a visual glitch when the player runs up exit doors, and enemy AI is broken: they will haphazardly walk into traps and off cliffs to their doom, and they can bunch up on a single tile tile when fighting the player.
  
 
==Essential improvements==
 
==Essential improvements==
 
===General MIDI===
 
===General MIDI===
{{ii}} The music was originally composed for the Roland MT-32<ref>{{Refurl|url=https://twitter.com/Cloudschatze_/status/1646586011672248321|title=Quote from composer|date=2024-01-30}}</ref> and then re-arranged for other sound cards.<br>In regards to playing the General MIDI music on a Roland SC-55: It uses the Roland GS extensions for percussion.<br>Unfortunately, it sends drum changes that are incompatible with the Roland SC-55mkII or other later Roland models like the SC-88.<br> Because the game uses the Roland GS extensions, it will not sound the same when played on a non-GS compatible General MIDI compatible device.
+
{{ii}} The music was originally composed for the Roland MT-32<ref>{{Refurl|url=https://twitter.com/Cloudschatze_/status/1646586011672248321|title=Quote from composer|date=2024-01-30}}</ref> and then arranged for other sound cards.<br>In regards to playing the General MIDI music on a Roland SC-55: It uses the Roland GS extensions for percussion.<br>Unfortunately, it sends drum changes that are incompatible with the Roland SC-55mkII or other later Roland models like the SC-88.<br> Because the game uses the Roland GS extensions, it will not sound the same when played on a non-GS compatible General MIDI compatible device.
 
{{ii}} A patch<ref>{{Refurl|url=https://www.vogons.org/viewtopic.php?t=32668|title=GM fix|date=2020-08-23}}</ref> by Vogons user ''Tikalat'' is available to fix some of these issues, ensuring that the game will sound correct on other Roland GS compatible devices.
 
{{ii}} A patch<ref>{{Refurl|url=https://www.vogons.org/viewtopic.php?t=32668|title=GM fix|date=2020-08-23}}</ref> by Vogons user ''Tikalat'' is available to fix some of these issues, ensuring that the game will sound correct on other Roland GS compatible devices.
  
Line 239: Line 241:
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
 +
 +
===Random delays to running jumps===
 +
{{ii}} Prince of Persia 2 modified the code for running jumps from POP1 so there is sometimes a random delay applied (lasting up to 333ms), and unlike the first game, it does not delay jumps if the player is close to an edge but not close enough to successfully complete the jump.
 +
{{Fixbox|description=For the same running jump behavior as in Prince of Persia 1, apply the modifications to the EXE [https://www.patreon.com/posts/97449479 described in this post]}}
  
 
==System requirements==
 
==System requirements==

Revision as of 01:03, 30 January 2024

Prince of Persia 2: The Shadow and the Flame
Prince of Persia 2: The Shadow and the Flame cover
Developers
Brøderbund
Release dates
DOS 1993
Mac OS (Classic) 1994
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure, Platform
Themes Fantasy, Middle East
Series Prince of Persia
Prince of Persia 2: The Shadow and the Flame on HowLongToBeat
Prince of Persia 2: The Shadow and the Flame guide on StrategyWiki
Prince of Persia 2: The Shadow and the Flame on MobyGames
Prince of Persia 2: The Shadow and the Flame on Wikipedia
Prince of Persia 1989
Prince of Persia 2: The Shadow and the Flame 1993
Prince of Persia 3D 1999
Prince of Persia: The Sands of Time 2003
Prince of Persia: Warrior Within 2004
Prince of Persia: The Two Thrones 2005
Prince of Persia (2008) 2008
Prince of Persia: The Forgotten Sands 2010
Prince of Persia: The Lost Crown 2024
The Rogue Prince of Persia 2024
Prince of Persia: The Sands of Time Remake TBA

Key points

The Mac OS version has better graphics, resolution and framerate than the DOS version.
Playable with Basilisk II or Mini vMac emulators.

Availability

Source DRM Notes Keys OS
Retail
Prompts for answers from manual, code wheel, etc.
Requires the manual to solve copy protection questions.
DOS
Mac OS
A shareware demo is available.

Version differences

The following versions are known to exist. You can check the version number by pressing Alt+V in-game.
Known differences between versions are listed below.

Pre-release version

This release does not show a version number. When Alt+V is pressed, it will instead show "PRINCE OF PERSIA 2".

This version has many bugs compared to the release build. For instance: missing footstep sounds, the inability to "lock onto" loose tiles for running jumps, a level that can be exited immediately after entering it, and more.

Floppy v1.0

Adds an option to the installer to "Make Program Accessible under Windows". This option seems to be missing in the other versions.
Files on the disks are dated April 30, 1993.

CD-ROM v1.0

This version can be found on the Prince of Persia CD Collection released in 1995. Identifies in SETUP as "v1.01".
Files on the CD are dated May 27, 1995.

CD-ROM v1.1

This version can be found on the Prince of Persia Collection - Limited Edition released in 1998.
This release is recognisable as it contains a video about the making of "Prince of Persia 3D".
Only sound and music options are available in SETUP. When Alt+V is pressed, it will just show "V1.1".

The CD-ROM v1.1 collections lack in-game sound and music data for General MIDI (MT-32 is not affected).
This version has some unique bugs. There's a visual glitch when the player runs up exit doors, and enemy AI is broken: they will haphazardly walk into traps and off cliffs to their doom, and they can bunch up on a single tile tile when fighting the player.

Essential improvements

General MIDI

The music was originally composed for the Roland MT-32[1] and then arranged for other sound cards.
In regards to playing the General MIDI music on a Roland SC-55: It uses the Roland GS extensions for percussion.
Unfortunately, it sends drum changes that are incompatible with the Roland SC-55mkII or other later Roland models like the SC-88.
Because the game uses the Roland GS extensions, it will not sound the same when played on a non-GS compatible General MIDI compatible device.
A patch[2] by Vogons user Tikalat is available to fix some of these issues, ensuring that the game will sound correct on other Roland GS compatible devices.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\CONFIG.DAT
<path-to-game>\SETUP.DAT
Mac OS (Classic)

Save game data location

System Location
DOS <path-to-game>\PRINCE.SAV
Mac OS (Classic)

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS

Input

Audio

Audio feature State Notes
Separate volume controls
On/off only.
Surround sound
Subtitles
No speech, the storyline is explained only through text.
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
DOS video modes VGA

Random delays to running jumps

Prince of Persia 2 modified the code for running jumps from POP1 so there is sometimes a random delay applied (lasting up to 333ms), and unlike the first game, it does not delay jumps if the player is close to an edge but not close enough to successfully complete the jump.
For the same running jump behavior as in Prince of Persia 1, apply the modifications to the EXE described in this post

System requirements

DOS
Minimum
Operating system (OS) 3.3
Processor (CPU) 10 MHz 286
System memory (RAM) 2 MB
Hard disk drive (HDD) 7 MB
Video card (GPU) VGA
Mac OS
Minimum
Operating system (OS) 6.0.7
Processor (CPU) Motorola 68K
System memory (RAM) 4 MB
Hard disk drive (HDD) 15 MB
Video card (GPU) 256 Color


References

  1. Quote from composer - last accessed on 2024-01-30
  2. GM fix - last accessed on 2020-08-23