Difference between revisions of "Pirates of the Caribbean: At World's End"
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SirYodaJedi (talk | contribs) (→Suggested controller button mapping: create section) |
SirYodaJedi (talk | contribs) m (→Video) |
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|4k ultra hd wsgf award = limited | |4k ultra hd wsgf award = limited | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Only 640x480, 800x600, and 1024x768 resolutions by default. For custom resolutions, see the [https://www.wsgf.org/dr/pirates-caribbean-worlds-end/en WSGF entry] and [[Talk:Pirates of the Caribbean: At World's End|the discussion page]]. |
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = See the [https://www.wsgf.org/dr/pirates-caribbean-worlds-end/en WSGF entry]. | + | |multimonitor notes = See the [https://www.wsgf.org/dr/pirates-caribbean-worlds-end/en WSGF entry] and [[Talk:Pirates of the Caribbean: At World's End|the discussion page]]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = See the [https://www.wsgf.org/dr/pirates-caribbean-worlds-end/en WSGF entry]. | + | |ultrawidescreen notes = See the [https://www.wsgf.org/dr/pirates-caribbean-worlds-end/en WSGF entry] and [[Talk:Pirates of the Caribbean: At World's End|the discussion page]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = See the [https://www.wsgf.org/dr/pirates-caribbean-worlds-end/en WSGF entry]. | + | |4k ultra hd notes = See the [https://www.wsgf.org/dr/pirates-caribbean-worlds-end/en WSGF entry] and [[Talk:Pirates of the Caribbean: At World's End|the discussion page]]. |
|fov = false | |fov = false | ||
− | |fov notes = | + | |fov notes = Enabling "Widescreen" increases the horizontal FOV by 133.33% without affecting vertical FOV. |
|windowed = false | |windowed = false | ||
|windowed notes = | |windowed notes = |
Revision as of 22:12, 31 March 2022
Developers | |
---|---|
Eurocom Entertainment Software | |
Publishers | |
Disney Interactive Studios | |
Engines | |
EngineX | |
Release dates | |
Windows | May 22, 2007 |
Taxonomy | |
Series | Pirates of the Caribbean |
Key points
- Based on the PlayStation 2 release.
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Disney Interactive Studios\Pirates of the Caribbean - At Worlds End\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/301980/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Disney Interactive Studios\Pirates of the Caribbean - At Worlds End\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/301980/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Only 640x480, 800x600, and 1024x768 resolutions by default. For custom resolutions, see the WSGF entry and the discussion page. | ||
Multi-monitor | See the WSGF entry and the discussion page. | ||
Ultra-widescreen | See the WSGF entry and the discussion page. | ||
4K Ultra HD | See the WSGF entry and the discussion page. | ||
Field of view (FOV) | Enabling "Widescreen" increases the horizontal FOV by 133.33% without affecting vertical FOV. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Force in GPU control panel. Nvidia users can force SGSSAA using Nvidia Profile Inspector; no compatibility bits or LOD bias adjustments are necessary. |
||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Main menu requires keyboard input. | |
Controller remapping | No default controller button mapping; controller buttons must be user-defined. | |
Controller sensitivity | ||
Controller Y-axis inversion | No camera control |
Controller types |
---|
XInput-compatible controllers | XInput controllers use DirectInput mode. |
---|
PlayStation controllers |
---|
Generic/other controllers | Generic DirectInput controllers are supported. | |
---|---|---|
Button prompts | Button prompts use action-based icons (ex: "light attack" button is represented by a sword). |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | For separate players or menu input |
Suggested controller button mapping
Controllers do not have any buttons bound by default; the following button mapping should provide a layout similar to the original PS2 version.
Action | Xbox button | PlayStation button | Nintendo button |
---|---|---|---|
Light Attack | A | Cross (X) | B |
Heavy Attack | X | Square (□) | Y |
Grab / Combo Attack | LT / L | L2 | ZL |
Block / Special Attack | RT / R | R2 | ZR |
Action / Interact | B | Circle (O) | A |
Use Item | Y | Triangle (Δ) | X |
Move Up | Left Stick Up | Left Stick Up | Left Stick Up |
Move Down | Left Stick Down | Left Stick Down | Left Stick Down |
Move Left | Left Stick Left | Left Stick Left | Left Stick Left |
Move Right | Left Stick Right | Left Stick Right | Left Stick Right |
Previous Item | LB / White | L1 | L |
Next Item | RB / Black | R1 | R |
Inventory | View / Back | Select / Share | Select / Minus (-) |
Pause | Menu / Start | Start / Options | Start / Plus (+) |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Volume | |
Surround sound | ||
Subtitles | Only applies to cutscenes, some cutscenes have subtitles regardless. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | Disney Piratas do Caribe: No Fim do Mundo. | |||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | Intel Pentium 4 AMD Athlon 1.5 GHz |
1.8 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 1434 MB | |
Video card (GPU) | 3D video card with Hardware Transform and Lighting capability 64 MB of VRAM DirectX 9.0c compatible | 128 MB of VRAM |
Sound (audio device) | DirectX 9.0c-compatible sound card |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/301980/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (301980) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:SirYodaJedi on 2022-03-29
- Installed from disc, then removed DVD and unplugged disc drive before launching game.