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Difference between revisions of "Pariah"

From PCGamingWiki, the wiki about fixing PC games
(update instructions on how to force MSAA without disabling post effects in-game)
 
(9 intermediate revisions by 6 users not shown)
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|strategywiki =  
 
|strategywiki =  
 
|hltb        = 6926
 
|hltb        = 6926
|mobygames    = pariah
+
|mobygames    = 17642
 
|wikipedia    = Pariah (video game)
 
|wikipedia    = Pariah (video game)
 
|winehq      = 3829
 
|winehq      = 3829
Line 49: Line 49:
 
{{Availability/row| Retail | | disc check | {{DRM|SafeDisc|v4}} | | Windows }}
 
{{Availability/row| Retail | | disc check | {{DRM|SafeDisc|v4}} | | Windows }}
 
}}
 
}}
{{--}} The game is not available digitally.
+
{{ii}} The game is not available digitally.
  
 
==Essential improvements==
 
==Essential improvements==
Line 55: Line 55:
 
[https://community.pcgamingwiki.com/files/file/551-pariah-v103-patch/ Patch v1.03] updates the game to the latest version.
 
[https://community.pcgamingwiki.com/files/file/551-pariah-v103-patch/ Patch v1.03] updates the game to the latest version.
 
===Skip intro videos===
 
===Skip intro videos===
{{Fixbox|description=Skip intro video|ref=<ref name="2022-08-26">{{Refcheck|user=Nessy|date=2022-08-26|comment=}}</ref>|fix=
+
{{Fixbox|description=Rename, move or delete file|ref=<ref name="2022-08-26">{{Refcheck|user=Nessy|date=2022-08-26|comment=}}</ref>|fix=
# Go to <code>{{p|game}}</code>\Cinematics\NTSC
+
# Go to {{folder|{{p|game}}\Cinematics\NTSC}}
# Rename, move or delete this file: <pre>Chapter01Scene0.bik</pre>
+
# Rename, move or delete the file {{file|Chapter01Scene0.bik}}.
 
}}
 
}}
  
Line 105: Line 105:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = Change "DesiredRefreshRate=60" in Pariah.ini file to your monitor's refresh rate.
+
|120 fps notes              = Change "DesiredRefreshRate" in {{code|{{P|game}}\System\Pariah.ini}} file to your monitor's refresh rate.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 114: Line 114:
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
{{Fixbox|description=Edit Pariah.ini|ref={{cn|date=October 2016}}|fix=
 
{{Fixbox|description=Edit Pariah.ini|ref={{cn|date=October 2016}}|fix=
:1. Go to <code>{{p|game}}\System\</code>
+
:1. Go to {{folder|{{p|game}}\System}}.
 
:2. Open {{file|Pariah.ini}}.
 
:2. Open {{file|Pariah.ini}}.
 
:3. Go to the <code>[WinDrv.WindowsClient]</code> section.
 
:3. Go to the <code>[WinDrv.WindowsClient]</code> section.
Line 124: Line 124:
 
MenuViewportX=640
 
MenuViewportX=640
 
MenuViewportY=480</pre>
 
MenuViewportY=480</pre>
:5. Edit these lines, entering values for desired resolution.
+
:5. Edit these lines, entering values for the desired resolution.
 
:6. Save the changes.
 
:6. Save the changes.
  
Line 133: Line 133:
 
}}
 
}}
  
===HUD Scale===
+
===HUD scale===
 
{{Fixbox|description=Edit Pariah.ini|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Edit Pariah.ini|ref={{cn|date=July 2016}}|fix=
# Go to <code>{{p|game}}\System\</code>
+
# Go to {{folder|{{p|game}}\System}}.
 
# Open {{file|Pariah.ini}}.
 
# Open {{file|Pariah.ini}}.
 
# Go to the <code>[Engine.HUD]</code> section.
 
# Go to the <code>[Engine.HUD]</code> section.
# In it find a line <code>HudScale=1</code> lower numbers make the hud smaller but the ammo counter does move left slightly.
+
# In it, find a line <code>HudScale=1</code>; lower numbers shrink the HUD but the ammo counter moves to the left slightly.
  
 
'''Notes'''
 
'''Notes'''
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# Start a game and load a map.
 
# Start a game and load a map.
 
# Open a console by pressing {{key|~}}.
 
# Open a console by pressing {{key|~}}.
# Type in <code>FOV X</code>, where X is your horizontal FOV value (e.g. <code>FOV 110</code>).
+
# Type in <code>FOV X</code>, where X is the horizontal FOV value (e.g. <code>FOV 110</code>).
 
}}
 
}}
 
{{ii}} This change should only need to be applied once.
 
{{ii}} This change should only need to be applied once.
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===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
{{Fixbox|description=Edit Pariah.ini|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Edit Pariah.ini|ref={{cn|date=July 2016}}|fix=
# Go to <code>{{p|game}}\System\</code>
+
# Go to {{folder|{{p|game}}\System}}.
 
# Open {{file|Pariah.ini}}.
 
# Open {{file|Pariah.ini}}.
 
# Go to the <code>[D3DDrv.D3DRenderDevice]</code> section.
 
# Go to the <code>[D3DDrv.D3DRenderDevice]</code> section.
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===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
{{Fixbox|description=Force MSAA|ref=<ref>{{Refcheck|user=Fudgesiclesxd|date=2023-04-05|comment=}}</ref>|fix=
 
{{Fixbox|description=Force MSAA|ref=<ref>{{Refcheck|user=Fudgesiclesxd|date=2023-04-05|comment=}}</ref>|fix=
# Open {{code|{{P|game}}\Pariah.ini}}
+
# Open the {{file|Pariah.ini}} located in {{folder|{{P|game}}\System}}.
# Change these values as followed, add them on {{code|[D3DDrv.D3DRenderDevice]}} if not present there.
+
# Change these values located at {{code|[D3DDrv.D3DRenderDevice]}} as followed, add them if not present there.
 
<pre>
 
<pre>
 
TextureToViewportShift=1.000000
 
TextureToViewportShift=1.000000
Line 282: Line 282:
  
 
{{Fixbox|description=Instructions|ref=<ref>https://forums.guru3d.com/showthread.php?t=147571</ref>|fix=
 
{{Fixbox|description=Instructions|ref=<ref>https://forums.guru3d.com/showthread.php?t=147571</ref>|fix=
# Go to <code>{{P|game}}\System\</code>
+
# Go to {{folder|{{P|game}}\System}}.
# Open <code>Pariah.ini</code>
+
# Open {{file|Pariah.ini}}.
# Add <code>HasNVidiaTexM32Tex=1</code> line to the secton <code>[D3DDrv.D3DRenderDevice]</code> or if it's already present set it to 1
+
# Add <code>HasNVidiaTexM32Tex=1</code> line to the section <code>[D3DDrv.D3DRenderDevice]</code>, or if it is already present, set it to 1.
 
}}
 
}}
  
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===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = true
+
|direct3d versions      = 8
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
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|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
|windows arm app        = unknown
+
|windows arm app        =  
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
|macos arm app          = unknown
+
|macos arm app          =
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
|linux arm app          = unknown
+
|linux arm app          =  
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
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|physics          = Havok
 
|physics          = Havok
 
|physics notes    =  
 
|physics notes    =  
|audio            =  
+
|audio            = OpenAL
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
Line 392: Line 392:
 
|minCPU2  = AMD Athlon 800 MHz
 
|minCPU2  = AMD Athlon 800 MHz
 
|minRAM  = 256 MB
 
|minRAM  = 256 MB
|minHD    = 2.4 GB
+
|minHD    = 3 GB
 
|minGPU  = Nvidia GeForce 3
 
|minGPU  = Nvidia GeForce 3
 
|minGPU2  = ATI Radeon 8500
 
|minGPU2  = ATI Radeon 8500
 
|minVRAM  = 64 MB
 
|minVRAM  = 64 MB
 +
|minDX    = 9.0
 +
|minother = 4X CD-ROM
 
}}
 
}}
 +
{{ii}} Suported Chipsets: ATI Radeon 8500, 9000, 9200, 9500, 9600, 9700, 9800, X-series; Nvidia GeForce 3/Ti, 4/Ti, FX, 6
  
 
{{References}}
 
{{References}}

Latest revision as of 03:19, 25 November 2023

Pariah
Pariah cover
Developers
Digital Extremes
Publishers
Groove Games
Hip Games
Russia Russobit-M
Engines
Unreal Engine 2.5
Release dates
Windows May 3, 2005
Reception
Metacritic 69
IGDB 66
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres FPS, Shooter
Art styles Realistic
Themes Sci-fi
Pariah on HowLongToBeat
Pariah on IGDB
Pariah on MobyGames
Pariah on Wikipedia

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Pariah is a singleplayer and multiplayer first-person FPS and shooter game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc v4 DRM[Note 1]
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
The game is not available digitally.

Essential improvements

Patches

Patch v1.03 updates the game to the latest version.

Skip intro videos

Rename, move or delete file[3]
  1. Go to <path-to-game>\Cinematics\NTSC
  2. Rename, move or delete the file Chapter01Scene0.bik.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\Pariah.ini[Note 2]

Save game data location

System Location
Windows <path-to-game>\Saves\SavedGame[Note 2]

Video

Video settings.
Video settings.

Graphics feature State WSGF Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Ultra-widescreen
See Widescreen resolution. Image is Vert- and FOV needs to be increased to compensate.
4K Ultra HD
Field of view (FOV)
See Field of view (FOV). Default is 70°.
Windowed
Toggle with Alt+ Enter.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See Anti-aliasing (AA).
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
120+ FPS
Change "DesiredRefreshRate" in <path-to-game>\System\Pariah.ini file to your monitor's refresh rate.
High dynamic range display (HDR)

Widescreen resolution

Edit Pariah.ini[citation needed]
1. Go to <path-to-game>\System.
2. Open Pariah.ini.
3. Go to the [WinDrv.WindowsClient] section.
4. There are 6 lines in there:
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
5. Edit these lines, entering values for the desired resolution.
6. Save the changes.

Notes

Changing options in game, will revert the changes.
Some elements of HUD may be stretched.
Image is Vert-. FOV can be increased to compensate.

HUD scale

Edit Pariah.ini[citation needed]
  1. Go to <path-to-game>\System.
  2. Open Pariah.ini.
  3. Go to the [Engine.HUD] section.
  4. In it, find a line HudScale=1; lower numbers shrink the HUD but the ammo counter moves to the left slightly.

Notes

Does not affect the popup sections of the HUD - e.g. current mission and weapon wheel.

Field of view (FOV)

Use a command console[citation needed]
  1. Start a game and load a map.
  2. Open a console by pressing ~.
  3. Type in FOV X, where X is the horizontal FOV value (e.g. FOV 110).
This change should only need to be applied once.

Anisotropic filtering (AF)

Edit Pariah.ini[citation needed]
  1. Go to <path-to-game>\System.
  2. Open Pariah.ini.
  3. Go to the [D3DDrv.D3DRenderDevice] section.
  4. In it find a line LevelOfAnisotropy=1 and change the number of anisotropic samples.

Anti-aliasing (AA)

Force MSAA[4]
  1. Open the Pariah.ini located in <path-to-game>\System.
  2. Change these values located at [D3DDrv.D3DRenderDevice] as followed, add them if not present there.
TextureToViewportShift=1.000000
bUseTextureToViewportShift=True
  1. Use third-party software or wrappers (such as graphic card's control panel) to enable anti-aliasing.

Input

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
5.1
Subtitles
Closed captions
Mute on focus lost
EAX support
Advanced HD. Enabled OpenAL may cause missing sounds, use Creative Alchemy or disable EAX.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Connection types

Ports

Protocol Port(s) and/or port range(s)
TCP unknown
UDP unknown
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Flashing screen glitch when running on modern hardware

This is caused by setting Visual Effects to maximum value and whenever something explodes in-game.
Instructions[5]
  1. Go to <path-to-game>\System.
  2. Open Pariah.ini.
  3. Add HasNVidiaTexM32Tex=1 line to the section [D3DDrv.D3DRenderDevice], or if it is already present, set it to 1.

VR support

3D modes State Notes
vorpX
G3D
User created game profile. Requires D3D8to9, see important notes in the vorpx forum profile introduction.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio OpenAL
Cutscenes Bink Video

System requirements

Windows
Minimum
Operating system (OS) 98 SE, 2000, ME, XP
Processor (CPU) Intel Pentium III
AMD Athlon 800 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce 3
ATI Radeon 8500
64 MB of VRAM
DirectX 9.0 compatible
Other 4X CD-ROM
Suported Chipsets: ATI Radeon 8500, 9000, 9200, 9500, 9600, 9700, 9800, X-series; Nvidia GeForce 3/Ti, 4/Ti, FX, 6


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References