Difference between revisions of "Pac-Man World 2"
From PCGamingWiki, the wiki about fixing PC games
(Moved Higher Quality Music and SFX mod to essentials, new cover) |
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{{Infobox game | {{Infobox game | ||
− | |cover = Pac-Man World 2 cover. | + | |cover = Pac-Man World 2 cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Namco}} | {{Infobox game/row/developer|Namco}} | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | + | {{Availability/row| Retail | | disc check | {{DRM|StarForce|3}} Also uses StarForce FileSystem (SFFS) encryption to prevent tampering with the game's assets. | | Windows }} |
}} | }} | ||
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</pre> | </pre> | ||
{{ii}} If using [https://community.pcgamingwiki.com/files/file/1863-pac-man-world-2-widescreen-exe/ Jackfuste's widescreen exe], leave at least one of these files untouched, otherwise the game will display a black screen at the title screen and subsequent menus. | {{ii}} If using [https://community.pcgamingwiki.com/files/file/1863-pac-man-world-2-widescreen-exe/ Jackfuste's widescreen exe], leave at least one of these files untouched, otherwise the game will display a black screen at the title screen and subsequent menus. | ||
+ | }} | ||
+ | |||
+ | ====[https://gamebanana.com/sounds/57415 Higher Quality Music & SFX]==== | ||
+ | {{--}} The PC version uses lower quality music and sound effect files compared to the console versions. The PS2 DSP effects for the rev-roll and butt-bounce sound effects are also absent in the PC version. | ||
+ | {{Fixbox|description=Replace music tracks and main assets|ref=<ref>{{Refcheck|user=icup321|date=2022-04-01|comment=Created and tested mod to be working with the PC version.}}</ref>|fix= | ||
+ | {{ii}} This mod will not work without having a no-CD patch installed first due to the vanilla game's installation using the StarForce FileSystem (SFFS) encryption. | ||
+ | # Download and unzip the [https://www.mediafire.com/file/czy9ivr1j44bi53/Pac-Man_World_2_%2528PC%2529_Higher_Quality_Music_%2526_SFX.7z/file replacement archive]. | ||
+ | # Copy the {{code|netdata}} and {{code|music}} folders to {{code|{{p|game}}}}, overwriting any existing files. | ||
+ | {{++}} Ports over the higher quality soundtrack and sound effects from the console versions, greatly improving the audio quality. It also fixes some texture quality inconsistencies within the base game. | ||
}} | }} | ||
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|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = false |
− | |windowed notes = | + | |windowed notes = |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
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|separate volume notes = Sound FX and Music, from 0 to 100, increments of 1. | |separate volume notes = Sound FX and Music, from 0 to 100, increments of 1. | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Up to 7. | + | |surround sound notes = Up to 7.1 output. May require [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]]. |
|subtitles = n/a | |subtitles = n/a | ||
− | |subtitles notes = Dialog is exclusively text based. | + | |subtitles notes = Dialog is exclusively text-based. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
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|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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===Middleware=== | ===Middleware=== |
Revision as of 07:42, 1 April 2022
Developers | |
---|---|
Namco | |
Windows | The Bitmap Brothers |
Publishers | |
Hip Games | |
Russia | Russobit-M |
Release dates | |
Windows | May 25, 2004 |
Reception | |
Metacritic | 54 |
IGDB | 73 |
Taxonomy | |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Series | Pac-Man World |
Pac-Man World | |
---|---|
Subseries of Pac-Man | |
Pac-Man World 2 | 2004 |
Pac-Man World 3 | 2005 |
Pac-Man World Rally | 2006 |
Pac-Man World Re-Pac | 2022 |
Warnings
- StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | StarForce 3 DRM[Note 1] Also uses StarForce FileSystem (SFFS) encryption to prevent tampering with the game's assets. |
- StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
Essential improvements
Skip intro videos
Instructions |
---|
intro.bik logo.bik nvidia.bik
|
Higher Quality Music & SFX
- The PC version uses lower quality music and sound effect files compared to the console versions. The PS2 DSP effects for the rev-roll and butt-bounce sound effects are also absent in the PC version.
Replace music tracks and main assets[5] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\settings.cfg[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saves\PacSave[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use Jackfuste's fixed executable. | ||
Multi-monitor | Use Jackfuste's fixed executable. | ||
Ultra-widescreen | Use Jackfuste's fixed executable. | ||
4K Ultra HD | Use Jackfuste's fixed executable. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Up to 8 samples MSAA. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Various animations and AI patterns speed up with higher framerate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse buttons only, to confirm/cancel in certain menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Configuration utility needs mouse or keyboard. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Can't map triggers or home button. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound FX and Music, from 0 to 100, increments of 1. | |
Surround sound | Up to 7.1 output. May require DirectSound 3D restoration software. | |
Subtitles | Dialog is exclusively text-based. | |
Closed captions | ||
Mute on focus lost | ||
EAX support |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Spoken dialog is only heard in cutscenes. | |||
French | ||||
German | ||||
Italian | ||||
Spanish | ||||
Russian | Cutscenes are subtitled in Russian. Local retail release only. |
Issues unresolved
Random input drops
- In the PC version, it's possible for the game to randomly stop reading button inputs for a brief period of time. One way to notice this is if the game starts having noticeable frame-pacing issues leading to stuttering frames. It is unknown why this occurs randomly, and there is currently no workaround.
Minor graphical bugs
- The PC version of Pac-Man World 2 has a few graphical bugs/issues not present in the console versions. Many, but not all of them, can be fixed by using dgVoodoo 2. In addition, the PC version's texture filtering is flawed, which causes some filtered textures to have black seams around them. This can be somewhat remedied by setting texture filtering in dgVoodoo 2 to Force point sampled, making the game look closer to the console versions, but also disables texture filtering entirely.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | 2000, ME, XP |
Processor (CPU) | 500 MHz | 1.5 GHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 900 MB | |
Video card (GPU) | Nvidia GeForce 2 | Nvidia GeForce 4 ATI Radeon 9000 |
Notes
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[1][2][3][4] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Windows Vista support - StarForce Support
- ↑ Windows 7 support - StarForce Support
- ↑ Windows 8.1 support - StarForce Support
- ↑ Windows 10 support - StarForce Support
- ↑ Verified by User:icup321 on 2022-04-01
- Created and tested mod to be working with the PC version.