Difference between revisions of "PCGamingWiki:Editing guide/VR support"
From PCGamingWiki, the wiki about fixing PC games
m (removed information pertaining to GG3D as the site doesn't seem to carry those sorts of classifications any longer) |
m (added fields and note about tracked motion controllers and traditional controller being filled out through the input section) |
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==The table== | ==The table== | ||
{{ii}} [[Template:VR support|Template documentation]] | {{ii}} [[Template:VR support|Template documentation]] | ||
+ | {{ii}} Note that <code>Tracked motion controllers</code> and <code>Traditional controller</code> are filled out through the [[PCGamingWiki:Editing guide/Input|Input section]]. | ||
'''Syntax''' | '''Syntax''' | ||
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| Windows Mixed Reality || Support for [[Glossary:Windows Mixed Reality|Windows Mixed Reality]] headsets. || The developers will state either on the store page or elsewhere support for the headset. || Very rare feature. Support is expected to become more prevalent once more games are designed with mixed reality in mind. | | Windows Mixed Reality || Support for [[Glossary:Windows Mixed Reality|Windows Mixed Reality]] headsets. || The developers will state either on the store page or elsewhere support for the headset. || Very rare feature. Support is expected to become more prevalent once more games are designed with mixed reality in mind. | ||
+ | |- | ||
+ | | Tracked motion controllers || Support for [[Glossary:Tracked motion controllers|Tracked motion controllers]] in VR games. || || Filled out through the [[PCGamingWiki:Editing guide/Input|Input section]]. | ||
+ | |- | ||
+ | | Traditional controller || Support for [[Glossary:Controller|Controller]] input in VR games. || || Filled out through the [[PCGamingWiki:Editing guide/Input|Input section]]. | ||
|- | |- | ||
| Keyboard-mouse || Support for [[Glossary:Mouse|Keyboard and mouse]] input in VR games. || || Only displayed when the HTC Vive and/or Oculus Rift field is used. | | Keyboard-mouse || Support for [[Glossary:Mouse|Keyboard and mouse]] input in VR games. || || Only displayed when the HTC Vive and/or Oculus Rift field is used. |
Revision as of 12:20, 16 August 2020
- Only add in this section if any of the table fields apply.
The VR support section handles all 3D and VR-related software and hardware support for a game.
The table
- Template documentation
- Note that
Tracked motion controllers
andTraditional controller
are filled out through the Input section.
Syntax
{{VR support |native 3d = |native 3d notes = |nvidia 3d vision = |nvidia 3d vision notes = |tridef 3d = |tridef 3d notes = |iz3d = |iz3d notes = |vorpx = |vorpx modes = |vorpx notes = |vr only = |htc vive = |htc vive notes = |oculus rift = |oculus rift notes = |osvr = |osvr notes = |windows mixed reality = |windows mixed reality notes = |keyboard-mouse = |keyboard-mouse notes = |3rd space gaming vest = |3rd space gaming vest notes = |novint falcon = |novint falcon notes = |trackir = |trackir notes = |tobii eye tracking = |tobii eye tracking notes = |play area seated = |play area seated notes = |play area standing = |play area standing notes = |play area room-scale = |play area room-scale notes = }}
Example
- This game requires a virtual reality headset.
3D modes | State | Notes | |
---|---|---|---|
Native 3D | Use <community mod name>. | ||
Nvidia 3D Vision | Use Helix Mod: Alien: Isolation. | ||
TriDef 3D | |||
iZ3D | |||
vorpX | G3D, Z3D, 2D, DirectVR |
Headsets | |||
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | See this reddit post. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse | Launch with -kbm command line argument. |
||
Tobii Eye Tracking | |||
TrackIR | |||
3RD Space Gaming Vest | |||
Novint Falcon |
Play area | |||
---|---|---|---|
Seated | |||
Standing | Run with StandingVR.exe . |
||
Room-scale | Requires the Time Trials DLC. |
The table holds all the relevant information for the section. It is split up into 4 distinct sub-sections:
- 3D modes
- Headsets
- Devices
- Play area
General rules
- Fill in all the fields for 3D modes, but only fill in the applicable fields for Headsets, Devices, and Play area.
Field breakdown
Field | Definition | How to find | Notes |
---|---|---|---|
Native 3D | Support for native stereoscopic visuals (i.e. independent implementation not reliant on 3rd party software). | The developers will state either on the store page or elsewhere support for the mode. Sometimes support is already included with certain game engines. | |
NVIDIA 3D Vision | Support for NVIDIA 3D Vision, a complete stereoscopic gaming kit. | The developers or Nvidia will state either on the store page or elsewhere support for the mode. A full list of officially supported games can be found on Nvidia's website. | |
TriDef 3D | Support for TriDef 3D, an application that enables stereoscopic visuals for 2D-only games and media. | A full list of officially supported games can be found on TriDef 3D's website. | |
iZ3D | Support for iZ3D, an application that enables stereoscopic visuals. | A full list of officially supported games can be found on iZ3D's website (archived). | The developers of iZ3D went bankrupt in mid-2012. As such, the software is no longer actively supported and is considered obsolete. |
vorpX | Support for vorpX, an application that enables stereoscopic 3D. | A full list of officially supported games can be found on vorpX's website. | Supports user-created profiles as well. |
VR only | Whether the game requires a VR headset. | Games on the Steam store have a highlighted box above the price if a headset is required. | Only applicable when a VR headset is specified. |
HTC Vive | Support for the HTC Vive, a virtual reality (VR) headset. | The developers will state either on the store page or elsewhere support for the headset. | Very rare feature. Support is expected to become more prevalent once more games are designed with VR in mind. |
Oculus Rift | Support for the Oculus Rift, a virtual reality (VR) headset. | The developers will state either on the store page or elsewhere support for the headset. | Very rare feature. Support is expected to become more prevalent once more games are designed with VR in mind. |
OSVR | Support for OSVR virtual reality (VR) headsets. | The developers will state either on the store page or elsewhere support for the headset. | Very rare feature. Support is expected to become more prevalent once more games are designed with VR in mind. |
Windows Mixed Reality | Support for Windows Mixed Reality headsets. | The developers will state either on the store page or elsewhere support for the headset. | Very rare feature. Support is expected to become more prevalent once more games are designed with mixed reality in mind. |
Tracked motion controllers | Support for Tracked motion controllers in VR games. | Filled out through the Input section. | |
Traditional controller | Support for Controller input in VR games. | Filled out through the Input section. | |
Keyboard-mouse | Support for Keyboard and mouse input in VR games. | Only displayed when the HTC Vive and/or Oculus Rift field is used. | |
3RD Space Gaming Vest | Support for the 3RD Space Gaming Vest. | A full list of officially supported games can be found on TN Games's website. | |
Novint Falcon | Support for the Novint Falcon, a haptics-centric controller. | A full list of officially supported games can be found on Novint's website. | |
TrackIR | Support for the TrackIR, an optical motion tracking controller. | A full list of officially supported games can be found on NaturalPoint's website. | |
Tobii Eye Tracking | Support for Tobii Eye Tracking, an eye motion tracking controller. | ||
Play area | Play area required for VR games | Listed on the game's store page or in the documentation. | Only displayed when the HTC Vive and/or Oculus Rift field is used. |