PCGamingWiki:Editing guide/VR support
From PCGamingWiki, the wiki about fixing PC games
The VR support section handles all 3D and VR-related software and hardware support for a game.
- Only add in this section if any of the table fields apply.
- Note that
Tracked motion controllers
andTraditional controller
are filled out through the Input section. - See {{VR support}} for the condensed template documentation.
Syntax
==VR support== {{VR support |native 3d = |native 3d notes = |nvidia 3d vision = |nvidia 3d vision notes = |vorpx = |vorpx modes = |vorpx notes = |vr only = |openxr = |openxr notes = |steamvr = |steamvr notes = |oculusvr = |oculusvr notes = |windows mixed reality = |windows mixed reality notes = |osvr = |osvr notes = |forte vfx1 = |forte vfx1 notes = |keyboard-mouse = |keyboard-mouse notes = |body tracking = |body tracking notes = |hand tracking = |hand tracking notes = |face tracking = |face tracking notes = |eye tracking = |eye tracking notes = |tobii eye tracking = |tobii eye tracking notes = |trackir = |trackir notes = |3rd space gaming vest = |3rd space gaming vest notes = |novint falcon = |novint falcon notes = |play area seated = |play area seated notes = |play area standing = |play area standing notes = |play area room-scale = |play area room-scale notes = }}
Example
- This game requires a virtual reality headset.
3D modes | State | Notes | |
---|---|---|---|
Native 3D | Use <community mod name>. | ||
Nvidia 3D Vision | Use Helix Mod: Alien: Isolation. | ||
vorpX | G3D, Z3D, 2D, DirectVR |
Headsets | |||
---|---|---|---|
OpenXR | Added in patch 2.3. | ||
SteamVR | |||
Oculus VR (LibOVR) | See this reddit post. | ||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR, or OpenXR for Windows Mixed Reality. |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse | Launch with -kbm command line argument. |
||
Body tracking | |||
Hand tracking |
Miscellaneous devices | |||
---|---|---|---|
Tobii Eye Tracking | |||
TrackIR | |||
3RD Space Gaming Vest | |||
Novint Falcon |
Play area | |||
---|---|---|---|
Seated | |||
Standing | Run with StandingVR.exe . |
||
Room-scale | Requires the Time Trials DLC. |
The table holds all the relevant information for the section. It is split up into 4 distinct sub-sections:
- 3D modes
- Headsets
- Devices (VR peripherals)
- Misc devices (only appears if some VR peripherals is defined, to separate misc device support from VR peripheral support)
- Play area
General rules
- Fill in all the fields for 3D modes, but only fill in the applicable fields for Headsets, Devices, and Play area.
Field breakdown
Field | Definition | How to find | Notes |
---|---|---|---|
Native 3D | Support for native stereoscopic visuals (i.e. independent implementation not reliant on 3rd party software). | The developers will state either on the store page or elsewhere support for the mode. Sometimes support is already included with certain game engines. | |
NVIDIA 3D Vision | Support for NVIDIA 3D Vision, a complete stereoscopic gaming kit. | The developers or Nvidia will state either on the store page or elsewhere support for the mode. A full list of officially supported games can be found on Nvidia's website. | |
vorpX | Support for vorpX, an application that enables stereoscopic 3D. | A full list of officially supported games can be found on vorpX's website. | Supports user-created profiles as well. |
VR only | Whether the game requires a VR headset. | Games on the Steam store have a highlighted box above the price if a headset is required. | Only applicable when a VR headset is specified. |
OpenXR | Support for OpenXR API for VR headsets. | The developers will state either on the store page or elsewhere support for this type of VR headset. | OpenXR is the modern standardization effort to fix fragmentation within the VR space. |
SteamVR | Support for SteamVR headsets. | The developers will state either on the store page or elsewhere support for this type of VR headset. | |
OculusVR | Support for Oculus VR (LibOVR) headsets. | The developers will state either on the store page or elsewhere support for this type of VR headset. | |
OSVR | Support for OSVR virtual reality (VR) headsets. | The developers will state either on the store page or elsewhere support for this type of VR headset. | |
Windows Mixed Reality | Support for Windows Mixed Reality headsets. | The developers will state either on the store page or elsewhere support for this type of VR headset. | |
Tracked motion controllers | Support for Tracked motion controllers in VR games. | Filled out through the Input section. | |
Traditional controller | Support for Controller input in VR games. | Filled out through the Input section. | |
Keyboard-mouse | Support for Keyboard and mouse input in VR games. | Only displayed when the HTC Vive and/or Oculus Rift field is used. | |
Body tracking | Game supports tracking the body of the player. | The developers will state either on the store page or elsewhere support for this type of tracking. | Very rare feature. |
Hand tracking | Game supports tracking the hands of the player. | The developers will state either on the store page or elsewhere support for this type of tracking. | Very rare feature. |
Face tracking | Game supports tracking the face of the player. | The developers will state either on the store page or elsewhere support for this type of tracking. | Very rare feature. |
Eye tracking | Game supports tracking the eyes of the player. | The developers will state either on the store page or elsewhere support for this type of tracking. | Very rare feature. |
Tobii Eye Tracking | Support for Tobii Eye Tracking, an eye motion tracking controller. | ||
TrackIR | Support for the TrackIR, an optical motion tracking controller. | A full list of officially supported games can be found on NaturalPoint's website. | |
3RD Space Gaming Vest | Support for the 3RD Space Gaming Vest. | A full list of officially supported games can be found on TN Games's website. | |
Novint Falcon | Support for the Novint Falcon, a haptics-centric controller. | A full list of officially supported games can be found on Novint's website. | |
Play area | Play area required for VR games | Listed on the game's store page or in the documentation. | Only displayed when one or more types of VR headsets are defined as supported. |