Noita
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Developers | |
---|---|
Nolla Games | |
Engines | |
Falling Everything Engine | |
Release dates | |
Windows | October 15, 2020 |
Reception | |
Metacritic | 76 |
OpenCritic | 79 |
IGDB | 81 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Side view, Scrolling |
Controls | Direct control |
Genres | Action, Platform, Roguelike |
Art styles | Pixel art |
Themes | Fantasy |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Humble Store | ||||
itch.io | ||||
Steam | DRM-free when launched directly from an executable. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain any microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Nolla_Games_Noita\save_shared\config.xml |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/881100/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Nolla_Games_Noita\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/881100/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed. Setting internal_size_w= to "1720" in the config forces Vert- scaling. Use this mod for Hor+ scaling. |
||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Labeled Fullscreen (Windowed). | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Temporal anti-aliasing (Referred to as Pixel art anti-aliasing) | ||
Vertical sync (Vsync) | On, Adaptive, or Off. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | The game will force HDR off. There is no way to turn it on while the game is running.[1] | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | The gamepad must be enabled in the settings. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Gamepad rumble intensity can be adjusted from 0-100. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX | |
Surround sound | Stereo only.[2] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Game pauses on focus lost, but ambient sounds continue to play. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Finnish | Work in progress. | |||
French | ||||
German | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues fixed
Linux performance issues
Enable gamemode or cpu scheduler |
---|
See this guide for a walkthrough. This should increase performance. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Input | SDL2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7, 8, 8.1, 10 | |
Processor (CPU) | Dual Core | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 512 MB of VRAM OpenGL 3.0 compatible | 1 GB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/881100/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (881100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Scottvordem on 2024-03-26
- ↑ Verified by User:Expack3 on 2019-10-08
- Tested using Orban Loudness Meter.