Difference between revisions of "Neptunia x Senran Kagura: Ninja Wars"
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{{Infobox game/row/reception|Metacritic|neptunia-x-senran-kagura-ninja-wars|rating}} | {{Infobox game/row/reception|Metacritic|neptunia-x-senran-kagura-ninja-wars|rating}} | ||
{{Infobox game/row/reception|OpenCritic|12210/neptunia-x-senran-kagura-ninja-wars|65}} | {{Infobox game/row/reception|OpenCritic|12210/neptunia-x-senran-kagura-ninja-wars|65}} | ||
− | {{Infobox game/row/reception|IGDB|neptunia-x-senran-kagura-ninja-wars| | + | {{Infobox game/row/reception|IGDB|neptunia-x-senran-kagura-ninja-wars|66} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | }} | {{Infobox game/row/taxonomy/monetization | }} | ||
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time}} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Third-person}} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
{{Infobox game/row/taxonomy/genres | ARPG, Hack and slash }} | {{Infobox game/row/taxonomy/genres | ARPG, Hack and slash }} | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
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{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = '''''Neptunia x Senran Kagura: Ninja Wars''''' is a [[:Category:Third-person|third-person]] [[:Category:Hack and slash|hack and slash]] crossover game developed by [[Company:Acquire|Acquire]] and [[Company:Idea Factory|Idea Factory]], published by [[Company:Idea Factory International|Idea Factory International]]. |
|release history = | |release history = | ||
Line 120: | Line 120: | ||
|vsync notes = Can't be changed when using the "Unlocked Framerate" option. | |vsync notes = Can't be changed when using the "Unlocked Framerate" option. | ||
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Framerate cap | + | |60 fps notes = Framerate cap rounding errors to 57-58FPS on screens above 60 Hz. Use [[Special K]]'s "Sleepless Render Thread" option to mitigate this.<ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested by checking framepacing in RTSS, MangoHUD, and Special K.}}</ref> |
|120 fps = limited | |120 fps = limited | ||
|120 fps notes = Capped at 60FPS outside of gameplay, the Meditation minigame, and when using "Shinobi Extreme" abilities. Unlocked during gameplay. Exclusive Fullscreen mode is locked to 60Hz.<ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested multiple portions of the game, using different display options.}}</ref> | |120 fps notes = Capped at 60FPS outside of gameplay, the Meditation minigame, and when using "Shinobi Extreme" abilities. Unlocked during gameplay. Exclusive Fullscreen mode is locked to 60Hz.<ref>{{Refcheck|user=KingKrouch|date=2022-05-12|comment=Tested multiple portions of the game, using different display options.}}</ref> | ||
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|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Referred to as '''Camera Speed'''. |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Referred to as '''Camera Controls (Up/Down)'''/'''Camera Controls (Left/Right)'''. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
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|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = limited |
− | |controller remap notes = | + | |controller remap notes = Some buttons can not be freely remapped. |
|controller sensitivity = true | |controller sensitivity = true | ||
− | |controller sensitivity notes= | + | |controller sensitivity notes= Referred to as '''Camera Speed'''. |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Referred to as '''Camera Controls (Up/Down)'''/'''Camera Controls (Left/Right)'''. |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = true | |xbox prompts = true | ||
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{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = BGM | + | |separate volume notes = BGM, SE, Enemy Action Voices, Player Voices and Movies sliders from 1-10. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
− | |windows 64-bit exe = | + | |windows 64-bit exe = true |
|windows arm app = unknown | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = |
Revision as of 20:48, 14 May 2022
{{Infobox game |cover = Neptunia x Senran Kagura Ninja Wars cover.jpg |developers =
Idea Factory Acquire |publishers = Idea Factory International |engines = |release dates= Windows May 11, 2022
|reception =
OpenCritic 65 IGDB [https://www.igdb.com/games/neptunia-x-senran-kagura-ninja-wars 66} ]
Neptunia x Senran Kagura: Ninja Wars is a third-person hack and slash crossover game developed by Acquire and Idea Factory, published by Idea Factory International.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\<user-id>\Savedata\sys_savedata.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1836860/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Neptunia x SENRAN KAGURA Ninja Wars\Savedata\<user-id>\Savedata\*.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1836860/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | The game only supports 16:9 resolutions and only 12 predefined resolutions are available.[Note 2][1] | ||
Multi-monitor | Pillarboxed to a 16:9 aspect ratio. Any change to the screen resolution's aspect ratio requires a restart for pillarboxing to work properly. [2] | ||
Ultra-widescreen | Pillarboxed to a 16:9 aspect ratio. [Note 3] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Uses "Copy with GPU GDI" composition.[4] Exclusive Fullscreen is also available.[5] | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Supports FXAA, and SMAA. | ||
Vertical sync (Vsync) | Can't be changed when using the "Unlocked Framerate" option. | ||
60 FPS | Framerate cap rounding errors to 57-58FPS on screens above 60 Hz. Use Special K's "Sleepless Render Thread" option to mitigate this.[6] | ||
120+ FPS | Capped at 60FPS outside of gameplay, the Meditation minigame, and when using "Shinobi Extreme" abilities. Unlocked during gameplay. Exclusive Fullscreen mode is locked to 60Hz.[7] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Referred to as Camera Speed. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Referred to as Camera Controls (Up/Down)/Camera Controls (Left/Right). | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Some buttons can not be freely remapped. | |
Controller sensitivity | Referred to as Camera Speed. | |
Controller Y-axis inversion | Referred to as Camera Controls (Up/Down)/Camera Controls (Left/Right). |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SE, Enemy Action Voices, Player Voices and Movies sliders from 1-10. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8 | 10 |
Processor (CPU) | Intel Core i5 2.3 GHz AMD A9 2.9 GHz | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Dedicated 2 GB of VRAM DirectX 11 compatible | DirectX 12 compatible |
Sound (audio device) | DirectSound compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1836860) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Available resolutions:
• 640x360
• 720x405
• 800x450
• 1024x576
• 1152x648
• 1280x720
• 1360x765
• 1366x768
• 1600x900
• 1920x1080
• 2560x1440
• 3840x2160 - ↑ Attempting to hex edit an ultrawide resolution in place of a 16:9 resolution will result in the in-game resolution still retaining a 16:9 resolution, I.E: Instead of 3440x1440, the in-game resolution will output at 3440x1935 [3]
References
- ↑ Verified by User:KingKrouch on 2022-05-12
- Checked in-game resolution options.
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested using custom resolutions through NVIDIA Control Panel.
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested by hex editing the in-game resolution options, and by looking at what is outputted in RenderDoc.
- ↑ Verified by User:KingKrouch on 2022-01-15
- Checked composition type using Special K.
- ↑ Verified by User:KingKrouch on 2022-05-12
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested by checking framepacing in RTSS, MangoHUD, and Special K.
- ↑ Verified by User:KingKrouch on 2022-05-12
- Tested multiple portions of the game, using different display options.