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Naraka: Bladepoint

From PCGamingWiki, the wiki about fixing PC games
Revision as of 18:34, 12 October 2021 by 2a01:116f:400a:2300:34cc:5d0:25e:e966 (talk) (→‎Video: Add notice about poor CPU scaling)
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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
NARAKA: BLADEPOINT
NARAKA: BLADEPOINT cover
Developers
24 Entertainment
Publishers
NetEase Games Montréal
Engines
Unity
Release dates
Windows August 12, 2021
Reception
Metacritic 71
OpenCritic 74
Taxonomy
Monetization DLC
Microtransactions Cosmetic, Currency, Loot box
Modes Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Battle royale
Art styles Realistic
Themes Asia
Naraka: Bladepoint on IGDB

Naraka: Bladepoint is a multiplayer third-person battle royale game.

General information

Official Discord server
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Deluxe Edition and Ultimate Edition also available.
Windows
Epic Games Store (unavailable)
DRM details are not known
Set to be released in September 2021.
Deluxe Edition and Ultimate Edition also available.
Windows

Monetization

Features three level battlepass (free, paid, paid + instant BP level up to 30) as well as premium currency used to purchase cosmetics or new heroes.

DLC and expansion packs

Name Notes
Asura DLC Includes 3 Twitch streamer themed character skins (Summit1g, Lirik, Shroud) for Temulch, Tianhai, Tarka Ji.
Windows
Deluxe DLC Includes exclusive spear skin and 10 lootboxes.
Windows
Ultimate DLC Includes exclusive skins for Matari, grappling hook as well as digital art booklet and soundtrack.
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\NarakaBladepoint_Data\QualitySettingsData.txt[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1203220/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Only resolutions lower or equal to current desktop resolution are supported. Higher resolutions can be selected in game settings (if window mode is set to fullscreen) but they do not apply.
Field of view (FOV)
No ingame configuration, exact default FOV unknown.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
No ingame configuration.
Anti-aliasing (AA)
TAA/SMAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
Color blind mode
Only crosshair color can be altered ingame. Color-shifting post processing shaders can be enabled via config file with colorBlindMode (only protanopia mode seems to be available with value of 1 or higher), colorBlindStrength and colorBlindQualityMode
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Supports NVIDIA DLSS, Reflex and Highlights.
DLSS sharpening factor can be changed in config file through dlssSharpness parameter.
The game is severely single core performance CPU bound in terms of mesh handling which results in software CPU bottleneck in high mesh density areas like prematch island or Celestra (or any place where many players are present at once), severity of this issue scales with "Modeling accuracy" ingame setting which handles LOD / mesh rendering distances.

Input

Audio

Audio feature State Notes
Separate volume controls
No specific control for announcer VO, falls under character VO volume.
Surround sound
Subtitles
Closed captions
Mute on focus lost
On by default, no option to disable.

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Japanese
Korean
French
German
Spanish
Russian
Turkish
Portuguese

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
60 Versus
Battle Royale(Solo / Trios), Deathmatch. Tutorials and training are also online and hosted on cloud servers.

Connection types

Type Native Notes
Peer-to-peer
Dedicated
Cloud hosted, Main nodes for Europe, North America, China, Asia, South-East Asia. Secondary nodes for Oceania and South America. Main nodes are IP region locked.
Self-hosting

Other information

API

Technical specs Supported Notes
Direct3D 11 DX12 support is planned to be implemented.
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Wwise / Vivox
Anti-cheat Neac Protect Proprietary system driver level (NeacSafe64.sys) anticheat running in background while game is running.
Launcher/Anticheat design strips CLI parameters making it impossible to pass any command line parameters to the game.
Based on Unity 2019.4.14.19357

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5 (4th generation)
AMD FX-6300
System memory (RAM) 8 GB
Hard disk drive (HDD) 20 GB
Video card (GPU) Nvidia GeForce GTX 1050 Ti
DirectX 11 compatible
Other Broadband Internet connection
A 64-bit operating system is required.
Minimum settings target 1280x720 at 60 FPS, recommended settings target 1920x1080 at 60 FPS.
PCI-E SSD drives seem to cause several game loading/asset streaming issues.[1]

Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. Notes regarding Steam Play (Linux) data:

References

  1. [1] - last accessed on 2021-09-10