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Difference between revisions of "Mary Skelter 2"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Audio: updated template usage)
(Removed obsolete key points section, and did not add points to introduction as they are either already covered by the rest of the article or are otherwise not something PCGamingWiki covers.)
 
(25 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Ms2_library_600x900_2x.jpg
 
|cover        = Ms2_library_600x900_2x.jpg
Line 8: Line 7:
 
{{Infobox game/row/publisher|Ghostlight}}
 
{{Infobox game/row/publisher|Ghostlight}}
 
|engines      =  
 
|engines      =  
 +
{{Infobox game/row/engine|OROCHI 4}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|2022}}
+
{{Infobox game/row/date|Windows|January 13, 2022}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|mary-skelter-2|75}}
+
{{Infobox game/row/reception|Metacritic|mary-skelter-2|}}
 
{{Infobox game/row/reception|OpenCritic|8424/mary-skelter-2|77}}
 
{{Infobox game/row/reception|OpenCritic|8424/mary-skelter-2|77}}
{{Infobox game/row/reception|IGDB|mary-skelter-2|84}}
+
{{Infobox game/row/reception|IGDB|mary-skelter-2|}}
 
|taxonomy    =
 
|taxonomy    =
 
{{Infobox game/row/taxonomy/monetization      | }}
 
{{Infobox game/row/taxonomy/monetization      | }}
Line 29: Line 29:
 
|steam appid  = 1496250
 
|steam appid  = 1496250
 
|steam appid side =  
 
|steam appid side =  
|gogcom id    =  
+
|gogcom id    = 1994849124
 
|gogcom id side =  
 
|gogcom id side =  
|official site=  
+
|official site= http://ideafintl.com/mary-skelter-2/home.php
|hltb        =  
+
|hltb        = 66558
 
|igdb        = mary-skelter-2
 
|igdb        = mary-skelter-2
 
|mobygames    = mary-skelter-2
 
|mobygames    = mary-skelter-2
 
|strategywiki =  
 
|strategywiki =  
|wikipedia    = Mary_Skelter_2
+
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
Line 48: Line 48:
 
|current state    =
 
|current state    =
 
}}
 
}}
 +
 +
'''General information'''
 +
{{mm}} [https://vndb.org/v22703 Visual Novel Database article]
 +
{{GOG.com links|1994849124|mary_skelter_series|for game series}}
 +
{{mm}} [https://steamcommunity.com/app/1496250/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Steam | 1496250 | Steam | |  | Windows }}
+
{{Availability/row| GOG.com | mary_skelter_2 | DRM-free | | | Windows }}
 +
{{Availability/row| Steam | 1496250 | Steam | Not available for sale in Japan. |  | Windows }}
 
}}
 
}}
  
Line 57: Line 63:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{P|game}}\MarySkelter2.ini}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|}}
+
{{Game data/saves|Windows|{{P|userprofile\Documents}}\My Games\Ghostlight Ltd\Mary Skelter 2}}
 
}}
 
}}
  
Line 71: Line 77:
 
|epic games launcher      =  
 
|epic games launcher      =  
 
|epic games launcher notes =  
 
|epic games launcher notes =  
|gog galaxy                =  
+
|gog galaxy                = true
 
|gog galaxy notes          =  
 
|gog galaxy notes          =  
 
|origin                    =  
 
|origin                    =  
Line 90: Line 96:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = false
|multimonitor notes        =  
+
|multimonitor notes        = {{note|When attempting to force a custom resolution, the UI becomes stretched and mesh culling begins to be noticeable above a 32:10 aspect ratio.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested by forcing custom resolutions and by changing the scale at which pillarboxes are being done.}}</ref>}}
|ultrawidescreen            = unknown
+
|ultrawidescreen            = false
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = {{Term|Pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested different resolutions via the in-game resolution options. The internal resolution is squished to a 16:9 aspect ratio and pillarboxed.}}</ref>
|4k ultra hd                = unknown
+
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = 2D UI elements are upscaled from 1920x1080.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested using different screen resolutions, and by checking RenderDoc captures.}}</ref>{{note|Certain 2D elements such as character bustups use 2048x2048 texture atlases, which are then used with 1920x1080 render targets.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref>}}
|fov                        = unknown
+
|fov                        = false
|fov notes                  =  
+
|fov notes                  = Uses a 60° FOV. Uses {{Term|Hor+}} FOV Scaling.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested by removing pillarboxes and by changing the float value used for a 16:9 aspect ratio.}}</ref>
|windowed                  = unknown
+
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
|borderless windowed        = unknown
+
|borderless windowed        = true
|borderless windowed notes  =  
+
|borderless windowed notes  = Uses "Copy with GPU GDI" composition.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Checked composition type using Special K.}}</ref> Exclusive Fullscreen is also available.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref>
 
|anisotropic                = unknown
 
|anisotropic                = unknown
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = always on
|antialiasing notes        =  
+
|antialiasing notes        = Uses [[Glossary:Anti-aliasing_(AA)#Multi-Sample_Anti-Aliasing_.28MSAA.29|4X MSAA]].<ref>{{Refcheck|user=KingKrouch|date=2022-04-16}}</ref>
|vsync                      = unknown
+
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =  
 +
|vsync                      = always on
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = Capped at 64 FPS. Game speed depends on a locked 60 FPS.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested when uncapping the framerate and when using a cap below 60 FPS.}}</ref>
|120 fps                    = unknown
+
|120 fps                    = false
|120 fps notes              =  
+
|120 fps notes              = <ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Removing the 64 FPS cap results in a 96 FPS cap outside of dialogue segments.}}</ref>
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|ray tracing                = unknown
 
|ray tracing                = unknown
Line 124: Line 133:
 
==Input==
 
==Input==
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = limited
|key remap notes          =  
+
|key remap notes          = Certain actions (Such as activating blood abilities) are hardcoded with others (such as backing out of menus).<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Checked the "Remap Controls" menu.}}</ref><br>Mouse rebinding is not available.{{note|As of Update 1.10, the mouse wheel can be used to cycle between blood abilities. However, this cannot be remapped.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref>}}
|acceleration option      = unknown
+
|acceleration option      = n/a
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = n/a
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Mouse input is not used outside of menu navigation.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref>
|mouse menu                = unknown
+
|mouse menu                = limited
|mouse menu notes          =  
+
|mouse menu notes          = Healing requires using the WASD keys and Space to navigate between party members.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref>
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = n/a
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|touchscreen              = unknown
 
|touchscreen              = unknown
Line 138: Line 147:
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = true
|full controller notes    =  
+
|full controller notes    = Controller input requires setting a controller as the input device in the options menu.
|controller remap          = unknown
+
|controller remap          = limited
|controller remap notes    =  
+
|controller remap notes    = Same restrictions with key rebinding applies to controller rebinding as well.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Checked the "Remap Controls" menu.}}</ref>
|controller sensitivity    = unknown
+
|controller sensitivity    = n/a
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= "Camera Action Up/Down" and "Camera Action Left/Right" in the "Customization" portion of the Options menu.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref>
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = true
+
|xbox prompts              = limited
|xbox prompts notes        =  
+
|xbox prompts notes        = Only supports Xbox 360 prompts when using a controller.<br>Left and Right analog stick bindings will have a 1 or 2 on the label respectively.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref>
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = limited
|dualshock 4 notes        =  
+
|dualshock 4 notes        = Uses XInput by default. Requires enabling "LegacyInput" in <code>{{P|game}}MarySkelter2.ini</code> or by using [[Steam#Steam Input|Steam Input]].<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Tested using DualShock 4 and DualSense controllers.}}</ref>
|dualshock prompts        = unknown
+
|dualshock prompts        = false
|dualshock prompts notes  =  
+
|dualshock prompts notes  = Only supports Xbox 360 prompts when using a controller.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref>
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
Line 164: Line 173:
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = limited
|other controllers notes  =  
+
|other controllers notes  = Supports DirectInput when enabling "LegacyInput" in <code>{{P|game}}MarySkelter2.ini</code>.
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = false
|controller hotplug notes  =  
+
|controller hotplug notes  = Controllers will not be detected by the game without a restart.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Attempted looking for Xbox One controller in the "Input Device" menu after connecting it.}}</ref>
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
|haptic feedback notes    =  
+
|haptic feedback notes    = The in-game "Vibration" option currently doesn't work with an Xbox One controller wirelessly.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15}}</ref>
|simultaneous input        = unknown
+
|simultaneous input        = false
|simultaneous input notes  =  
+
|simultaneous input notes  = Only mouse inputs will register if a controller is selected as the primary input device in the settings menu.<ref>{{Refcheck|user=KingKrouch|date=2022-01-15|comment=Discovered this while trying to figure out why keyboard inputs were not registering. Had to power on a controller to change this in the settings menu.}}</ref>
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 188: Line 197:
 
==Audio==
 
==Audio==
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
 
|surround sound            = unknown
 
|surround sound            = unknown
 
|surround sound notes      =  
 
|surround sound notes      =  
|subtitles                = unknown
+
|subtitles                = true
 
|subtitles notes          =  
 
|subtitles notes          =  
 
|closed captions          = unknown
 
|closed captions          = unknown
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost        = unknown
+
|mute on focus lost        = false
 
|mute on focus lost notes  =  
 
|mute on focus lost notes  =  
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 226: Line 237:
  
 
==Other information==
 
==Other information==
 +
=== Restore Corruption Purging Mini-Game ===
 +
{{ii}} By default, the Steam/GOG release of the game has the corruption purging mini-game removed. As of Version 1.03, Ghostlight has offered a way to restore this section of the game.
 +
{{Fixbox|description=Apply the official uncensored patch.|ref=<ref>{{Refurl|url=http://blog.ghostlight.uk.com/post/mary-skelter-2--gets-a-restoration-patch|title=Mary Skelter 2 – Gets a restoration patch|date=2021-02-12}}</ref>|fix=
 +
# Download [https://www.dropbox.com/s/enwmtkhnuwbwou0/Mary_Skelter_2_Minigame.zip?dl=1 Mary_Skelter_2_Minigame.zip].
 +
# Extract <code>Minigame.dat</code> to <code>{{P|game}}</code>.
 +
}}
 +
 
===API===
 
===API===
 
{{API
 
{{API
Line 288: Line 306:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = Windows 8
+
|minOS    = 8
|minCPU  = 2.13GHz Intel Core2 Duo or equivalent
+
|minCPU  = Intel Core 2 Duo 2.13 GHz
 
|minRAM  = 4 GB
 
|minRAM  = 4 GB
 
|minHD    = 9 GB
 
|minHD    = 9 GB
|minGPU  = DirectX 11 compatible graphics card
+
|minGPU  =  
 +
|minDX    = 11
 +
|minaudio = XAudio2 compatible
  
 
|recOS    =  
 
|recOS    =  
|recCPU  = 3GHz Intel i3 or equivalent
+
|recCPU  = Intel Core i3 3.00 GHz
 
|recRAM  = 6 GB
 
|recRAM  = 6 GB
 
|recHD    =  
 
|recHD    =  
Line 303: Line 323:
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 17:49, 26 October 2023

Mary Skelter 2
Mary Skelter 2 cover
Developers
Idea Factory
Compile Heart
Publishers
Ghostlight
Engines
OROCHI 4
Release dates
Windows January 13, 2022
Reception
OpenCritic 77
Taxonomy
Modes Singleplayer
Pacing Turn-based
Perspectives First-person
Controls Direct control, Menu-based
Genres JRPG, Visual novel
Art styles Anime
Themes Fantasy, Post-apocalyptic, Horror
Series Mary Skelter
Mary Skelter 2 on HowLongToBeat
Mary Skelter 2 on IGDB
Mary Skelter 2 on MobyGames
Mary Skelter
Mary Skelter: Nightmares 2018
Mary Skelter 2 2022

Mary Skelter 2 is a singleplayer first-person JRPG and visual novel game in the Mary Skelter series.

General information

Visual Novel Database article
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Not available for sale in Japan.
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\MarySkelter2.ini[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1496250/pfx/[Note 2]

Save game data location

System Location
Windows %USERPROFILE%\Documents\My Games\Ghostlight Ltd\Mary Skelter 2
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1496250/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
[Note 3]
Ultra-widescreen
Pillarboxed to a 16:9 aspect ratio.[2]
4K Ultra HD
2D UI elements are upscaled from 1920x1080.[3][Note 4]
Field of view (FOV)
Uses a 60° FOV. Uses Hor+ FOV Scaling.[5]
Windowed
Borderless fullscreen windowed
Uses "Copy with GPU GDI" composition.[6] Exclusive Fullscreen is also available.[7]
Anisotropic filtering (AF)
Anti-aliasing (AA)
Uses 4X MSAA.[8]
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Capped at 64 FPS. Game speed depends on a locked 60 FPS.[9]
120+ FPS
[10]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Keyboard and mouse State Notes
Remapping
Certain actions (Such as activating blood abilities) are hardcoded with others (such as backing out of menus).[11]
Mouse rebinding is not available.[Note 5]
Mouse acceleration
Mouse sensitivity
Mouse input is not used outside of menu navigation.[13]
Mouse input in menus
Healing requires using the WASD keys and Space to navigate between party members.[14]
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller input requires setting a controller as the input device in the options menu.
Controller remapping
Same restrictions with key rebinding applies to controller rebinding as well.[15]
Controller sensitivity
Controller Y-axis inversion
"Camera Action Up/Down" and "Camera Action Left/Right" in the "Customization" portion of the Options menu.[16]
Controller types
XInput-compatible controllers
Xbox button prompts
Only supports Xbox 360 prompts when using a controller.
Left and Right analog stick bindings will have a 1 or 2 on the label respectively.[17]
Impulse Trigger vibration
PlayStation controllers
Uses XInput by default. Requires enabling "LegacyInput" in <path-to-game>MarySkelter2.ini or by using Steam Input.[18]
PlayStation button prompts
Only supports Xbox 360 prompts when using a controller.[19]
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Supports DirectInput when enabling "LegacyInput" in <path-to-game>MarySkelter2.ini.
Button prompts
Additional information
Controller hotplugging
Controllers will not be detected by the game without a restart.[20]
Haptic feedback
The in-game "Vibration" option currently doesn't work with an Xbox One controller wirelessly.[21]
Digital movement supported
Simultaneous controller+KB/M
Only mouse inputs will register if a controller is selected as the primary input device in the settings menu.[22]

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Japanese

Other information

Restore Corruption Purging Mini-Game

By default, the Steam/GOG release of the game has the corruption purging mini-game removed. As of Version 1.03, Ghostlight has offered a way to restore this section of the game.
Apply the official uncensored patch.[23]
  1. Download Mary_Skelter_2_Minigame.zip.
  2. Extract Minigame.dat to <path-to-game>.

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 8
Processor (CPU) Intel Core 2 Duo 2.13 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 9 GB
Video card (GPU) DirectX 11 compatible
Sound (audio device) XAudio2 compatible
A 64-bit operating system is required.


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:
  3. When attempting to force a custom resolution, the UI becomes stretched and mesh culling begins to be noticeable above a 32:10 aspect ratio.[1]
  4. Certain 2D elements such as character bustups use 2048x2048 texture atlases, which are then used with 1920x1080 render targets.[4]
  5. As of Update 1.10, the mouse wheel can be used to cycle between blood abilities. However, this cannot be remapped.[12]

References

  1. Verified by User:KingKrouch on 2022-01-15
    Tested by forcing custom resolutions and by changing the scale at which pillarboxes are being done.
  2. Verified by User:KingKrouch on 2022-01-15
    Tested different resolutions via the in-game resolution options. The internal resolution is squished to a 16:9 aspect ratio and pillarboxed.
  3. Verified by User:KingKrouch on 2022-01-15
    Tested using different screen resolutions, and by checking RenderDoc captures.
  4. Verified by User:KingKrouch on 2022-01-15
  5. Verified by User:KingKrouch on 2022-01-15
    Tested by removing pillarboxes and by changing the float value used for a 16:9 aspect ratio.
  6. Verified by User:KingKrouch on 2022-01-15
    Checked composition type using Special K.
  7. Verified by User:KingKrouch on 2022-01-15
  8. Verified by User:KingKrouch on 2022-04-16
  9. Verified by User:KingKrouch on 2022-01-15
    Tested when uncapping the framerate and when using a cap below 60 FPS.
  10. Verified by User:KingKrouch on 2022-01-15
    Removing the 64 FPS cap results in a 96 FPS cap outside of dialogue segments.
  11. Verified by User:KingKrouch on 2022-01-15
    Checked the "Remap Controls" menu.
  12. Verified by User:KingKrouch on 2022-01-15
  13. Verified by User:KingKrouch on 2022-01-15
  14. Verified by User:KingKrouch on 2022-01-15
  15. Verified by User:KingKrouch on 2022-01-15
    Checked the "Remap Controls" menu.
  16. Verified by User:KingKrouch on 2022-01-15
  17. Verified by User:KingKrouch on 2022-01-15
  18. Verified by User:KingKrouch on 2022-01-15
    Tested using DualShock 4 and DualSense controllers.
  19. Verified by User:KingKrouch on 2022-01-15
  20. Verified by User:KingKrouch on 2022-01-15
    Attempted looking for Xbox One controller in the "Input Device" menu after connecting it.
  21. Verified by User:KingKrouch on 2022-01-15
  22. Verified by User:KingKrouch on 2022-01-15
    Discovered this while trying to figure out why keyboard inputs were not registering. Had to power on a controller to change this in the settings menu.
  23. Mary Skelter 2 – Gets a restoration patch - last accessed on 2021-02-12