Difference between revisions of "Marine Sharpshooter II: Jungle Warfare"
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|gogcom id = | |gogcom id = | ||
|strategywiki = | |strategywiki = | ||
− | | | + | |igdb = marine-sharpshooter-ii-jungle-warfare |
+ | |lutris = marine-sharpshooter-ii-jungle-warfare | ||
+ | |mobygames = 17970 | ||
|wikipedia = CTU: Marine Sharpshooter#Sequel | |wikipedia = CTU: Marine Sharpshooter#Sequel | ||
− | |winehq = | + | |winehq = 6762 |
|license = | |license = | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20051119074923/http://www.groovegames.com/Games/MarineSharpshooter2/index.php Official site] - retrieved with Wayback machine from November 19, 2005. | ||
{{mm}} [https://steamcommunity.com/app/283370/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/283370/discussions/ Steam Community Discussions] | ||
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{Fixbox|description=Set video mode via configuration file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-22}}</ref>|fix= | {{Fixbox|description=Set video mode via configuration file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-22}}</ref>|fix= | ||
− | # | + | # Open {{file|{{p|game}}\display.cfg}}. |
− | |||
# Change <code>screenwidth</code> and <code>screenheight</code> to the desired resolution. | # Change <code>screenwidth</code> and <code>screenheight</code> to the desired resolution. | ||
# Open {{file|autoexec.cfg}} and add the line <code>pvmodelaspect</code> (refers to the player viewmodel's aspect ratio) and change it to: | # Open {{file|autoexec.cfg}} and add the line <code>pvmodelaspect</code> (refers to the player viewmodel's aspect ratio) and change it to: | ||
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{{Fixbox|description=Change Field of View|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-22}}</ref>|fix= | {{Fixbox|description=Change Field of View|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-22}}</ref>|fix= | ||
<ol> | <ol> | ||
− | <li> | + | <li>Open {{file|{{p|game}}\autoexec.cfg}}.</li> |
− | |||
<li>Add the following three lines: <code>FovX</code> for horizontal FOV, <code>FovY</code> for vertical FOV, <code>FovXInterface</code> for the menu's horizontal FOV, and change the line <code>pvmodelfov</code> for the player's viewmodel FOV, and change the values to:</li><br> | <li>Add the following three lines: <code>FovX</code> for horizontal FOV, <code>FovY</code> for vertical FOV, <code>FovXInterface</code> for the menu's horizontal FOV, and change the line <code>pvmodelfov</code> for the player's viewmodel FOV, and change the values to:</li><br> | ||
<table border="1" style="text-align:center; width:80%;"><tr><td style="width:20%; vertical-align: middle;">'''Aspect ratio'''</td><td style="width:20%;">'''FovX'''</td><td style="width:20%;">'''FovY'''</td><td style="width:20%;">'''FovXInterface'''</td><td style="width:20%;">'''pvmodelfov'''</td></tr> | <table border="1" style="text-align:center; width:80%;"><tr><td style="width:20%; vertical-align: middle;">'''Aspect ratio'''</td><td style="width:20%;">'''FovX'''</td><td style="width:20%;">'''FovY'''</td><td style="width:20%;">'''FovXInterface'''</td><td style="width:20%;">'''pvmodelfov'''</td></tr> | ||
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'''Notes''' | '''Notes''' | ||
− | {{ii}} To fix the cutscenes FOV at 16:9 resolutions, use | + | {{ii}} To fix the cutscenes FOV at 16:9 resolutions, use this [https://community.pcgamingwiki.com/files/file/2852-marine-sharpshooter-ii-jungle-warfare-fixes-169/ Cutscenes fix]. |
}} | }} | ||
===[[Glossary:Windowed|Windowed]]=== | ===[[Glossary:Windowed|Windowed]]=== | ||
− | {{Fixbox|description=Start {{file|Lithtech.exe}} with <code>-windowtitle " | + | {{Fixbox|description=Start {{file|Lithtech.exe}} with <code>-windowtitle "Marine Sharpshooter II: Jungle Warfare" -rez Game.rez +windowed 1</code> [[Glossary:Command line arguments|parameters]]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-21}}</ref>}} |
{{Fixbox|description=Set in autoexec.cfg|fix= | {{Fixbox|description=Set in autoexec.cfg|fix= | ||
− | # | + | # Open {{file|{{p|game}}\autoexec.cfg}}. |
− | |||
# Add the line <code>"Windowed" "1"</code>. | # Add the line <code>"Windowed" "1"</code>. | ||
}} | }} | ||
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{{API | {{API | ||
|direct3d versions = 8 | |direct3d versions = 8 | ||
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-08|comment=According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = |
Latest revision as of 10:42, 8 April 2024
Developers | |
---|---|
Jarhead Games | |
Publishers | |
North America | Groove Games |
Europe | Hip Interactive |
Russia | Russobit-M |
Digital (GamersGate) | Groove Games |
Digital (ZOOM, Steam) | Funbox Media |
Engines | |
Lithtech Jupiter | |
Release dates | |
Windows | January 24, 2004 |
Reception | |
Metacritic | 52 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter, Stealth |
Art styles | Realistic |
Themes | Africa |
Series | Marine Sharpshooter |
Marine Sharpshooter | |
---|---|
CTU: Marine Sharpshooter | 2003 |
Marine Sharpshooter II: Jungle Warfare | 2004 |
Marine Sharpshooter 3 | 2007 |
Marine Sharpshooter 4: Locked and Loaded | 2008 |
Marine Sharpshooter II: Jungle Warfare is a singleplayer first-person action, FPS, shooter and stealth game in the Marine Sharpshooter series.
General information
- Official site - retrieved with Wayback machine from November 19, 2005.
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam | ||||
ZOOM Platform | ||||
GamersGate |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] <path-to-game>\display.cfg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/283370/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/283370/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 90º by default. See Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Set "Anisotropic" "1" in <path-to-game>/autoexec.cfg . |
||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See Vsync broken on Windows 10. | ||
60 FPS | |||
120+ FPS | Uncapped frame rate causes minor issues. | ||
High dynamic range display (HDR) |
Widescreen resolution
Set video mode via configuration file[1] |
---|
Notes
|
Field of view (FOV)
Change Field of View[2] | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
"FovX" "106.26" "FovY" "78" "FovXInterface" "106.26" "pvmodelfov" "45" Notes
|
Windowed
Start Lithtech.exe with -windowtitle "Marine Sharpshooter II: Jungle Warfare" -rez Game.rez +windowed 1 parameters[3]
|
---|
Set in autoexec.cfg |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Uncontrollable mouse movement
- Mouse moves in wavelike pattern when attempting y-axis movement.
Decrease mouse polling rate to 125 Hz |
---|
Vsync broken on Windows 10
Use dgVoodoo 2 |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [4] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME | 2000, XP |
Processor (CPU) | Intel Pentium III 750 MHz | |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | Hardware Transform and Lighting 32 MB of VRAM DirectX 9.0 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (283370) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:AlphaYellow on 2023-12-22
- ↑ Verified by User:AlphaYellow on 2023-12-22
- ↑ Verified by User:AlphaYellow on 2023-12-21
- ↑ Verified by User:AlphaYellow on 2024-04-08
- According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").