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Difference between revisions of "Marine Sharpshooter II: Jungle Warfare"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
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Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
|cover        = Marine Sharpshooter II Jungle Warfare cover.jpg
+
|cover        = Marine Sharpshooter II Jungle Warfare (PC Cover).jpg
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Jarhead Games}}
 
{{Infobox game/row/developer|Jarhead Games}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|KISS ltd}}
+
{{Infobox game/row/publisher|Groove Games|North America}}
{{Infobox game/row/publisher|Funbox Media}}
+
{{Infobox game/row/publisher|Hip Interactive|Europe}}
 +
{{Infobox game/row/publisher|Russobit-M|Russia}}
 +
{{Infobox game/row/publisher|Groove Games|Digital (GamersGate)}}
 +
{{Infobox game/row/publisher|Funbox Media|Digital (ZOOM, Steam)}}
 
|engines      =  
 
|engines      =  
 
{{Infobox game/row/engine|Lithtech Jupiter}}
 
{{Infobox game/row/engine|Lithtech Jupiter}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|June 22, 2004}}
+
{{Infobox game/row/date|Windows|January 24, 2004}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|marine-sharpshooter-ii-jungle-warfare|52}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/perspectives      | First-person }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter, Stealth }}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/sports            | }}
+
{{Infobox game/row/taxonomy/themes            | Africa }}
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/art styles        | }}
 
{{Infobox game/row/taxonomy/themes            | }}
 
 
{{Infobox game/row/taxonomy/series            | Marine Sharpshooter }}
 
{{Infobox game/row/taxonomy/series            | Marine Sharpshooter }}
 
|steam appid  = 283370
 
|steam appid  = 283370
Line 28: Line 29:
 
|gogcom id    =  
 
|gogcom id    =  
 
|strategywiki =  
 
|strategywiki =  
 +
|igdb        = marine-sharpshooter-ii-jungle-warfare
 +
|lutris      = marine-sharpshooter-ii-jungle-warfare
 +
|mobygames    = 17970
 
|wikipedia    = CTU: Marine Sharpshooter#Sequel
 
|wikipedia    = CTU: Marine Sharpshooter#Sequel
|winehq      =  
+
|winehq      = 6762
 +
|license      =
 +
}}
 +
 
 +
{{Introduction
 +
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    =  
 
}}
 
}}
  
 
'''General information'''
 
'''General information'''
 +
{{mm}} [https://web.archive.org/web/20051119074923/http://www.groovegames.com/Games/MarineSharpshooter2/index.php Official site] - retrieved with Wayback machine from November 19, 2005.
 
{{mm}} [https://steamcommunity.com/app/283370/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/283370/discussions/ Steam Community Discussions]
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
 +
{{Availability/row| Retail | | Disc |  |  | Windows }}
 
{{Availability/row| Steam | 283370 | Steam |  |  | Windows }}
 
{{Availability/row| Steam | 283370 | Steam |  |  | Windows }}
 
{{Availability/row| ZOOM | marine-sharpshooter-2-jungle-warfare | DRM-free |  | | Windows }}
 
{{Availability/row| ZOOM | marine-sharpshooter-2-jungle-warfare | DRM-free |  | | Windows }}
 +
{{Availability/row| GamersGate | marine-sharpshooter-ii-jungle-warfare | DRM-free |  | | Windows }}
 
}}
 
}}
  
Line 44: Line 60:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|}}
+
{{Game data/config|Windows|{{p|game}}\autoexec.cfg|{{p|game}}\display.cfg}}
 
}}
 
}}
  
Line 77: Line 93:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = unknown
+
|widescreen resolution      = hackable
|widescreen resolution notes=  
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = unknown
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = unknown
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = unknown
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
|fov                        = unknown
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = 90º by default. See [[#Field of view (FOV)|Field of view (FOV)]].
|windowed                  = unknown
+
|windowed                  = hackable
|windowed notes            =  
+
|windowed notes            = See [[#Windowed|Windowed]].
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = Set <code>"Anisotropic" "1"</code> in {{file|{{p|game}}/autoexec.cfg}}.
|antialiasing              = unknown
+
|antialiasing              = false
|antialiasing notes        =  
+
|antialiasing notes        =
|vsync                      = unknown
+
|upscaling                  = false
|vsync notes                =  
+
|upscaling tech            =
 +
|upscaling notes            =  
 +
|vsync                      = always on
 +
|vsync notes                = See [[#Vsync broken on Windows 10|Vsync broken on Windows 10]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = true
+
|120 fps                    = limited
|120 fps notes              =  
+
|120 fps notes              = Uncapped frame rate causes minor issues.
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 +
{{Fixbox|description=Set video mode via configuration file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-22}}</ref>|fix=
 +
# Open {{file|{{p|game}}\display.cfg}}.
 +
# Change <code>screenwidth</code> and <code>screenheight</code> to the desired resolution.
 +
# Open {{file|autoexec.cfg}} and add the line <code>pvmodelaspect</code> (refers to the player viewmodel's aspect ratio) and change it to:
 +
#* <code>1.6</code> for 16:10
 +
#* <code>1.6666</code> for 15:9
 +
#* <code>1.7777</code> for 16:9
 +
#* <code>3.5555</code> for 32:9
 +
#* <code>5.3333</code> for 48:9
 +
 +
'''Notes'''
 +
{{ii}} Widescreen resolutions cannot be set in-game. It must be done through the configuration file.
 +
{{--}} Non-4:3 resolutions are {{term|stretched}}. To fix it, see [[#Field of view (FOV)|Field of view (FOV)]].
 +
{{--}} Many menu elements will be out of place or hidden in very high or wide resolutions.
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Change Field of View|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-22}}</ref>|fix=
 +
<ol>
 +
<li>Open {{file|{{p|game}}\autoexec.cfg}}.</li>
 +
<li>Add the following three lines: <code>FovX</code> for horizontal FOV, <code>FovY</code> for vertical FOV, <code>FovXInterface</code> for the menu's horizontal FOV, and change the line <code>pvmodelfov</code> for the player's viewmodel FOV, and change the values to:</li><br>
 +
<table border="1" style="text-align:center; width:80%;"><tr><td style="width:20%; vertical-align: middle;">'''Aspect ratio'''</td><td style="width:20%;">'''FovX'''</td><td style="width:20%;">'''FovY'''</td><td style="width:20%;">'''FovXInterface'''</td><td style="width:20%;">'''pvmodelfov'''</td></tr>
 +
<tr><td>'''4:3'''</td><td>90.0</td><td>78.0</td><td>90.0</td><td>45</td></tr>
 +
<tr><td>'''16:10'''</td><td>100.0</td><td>78.0</td><td>100.0</td><td>45</td></tr>
 +
<tr><td>'''15:9'''</td><td>101.5</td><td>78.0</td><td>101.5</td><td>45</td></tr>
 +
<tr><td>'''16:9'''</td><td>106.26</td><td>78.0</td><td>106.26</td><td>45</td></tr>
 +
<tr><td>'''32:9'''</td><td>138.89</td><td>78.0</td><td>138.89</td><td>45</td></tr>
 +
<tr><td>'''48:9'''</td><td>151.93</td><td>78.0</td><td>151.93</td><td>45</td></tr></table><br>
 +
<li>Here is an example for 16:9:</li>
 +
<pre>
 +
"FovX" "106.26"
 +
"FovY" "78"
 +
"FovXInterface" "106.26"
 +
"pvmodelfov" "45"
 +
</pre>
 +
</ol>
 +
 +
'''Notes'''
 +
{{ii}} To fix the cutscenes FOV at 16:9 resolutions, use this [https://community.pcgamingwiki.com/files/file/2852-marine-sharpshooter-ii-jungle-warfare-fixes-169/ Cutscenes fix].
 +
}}
 +
 +
===[[Glossary:Windowed|Windowed]]===
 +
{{Fixbox|description=Start {{file|Lithtech.exe}} with <code>-windowtitle "Marine Sharpshooter II: Jungle Warfare" -rez Game.rez +windowed 1</code> [[Glossary:Command line arguments|parameters]]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-21}}</ref>}}
 +
 +
{{Fixbox|description=Set in autoexec.cfg|fix=
 +
# Open {{file|{{p|game}}\autoexec.cfg}}.
 +
# Add the line <code>"Windowed" "1"</code>.
 
}}
 
}}
  
 
==Input==
 
==Input==
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = false
 
|controller support        = false
Line 173: Line 242:
 
==Audio==
 
==Audio==
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
 
|separate volume notes    =  
 
|separate volume notes    =  
 
|surround sound          = unknown
 
|surround sound          = unknown
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|subtitles                = n/a
 
|subtitles                = n/a
 
|subtitles notes          =  
 
|subtitles notes          =  
|closed captions          = unknown
+
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 196: Line 267:
 
|fan      =  
 
|fan      =  
 
}}
 
}}
 +
}}
 +
 +
==Issues fixed==
 +
===Uncontrollable mouse movement===
 +
{{ii}} Mouse moves in wavelike pattern when attempting y-axis movement.
 +
{{Fixbox|description=Decrease mouse polling rate to 125 Hz}}
 +
 +
===Vsync broken on Windows 10===
 +
{{Fixbox|description=Use [[dgVoodoo 2]]}}
 +
 +
{{Fixbox|description=Use crosire's d3d8to9 wrapper|fix=
 +
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here].
 +
# Place it in {{folder|{{p|game}}}}.
 
}}
 
}}
  
Line 201: Line 285:
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 8
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
Line 221: Line 305:
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|windows 32-bit exe    = unknown
+
|windows 32-bit exe    = true
|windows 64-bit exe    = unknown
+
|windows 64-bit exe    = false
 +
|windows arm app        =
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          =
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          =
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 236: Line 323:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 98
+
|minOS    = 98, ME
|minCPU  =  
+
|minCPU  = Intel Pentium III 750 MHz
 
|minRAM  = 128 MB
 
|minRAM  = 128 MB
|minHD    =  
+
|minHD    = 500 MB
 
|minGPU  = Hardware Transform and Lighting
 
|minGPU  = Hardware Transform and Lighting
 
|minVRAM  = 32 MB
 
|minVRAM  = 32 MB
 
|minDX    = 9.0
 
|minDX    = 9.0
  
|recOS    = 2000, XP, 7, 8, ME
+
|recOS    = 2000, XP
 
|recCPU  =  
 
|recCPU  =  
 
|recRAM  =  
 
|recRAM  =  

Revision as of 15:40, 22 March 2024

Marine Sharpshooter II: Jungle Warfare
Marine Sharpshooter II: Jungle Warfare cover
Developers
Jarhead Games
Publishers
North America Groove Games
Europe Hip Interactive
Russia Russobit-M
Digital (GamersGate) Groove Games
Digital (ZOOM, Steam) Funbox Media
Engines
Lithtech Jupiter
Release dates
Windows January 24, 2004
Reception
Metacritic 52
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter, Stealth
Art styles Realistic
Themes Africa
Series Marine Sharpshooter
Marine Sharpshooter II: Jungle Warfare on IGDB
Marine Sharpshooter II: Jungle Warfare on MobyGames
Marine Sharpshooter II: Jungle Warfare on Wikipedia
Marine Sharpshooter
CTU: Marine Sharpshooter 2003
Marine Sharpshooter II: Jungle Warfare 2004
Marine Sharpshooter 3 2007
Marine Sharpshooter 4: Locked and Loaded 2008

Marine Sharpshooter II: Jungle Warfare is a singleplayer first-person action, FPS, shooter and stealth game in the Marine Sharpshooter series.

General information

Official site - retrieved with Wayback machine from November 19, 2005.
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows
Steam
Icon overlay.png
Windows
ZOOM Platform
DRM-free
Windows
GamersGate
DRM-free after installation (requires an internet connection during installation)
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]
<path-to-game>\display.cfg[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/283370/pfx/[Note 2]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/283370/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Widescreen resolution

Set video mode via configuration file[1]
  1. Open <path-to-game>\display.cfg.
  2. Change screenwidth and screenheight to the desired resolution.
  3. Open autoexec.cfg and add the line pvmodelaspect (refers to the player viewmodel's aspect ratio) and change it to:
    • 1.6 for 16:10
    • 1.6666 for 15:9
    • 1.7777 for 16:9
    • 3.5555 for 32:9
    • 5.3333 for 48:9

Notes

Widescreen resolutions cannot be set in-game. It must be done through the configuration file.
Non-4:3 resolutions are stretched. To fix it, see Field of view (FOV).
Many menu elements will be out of place or hidden in very high or wide resolutions.

Field of view (FOV)

Change Field of View[2]
  1. Open <path-to-game>\autoexec.cfg.
  2. Add the following three lines: FovX for horizontal FOV, FovY for vertical FOV, FovXInterface for the menu's horizontal FOV, and change the line pvmodelfov for the player's viewmodel FOV, and change the values to:

  3. Aspect ratioFovXFovYFovXInterfacepvmodelfov
    4:390.078.090.045
    16:10100.078.0100.045
    15:9101.578.0101.545
    16:9106.2678.0106.2645
    32:9138.8978.0138.8945
    48:9151.9378.0151.9345

  4. Here is an example for 16:9:
  5. "FovX" "106.26"
    "FovY" "78"
    "FovXInterface" "106.26"
    "pvmodelfov" "45"
    

Notes

To fix the cutscenes FOV at 16:9 resolutions, use this Cutscenes fix.

Windowed

Start Lithtech.exe with -windowtitle "Marine Sharpshooter II: Jungle Warfare" -rez Game.rez +windowed 1 parameters[3]
Set in autoexec.cfg
  1. Open <path-to-game>\autoexec.cfg.
  2. Add the line "Windowed" "1".

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Uncontrollable mouse movement

Mouse moves in wavelike pattern when attempting y-axis movement.
Decrease mouse polling rate to 125 Hz

Vsync broken on Windows 10

Use dgVoodoo 2
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME
Processor (CPU) Intel Pentium III 750 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 500 MB
Video card (GPU) Hardware Transform and Lighting
32 MB of VRAM
DirectX 9.0 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:AlphaYellow on 2023-12-22
  2. Verified by User:AlphaYellow on 2023-12-22
  3. Verified by User:AlphaYellow on 2023-12-21