M.A.S.S. Builder
From PCGamingWiki, the wiki about fixing PC games
Revision as of 08:39, 11 November 2023 by Williamjcm (talk | contribs) (→Audio: Change surround sound to always on as it's auto-detected. I somehow missed that part in the editing guide.)
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Vermillion Digital | |
Publishers | |
Sekai Project | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | Early access |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Hack and slash, Shooter, TPS |
General information
- Publisher Discord server
- Kickstarter page
- M.A.S.S. Builder Feedback Hub
- Community wiki
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Steam |
- A demo is available from Steam.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MASS_Builder\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/956680/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MASS_Builder\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/956680/pfx/[Note 2] |
Photo mode screenshots location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Saved\Screenshots\WindowsNoEditor |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Lock-on issues at vertical resolutions higher than 1080p | ||
Multi-monitor | |||
Ultra-widescreen | The game uses Vert- FOV scaling. The FOV cannot be changed to compensate. | ||
4K Ultra HD | See Lock-on issues at vertical resolutions higher than 1080p | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Tied to texture quality setting. Low is 0, medium is 2, high is 4, very high and ultra are 8. | ||
Anti-aliasing (AA) | TAA, with different sampling rates depending on setting.[2] | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis inversion also supported. | |
Controller | ||
Controller support | ||
Full controller support | Some input fields require a keyboard. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | X-axis inversion also supported. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Shoulder buttons use PlayStation-style prompts. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Prompts will switch based on the last input received by the game. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Background music, sound effects, and UI sounds. | |
Surround sound | The game doesn't seem to output to the centre channel on 7.1 setups. | |
Subtitles | The game has no spoken dialogue. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | No speech; all dialogue is displayed as text. No closed captions. | |||
Simplified Chinese | Story events and in-mission dialogue are not localised. | |||
Traditional Chinese | Story events and in-mission dialogue are not localised. | |||
Japanese | Story events and in-mission dialogue are not localised. | |||
Thai | Story events and in-mission dialogue are not localised. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 4 | Co-op |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues unresolved
Lock-on issues at vertical resolutions higher than 1080p
- At such resolutions, the lock-on marker will prefer targets towards the right side of the screen when not locked on, and will flicker when locked on. Setting the resolution to one that is 1080 pixels high or less will result in the lock-on marker behaving normally again.[3]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5 AMD Phenom II X3 |
|
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 AMD Radeon RX 560 |
|
Sound (audio device) | DirectSound compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.2.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/956680/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (956680) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Williamjcm on 2021-06-28
- ↑ M.A.S.S. Builder AA conversation Discord snippet - last accessed on 2020-06-22
- "We use post process effect Temporal AA [...] Low is always on, with very very low sampling rate"
- ↑ M.A.S.S. Builder Feedback Hub - (Bug) Issues with the lock-on system at vertical resolutions above 1080p - last accessed on 2020-08-17