Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "M.A.S.S. Builder"

From PCGamingWiki, the wiki about fixing PC games
m (Update engine version following game update.)
m (Fix a typo in the introduction.)
 
(19 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{state|predev}}
 
{{state|predev}}
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = M.A.S.S. Builder cover.jpg
 
|cover        = M.A.S.S. Builder cover.jpg
Line 8: Line 7:
 
{{Infobox game/row/publisher|Sekai Project}}
 
{{Infobox game/row/publisher|Sekai Project}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4|build=4.25.3.0|ref=<ref name="engineversion">{{Refcheck|user=Williamjcm|date=2020-10-03}}</ref>}}
+
{{Infobox game/row/engine|Unreal Engine 4|build=4.26.2.0|ref=<ref name="engineversion">{{Refcheck|user=Williamjcm|date=2021-06-28}}</ref>}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|EA}}
 
{{Infobox game/row/date|Windows|EA}}
 
|taxonomy    =  
 
|taxonomy    =  
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | No microtransactions}}
 
{{Infobox game/row/taxonomy/microtransactions | No microtransactions}}
{{Infobox game/row/taxonomy/modes            | Singleplayer}}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer}}
 
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 
{{Infobox game/row/taxonomy/pacing            | Real-time}}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person}}
 
{{Infobox game/row/taxonomy/perspectives      | Third-person}}
Line 27: Line 26:
 
|steam appid side  =  
 
|steam appid side  =  
 
|gogcom id    =  
 
|gogcom id    =  
 +
|mobygames    =
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
Line 32: Line 32:
 
|license      =  
 
|license      =  
 
}}
 
}}
 +
{{Introduction
 +
|introduction = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:TPS}} {{Glossary:shooter}} and {{Glossary:hack and slash}} {{Glossary:action}} game developed by [[Company:Vermillion Digital|Vermillion Digital]] and published by [[Company:Sekai Project|Sekai Project]]. It uses [[Engine:Unreal Engine 4|Unreal Engine 4]].
 +
 +
|release history = It was launched to early access on September 14, 2019.}}
  
 
'''General information'''
 
'''General information'''
Line 65: Line 69:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
Line 93: Line 97:
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = limited
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = The game uses {{Term|Vert-}} FOV scaling. The FOV cannot be changed to compensate.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          = See [[#Lock-on_issues_at_vertical_resolutions_higher_than_1080p|Lock-on issues at vertical resolutions higher than 1080p]]
 
|4k ultra hd notes          = See [[#Lock-on_issues_at_vertical_resolutions_higher_than_1080p|Lock-on issues at vertical resolutions higher than 1080p]]
|fov                        = unknown
+
|fov                        = false
 
|fov notes                  =  
 
|fov notes                  =  
 
|windowed                  = true
 
|windowed                  = true
Line 107: Line 111:
 
|antialiasing              = always on
 
|antialiasing              = always on
 
|antialiasing notes        = [[TAA]], with different sampling rates depending on setting.<ref>{{Refsnip|url=https://community.pcgamingwiki.com/gallery/image/2894-mass-builder-aa-info/|title=M.A.S.S. Builder AA conversation Discord snippet|date=2020-06-22|snippet=We use post process effect Temporal AA [...] Low is always on, with very very low sampling rate}}</ref>
 
|antialiasing notes        = [[TAA]], with different sampling rates depending on setting.<ref>{{Refsnip|url=https://community.pcgamingwiki.com/gallery/image/2894-mass-builder-aa-info/|title=M.A.S.S. Builder AA conversation Discord snippet|date=2020-06-22|snippet=We use post process effect Temporal AA [...] Low is always on, with very very low sampling rate}}</ref>
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
Line 113: Line 120:
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|ray tracing                = false
 +
|ray tracing notes          =
 +
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
Line 190: Line 199:
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Background music, sound effects, and UI sounds.
 
|separate volume notes    = Background music, sound effects, and UI sounds.
|surround sound          = true
+
|surround sound          = always on
 
|surround sound notes    = The game doesn't seem to output to the centre channel on 7.1 setups.
 
|surround sound notes    = The game doesn't seem to output to the centre channel on 7.1 setups.
 
|subtitles                = n/a
 
|subtitles                = n/a
Line 199: Line 208:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = always on
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 216: Line 227:
 
|audio    = n/a
 
|audio    = n/a
 
|subtitles = false
 
|subtitles = false
|notes    =  
+
|notes    = Story events and in-mission dialogue are not localised.
 
|fan      =  
 
|fan      =  
 
}}
 
}}
Line 224: Line 235:
 
|audio    = n/a
 
|audio    = n/a
 
|subtitles = false
 
|subtitles = false
|notes    =  
+
|notes    = Story events and in-mission dialogue are not localised.
 
|fan      =  
 
|fan      =  
 
}}
 
}}
Line 232: Line 243:
 
|audio    = n/a
 
|audio    = n/a
 
|subtitles = false
 
|subtitles = false
|notes    =  
+
|notes    = Story events and in-mission dialogue are not localised.
 
|fan      =  
 
|fan      =  
 
}}
 
}}
Line 240: Line 251:
 
|audio    = n/a
 
|audio    = n/a
 
|subtitles = false
 
|subtitles = false
|notes    =  
+
|notes    = Story events and in-mission dialogue are not localised.
 
|fan      =  
 
|fan      =  
 
}}
 
}}
 +
}}
 +
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          = false
 +
|local play players  =
 +
|local play modes    =
 +
|local play notes    =
 +
|lan play            = false
 +
|lan play players    =
 +
|lan play modes      =
 +
|lan play notes      =
 +
|online play          = true
 +
|online play players  = 4
 +
|online play modes    = Co-op
 +
|online play notes    =
 +
|asynchronous        = false
 +
|asynchronous notes  =
 +
}}
 +
 +
{{Network/Connections
 +
|matchmaking        = true
 +
|matchmaking notes  =
 +
|p2p                = true
 +
|p2p notes          =
 +
|dedicated          = false
 +
|dedicated notes    =
 +
|self-hosting      = false
 +
|self-hosting notes =
 +
|direct ip          = false
 +
|direct ip notes    =
 
}}
 
}}
  
Line 274: Line 316:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 287: Line 332:
 
|OSfamily = Windows
 
|OSfamily = Windows
  
|minOS    = 7
+
|minOS    = 7, 8.1, 10
|minCPU  = Intel Core i5 or better / AMD Phenom II X3
+
|minCPU  = Intel Core i5
 +
|minCPU2  = AMD Phenom II X3
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
 
|minHD    = 3 GB
 
|minHD    = 3 GB
 
|minGPU  = Nvidia GeForce GTX 1050
 
|minGPU  = Nvidia GeForce GTX 1050
 
|minGPU2  = AMD Radeon RX 560
 
|minGPU2  = AMD Radeon RX 560
 +
|minaudio = DirectSound compatible
  
|recOS    = 8.1, 10
+
|recOS    =  
 
|recCPU  =  
 
|recCPU  =  
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
 
|recGPU  =  
 
|recGPU  =  
|notes    = {{ii}} A 64-bit system is required.
+
|notes    =  
 
}}
 
}}
  
 
{{References}}
 
{{References}}

Latest revision as of 15:55, 7 December 2023

Dev general icon.svg
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
M.A.S.S. Builder
M.A.S.S. Builder cover
Developers
Vermillion Digital
Publishers
Sekai Project
Engines
Unreal Engine 4[Note 1]
Release dates
Windows Early access
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Hack and slash, Shooter, TPS

M.A.S.S. Builder is a singleplayer and multiplayer TPS shooter and hack and slash action game developed by Vermillion Digital and published by Sekai Project. It uses Unreal Engine 4.

It was launched to early access on September 14, 2019.

General information

Publisher Discord server
Kickstarter page
M.A.S.S. Builder Feedback Hub
Community wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
A demo is available from Steam.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\MASS_Builder\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/956680/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\MASS_Builder\Saved\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/956680/pfx/[Note 2]

Photo mode screenshots location

System Location
Windows %LOCALAPPDATA%\Saved\Screenshots\WindowsNoEditor

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
See Lock-on issues at vertical resolutions higher than 1080p
Multi-monitor
Ultra-widescreen
The game uses Vert- FOV scaling. The FOV cannot be changed to compensate.
4K Ultra HD
See Lock-on issues at vertical resolutions higher than 1080p
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Tied to texture quality setting. Low is 0, medium is 2, high is 4, very high and ultra are 8.
Anti-aliasing (AA)
TAA, with different sampling rates depending on setting.[2]
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Input settings
Input settings
Camera settings
Camera settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Negative mouse acceleration.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
X-axis inversion also supported.
Controller
Controller support
Full controller support
Some input fields require a keyboard.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
X-axis inversion also supported.
Controller types
XInput-compatible controllers
Xbox button prompts
Shoulder buttons use PlayStation-style prompts.
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
See the glossary page for potential workarounds.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Prompts will switch based on the last input received by the game.

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Background music, sound effects, and UI sounds.
Surround sound
The game doesn't seem to output to the centre channel on 7.1 setups.
Subtitles
The game has no spoken dialogue.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
No speech; all dialogue is displayed as text. No closed captions.
Simplified Chinese
Story events and in-mission dialogue are not localised.
Traditional Chinese
Story events and in-mission dialogue are not localised.
Japanese
Story events and in-mission dialogue are not localised.
Thai
Story events and in-mission dialogue are not localised.

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
Online play
4 Co-op
Asynchronous multiplayer

Connection types

Issues unresolved

Lock-on issues at vertical resolutions higher than 1080p

At such resolutions, the lock-on marker will prefer targets towards the right side of the screen when not locked on, and will flicker when locked on. Setting the resolution to one that is 1080 pixels high or less will result in the lock-on marker behaving normally again.[3]

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i5
AMD Phenom II X3
System memory (RAM) 8 GB
Hard disk drive (HDD) 3 GB
Video card (GPU) Nvidia GeForce GTX 1050
AMD Radeon RX 560
Sound (audio device) DirectSound compatible
A 64-bit operating system is required.


Notes

  1. Unreal Engine 4 engine build: 4.26.2.0[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Williamjcm on 2021-06-28
  2. M.A.S.S. Builder AA conversation Discord snippet - last accessed on 2020-06-22
    "We use post process effect Temporal AA [...] Low is always on, with very very low sampling rate"
  3. M.A.S.S. Builder Feedback Hub - (Bug) Issues with the lock-on system at vertical resolutions above 1080p - last accessed on 2020-08-17