Difference between revisions of "Lost in Play"
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{{Availability| | {{Availability| | ||
{{Availability/row| GOG.com | lost_in_play | DRM-free | | | Windows }} | {{Availability/row| GOG.com | lost_in_play | DRM-free | | | Windows }} | ||
− | {{Availability/row| Steam | 1328840 | | + | {{Availability/row| Steam | 1328840 | DRM-free | DRM-free when launched directly from executable on Windows - untested on OS X. | | Windows, OS X }} |
}} | }} | ||
Latest revision as of 04:03, 13 November 2023
Developers | |
---|---|
Happy Juice Games | |
Publishers | |
Joystick Ventures | |
Engines | |
Unity 2020[Note 1] | |
Release dates | |
Windows | August 10, 2022 |
macOS (OS X) | December 5, 2022[2] |
Reception | |
OpenCritic | 84 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Perspectives | Flip screen, Side view |
Controls | Point and select, Direct control |
Genres | Adventure, Puzzle |
Art styles | Cartoon |
Themes | Fantasy |
Lost in Play is a singleplayer flip screen and side view adventure and puzzle game.
General information
- Developer Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Steam | DRM-free when launched directly from executable on Windows - untested on OS X. |
Demo
- A demo is available from Steam:
steam://install/1897210
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\HappyJuice\LostInPlay\ |
macOS (OS X) | $HOME/Library/Preferences/com.happyjuice.lostinplay.plist |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1328840/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
GOG.com | HKEY_CURRENT_USER\Software\HappyJuice\LostInPlay\ |
Steam | %USERPROFILE%\AppData\LocalLow\Happyjuice\LostInPlay\ |
macOS (OS X) | $HOME/Library/Application Support/com.happyjuice.lostinplay/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1328840/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Static aspect 16:9. Game always uses desktop resolution. Resolution setting changes rendering resolution. | ||
Multi-monitor | |||
Ultra-widescreen | Use RoseTheFlower's fix. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | Game always uses borderless fullscreen mode. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Most animations have low framerate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
- Game features three separate control modes: Controller, Keyboard, and Mouse.
Keyboard and mouse State Notes Remapping In the Mouse mode only mouse buttons can be mapped. In the Keyboard mode key mapping is disabled. Mouse acceleration Mouse sensitivity Mouse input in menus Mouse Y-axis inversion Controller Controller support Full controller support Controller remapping Controller sensitivity Controller Y-axis inversion Controller types XInput-compatible controllers Xbox button prompts Impulse Trigger vibration PlayStation controllers PlayStation button prompts Game supports natively DS4 controllers but in spite of this uses Xbox button prompts Light bar support Adaptive trigger support DualSense haptic feedback support Connection modes Wireless (Bluetooth)
DS4 works via Bluetooth nativelyGeneric/other controllers RawInput and HID API are used. Button prompts Xbox button prompts are used. Additional information Controller hotplugging Haptic feedback Digital movement supported Simultaneous controller+KB/M Possible to switch between controller and keyboard during gameplay Audio
Audio feature State Notes Separate volume controls Master, Music, Sound Effects Surround sound Subtitles Gibberish speech with no dialogue.[3][4] Closed captions Mute on focus lost Localizations
Language UI Audio Sub Notes English Arabic Bulgarian Simplified Chinese Traditional Chinese Czech Danish Dutch Finnish French German Greek Hebrew Hungarian Italian Japanese Korean Norwegian Polish Portuguese Brazilian Portuguese Romanian Russian Spanish Latin American Spanish Swedish Thai Turkish Ukrainian Vietnamese Other information
API
Technical specs Supported Notes Direct3D 11 Executable 32-bit 64-bit ARM Notes Windows macOS (OS X) Middleware
Middleware Notes Audio FMOD Input Rewired System requirements
Windows Minimum Recommended Operating system (OS) 7 10 Processor (CPU) Intel Core i3-7100 Intel Core i5 System memory (RAM) 4 GB 8 GB Hard disk drive (HDD) 3 GB 4 GB macOS (OS X) Minimum Operating system (OS) 11 Processor (CPU) Intel Core i5 / Silicon M1 System memory (RAM) 4 GB Hard disk drive (HDD) 4 GB - A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2020.3.33f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1328840/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1328840) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2022-08-19
- ↑ Lost in Play - OS X Version now Availabe! - Steam News - last accessed on 2022-12-05
- ↑ Steam - Lost in Play - last accessed on 2022-08-10
- "No dialogue. Everything is communicated visually in a universal way."
- ↑ Verified by User:Mastan on 2022-08-19