Land of the Dead: Road to Fiddler's Green
From PCGamingWiki, the wiki about fixing PC games
Revision as of 17:38, 24 November 2023 by AlphaYellow (talk | contribs)
Developers | |
---|---|
Brainbox Games | |
Publishers | |
Groove Games | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | October 18, 2005 |
Reception | |
Metacritic | 36 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Survival horror |
Art styles | Realistic |
Themes | Horror |
Warnings
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Essential improvements
Patches
- Available on Patches-Scrolls.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\[Note 1] |
-
LOTD.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 1] |
- 8 save slots + 1 autosave slot available.
- Additional save slots can be created by creating a new profile.
- On modern systems, save slots may not be limited properly; saves beyond 8 can be made, but these save files contain no level data and will not load properly.
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 65° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) |
Widescreen resolution
- Custom resolutions can be set manually. Note that image is Vert- and FOV should be increased to compensate.
Set custom resolution in-game[1] |
---|
|
Set custom resolution with an .ini edit |
---|
|
Field of view (FOV)
- Game could start to randomly reset those values. If so, edit those values in
<path-to-game>\System\
too.DefUser.ini
- Weapon FOV stays the same.
Set default FOV in-game[1] |
---|
|
Set default FOV with an .ini edit |
---|
|
Windowed
Edit ini file[1] |
---|
|
Borderless fullscreen windowed
Use SRWE[citation needed] |
---|
|
Anisotropic filtering (AF)
Increase AF samples[1] |
---|
|
Vertical sync (Vsync)
Enable Vsync[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Disabled by default, see Mouse acceleration to enable it if needed. | |
Mouse sensitivity | Max of 10. For higher, see Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Needs to be set via LOTD.ini . See Enabling gamepad controls. |
|
Full controller support | ||
Controller remapping | Needs to be mapped via User.ini . See Mapping gamepad controls. |
|
Controller sensitivity | Needs to be mapped via User.ini . See Mapping gamepad controls. |
|
Controller Y-axis inversion | Needs to be mapped via User.ini . See Mapping gamepad controls. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[2] |
---|
Notes
|
Mouse sensitivity
- [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings.
Set custom sensitivity in-game[3] |
---|
|
Edit ini file[4] |
---|
|
Enabling gamepad controls
Edit LOTD.ini[1] |
---|
|
Mapping gamepad controls
Edit User.ini[1] |
---|
XBox 360 controller
Joy1=Jump Joy2=Toggle bDuck Joy3=Action Joy4=ForceReload Joy5=AltFire Joy6=Fire Joy7=ToggleObjectivesDisplay Joy8=ClientPause Joy9=Walking Joy10= Joy11= Joy12= Joy13=SwitchWeapon 9 Joy14=NextWeapon Joy15=SwitchWeapon 8 Joy16=PrevWeapon JoyX=Axis aStrafe SpeedBase=750 DeadZone=0.1 Invert=+1 JoyY=Axis aBaseY SpeedBase=1000 DeadZone=0.1 Invert=-1 JoyZ= JoyR=Axis aBaseX SpeedBase=0.5 DeadZone=0.1 JoyU=Axis aLookUp SpeedBase=0.5 DeadZone=0.1 Invert=-1 JoyV= JoySlider1= JoySlider2=
|
XBox 360 controller input reference table
Input entry | Controller button |
---|---|
Joy1 | A |
Joy2 | B |
Joy3 | X |
Joy4 | Y |
Joy5 | LB |
Joy6 | RB |
Joy7 | Back |
Joy8 | Start |
Joy9 | Left stick (pressed) |
Joy10 | Right stick (pressed) |
Joy11 | Unknown |
Joy12 | Unknown |
Joy13 | D-Pad up |
Joy14 | D-Pad right |
Joy15 | D-Pad down |
Joy16 | D-Pad left |
JoyX | Left stick's X-axis |
JoyY | Left stick's Y-axis |
JoyZ | Unknown |
JoyR | Right stick's X-axis |
JoyU | Right stick's Y-axis |
JoyV | Unknown Must be left blank. |
JoySlider1 | Unknown Must be left blank. |
JoySlider2 | Unknown |
Jerky/Uneven mouse movement
Edit ini file[6] |
---|
MouseX=Count bXAxis | Axis aMouseX Speed=6.0 MouseY=Count bYAxis | Axis aMouseY Speed=6.0 |
Notes
- Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.
}}
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0. | |
Royalty free audio |
- DefOpenAL32.dll is a DirectSound3D driver that can be used with DSOAL to restore EAX effects & 3D audio.[7]
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Co-op, Versus |
||
Online play | 8 | Co-op, Versus The official GameSpy service has been shut down; see GameSpy alternatives. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s)[8] |
---|---|
TCP | 7777-7781, 4343, 28902-28909 |
UDP | 7777-7781, 4343, 28902-28909 |
- Universal Plug and Play (UPnP) support status is unknown.
GameSpy alternatives
Community server list[9] |
---|
|
Issues fixed
Game's Vsync doesn't work on Windows 8/8.1/10/11
Use dgVoodoo2. |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Poor performance on Windows 8/8.1/10/11
Use dgVoodoo2. |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Run the game at screen refresh rate
- This does not limit FPS, but may set your monitor's refresh rate to 60 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[10] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Cutscenes | Bink Video | |
Multiplayer | GameSpy | Service is now defunct. See GameSpy alternatives. |
System requirements
Windows[8] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium III | |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce ATI Radeon 64 MB of VRAM DirectX 9 compatible | AMD Radeon 9000 Nvidia GeForce FX |
Sound (audio device) | 16-bit DirectX 9.0 compatible sound card |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Verified by User:Azatoth on May 5, 2018
- ↑ Verified by User:AlphaYellow on 2023-11-24
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-11-24
- ↑ How to enable the right analog stick in UT2K4 on your XBox 360 controller - Hardware Heaven Forums - last accessed on May 5, 2018
- ↑ Verified by User:AlphaYellow on 2023-11-24
- ↑ Land of the Dead: Road to Fiddler's Green w/ EAX & 3D spatial sound (OpenAL Soft HRTF audio) - last accessed on May 2023
- ↑ 8.0 8.1 1.1 patch note (see "I. System Requirements" in the description) - last accessed on 2022-09-26
- ↑ lotd.is-great.org thread - Rising Dead LOTD Community Forums - last accessed on May 5, 2018
- ↑ Verified by User:AlphaYellow on 2023-11-24