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Difference between revisions of "Jak and Daxter: The Precursor Legacy (OpenGOAL)"

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Revision as of 21:57, 7 July 2022

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Jak and Daxter: The Precursor Legacy (OpenGOAL)
Cover image missing, please upload it
Engines
OpenGOAL
Release dates
Windows April 3, 2022
Linux April 3, 2022
Taxonomy
Modes Singleplayer
Perspectives Third-person
Controls Direct control
Genres Platform
Art styles Cartoon
Themes Sci-fi

Jak and Daxter: The Precursor Legacy (OpenGOAL) is an unofficial port of Jak and Daxter: The Precursor Legacy for Windows and Linux. It is part of the OpenGOAL engine project which aims to revive the proprietary Lisp-based GOAL programming language used by Naughty Dog, namely in their Jak and Daxter series.

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Requires original NTSC PlayStation 2 copy of Jak and Daxter: The Precursor Legacy.
Windows
Linux

Game data

Configuration file(s) location

System Location
Windows

Save game data location

System Location
Windows

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
PS2 Aspect Ratio must be set to Off. Cutscenes are pillarboxed. Most UI elements don't properly scale.
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Up to 16x MSAA.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Input

Audio

Audio feature State Notes
Separate volume controls
SFX, Music, Speech.
Surround sound
Subtitles
Can be toggled on/off during cutscenes by pressing the X button on a Xbox controller or the Square button on a PlayStation controller.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
OpenGL 4.3 [2]
Executable 32-bit 64-bit Notes
Windows
[1]
Linux
[1]

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum[3]
Operating system (OS)
Processor (CPU) AVX-compatible processor
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) OpenGL 4.3 compatible
A 64-bit operating system is required.
Linux
Minimum[3]
Operating system (OS)
Processor (CPU) AVX-compatible processor
System memory (RAM)
Hard disk drive (HDD)
Video card (GPU) OpenGL 4.3 compatible
A 64-bit operating system is required.


References

  1. 1.0 1.1 GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
    "x86-64 CPU with AVX support."
  2. GitHub - jak-project/FAQ.md - last accessed on 2022-06-16
    "Graphics card that supports OpenGL 4.3."
  3. 3.0 3.1 GitHub - jak-project/FAQ.md - last accessed on 2022-06-16