Difference between revisions of "Homeworld: Cataclysm"
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|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|June 30, 2000}} | {{Infobox game/row/date|Windows|June 30, 2000}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|homeworld-cataclysm|89}} | ||
+ | {{Infobox game/row/reception|IGDB|homeworld-emergence|80}} | ||
|steam appid = | |steam appid = | ||
|gogcom id = 1766413869 | |gogcom id = 1766413869 |
Revision as of 14:38, 7 April 2020
Developers | |
---|---|
Barking Dog Studios | |
Publishers | |
Sierra Entertainment | |
Release dates | |
Windows | June 30, 2000 |
Reception | |
Metacritic | 89 |
IGDB | 80 |
Homeworld | |
---|---|
Homeworld | 1999 |
Homeworld: Cataclysm | 2000 |
Homeworld 2 | 2003 |
Homeworld Remastered Edition | 2015 |
Homeworld 2 Remastered Edition | 2015 |
Homeworld: Deserts of Kharak | 2016 |
Homeworld 3 | 2024 |
Key points
- Re-released on GOG.com as Homeworld: Emergence due to "Cataclysm" being a registered trademark of Blizzard Entertainment.[1]
General information
- Encyclopedia Hiigara - A wiki for everything Homeworld related
- Homeworld Shipyards - A fairly old but big Homeworld fan site
- GOG.com Support Page
Availability
Essential improvements
Patches
A full list of all available patches can be found here.
Skip intro videos
Delete intro videos[2] |
---|
|
Use the launch argument /disableAVI [2]
|
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Sierra On-Line\Cataclysm[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SavedGames[Note 2] |
- Separate folders are used to store Singleplayer saves, Multiplayer saves, Recorded games (replays), and saves from the Training mode.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video settings
Widescreen resolution
Modify the game registry keys[3] |
---|
Notes
|
Windowed
Use launch arguments |
---|
Notes
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | Retail only |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Black screen/game window not appearing in GOG.com Re-release
- Some users may find that the game window will stop rendering correctly as the video intros end, with only the desktop visible as the menu is supposed to appear.
- The issue appears to be an incompatibility with nGlide.[4]
Remove and/or replace nGlide[4] |
---|
Notes
|
Severe Lag in Menus
Use OpenGL rendering[citation needed] |
---|
Set launch arguments |
---|
Run the game with the following launch arguments: |
Enabling OpenGL rendering on Windows 8 and later
- OpenGL rendering can solve severe lag problems in menus. However, NT4 compatibility mode is required.
- NT4 compatibility mode is no longer offered by default for Windows 8 and 10.
Restoring NT4 Compatibility Mode |
---|
|
Game runs on wrong screen (multi-monitor setup)
Use Windows key shortcuts to move the window |
---|
Use ⊞ Win+⇧ Shift+← or ⊞ Win+⇧ Shift+→ to move the game to another window. Notes
|
Other information
Command line parameters
- The following command-line parameters may improve quality on newer systems, or enable extra functionality:
Parameter | Description |
---|---|
/triple | Enables OpenGL triple buffering, improves graphical quality and removes flickering at higher resolutions. Use unless it causes problems. |
/enable3DNow | Enables the 3DNow processor instruction set if available. Use unless it causes problems. |
/enableSSE | Enables the SSE processor instruction set if available. Use unless it causes problems. |
/disableAVI | Disables the intro movies when the game starts. |
/nofastfe | Disables the fast graphical frontend. Use this only when having graphical problems like flickering |
/noglddraw | Don't use DirectDraw to setup OpenGL renderers. Try this is you're having problems getting OpenGL to work. |
/safeGL | Don't use possibly buggy optimized features of OpenGL for rendering. Try this if you're having problems getting OpenGL to work. |
/heap BYTES | Allows the game to use up to BYTES bytes RAM for the heap since by default the game isn't allowed to use much. 256 MB should suffice: /heap 268435456 but if you have more, try raising it to 1 GB: /heap 1073741824 |
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | ||
OpenGL | 1.1 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | |
Multiplayer | Sierra.com, World Opponent Network |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, NT 4.0 | 98 |
Processor (CPU) | Intel Pentium II 233 MHz | Intel Pentium II 350 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 80 MB | 600 MB |
Video card (GPU) | 4 MB of VRAM | 12 MB of VRAM |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Release: Homeworld: Emergence - GOG.com
- ↑ 2.0 2.1 Verified by User:Cptmold on 2019-07-17
- Intro-skip methods were tested with the GOG release.
- ↑ Reference