Gurumin: A Monstrous Adventure
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Nihon Falcom | |
Windows | Opus[1] |
Publishers | |
English | Mastiff |
Release dates | |
Windows | December 25, 2004[2] |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Platform, RPG |
Art styles | Anime |
Themes | Fantasy |
Key points
- 5 additional costumes from the PSP version were not included, since the English version is a straight re-release of the prior Japanese version.
- The English version by Mastiff introduced a bug that causes unlocked costumes to not carry over into New Game+. It also suffers from various typos, spelling, and translation errors, which can be fixed.
- There's a panty shot in the game that is censored. You can restore it with this patch. (Backup link)
- Gameplay is locked to 30 FPS.
General information
- Official site - Japanese
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Original Japanese PC release. | |||
GOG.com | ||||
Green Man Gaming | ||||
GamersGate | ||||
Steam |
Game data
Configuration file location
System | Location |
---|---|
Windows | %APPDATA%\FALCOM\GURUMIN |
Steam | <Steam-folder>\userdata\<user-id>\322290\remote\system.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/322290/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\FALCOM\GURUMIN |
Steam | <Steam-folder>\userdata\<user-id>\322290\remote\gdata**.sav |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/322290/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Highest supported resolution is 1920x1080. If your resolution isn't offered, selecting a resolution above yours (i.e. 1920x1080 on a 1600x900 monitor) will make the game render at your resolution. If you have a larger than 1080p monitor the game will upscale the image.[3] |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See Increase Rendering Resolution. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Settings menu has values 1x, 2x, 3x and 4x. These represent 2x, 4x, 8x and 16x values. | ||
Anti-aliasing (AA) | Up to 8x MSAA. Nvidia users can follow this guide for better AA. |
||
Vertical sync (Vsync) | If Vsync is disabled in the game options, it can't be forced by third party software.[3] | ||
60 FPS and 120+ FPS | Gameplay is capped at 30 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- Most graphical settings, including AF and MSAA, do not work if Depth of Field and Back Buffer are enabled. However disabling back buffer does have side effect where main menu starts flickering, though is still usable.[4][5][6]
Increase Rendering Resolution
Wrap the game with dgVoodoo 2[7] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Button prompts assume you are using default control scheme. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | New game name entry requires at least mouse input. | |
Controller remapping | ||
Controller sensitivity | Deadzones are a bit lacking. See Controller deadzone fix. | |
Controller Y-axis inversion | Via button rebinding. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
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Generic/other controllers | Generic DirectInput controllers are supported. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Partial. Ability to mute either all audio or just voices. Slider for music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | English version lacks dual-audio support. Japanese audio mod for the English version is available here. |
|||
Japanese | ||||
Korean | Korean release only. |
Issues fixed
Fix typos and other script errors
Download revised script files[8] |
---|
|
Disable Big Picture Overlay[9] |
---|
|
Controller deadzone fix
Use gurumin-pad[10] |
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|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | XP, Vista, 7 |
Processor (CPU) | Intel Pentium III 800 MHz | Intel Pentium III 1.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 3D accelerator compatible 64 MB of VRAM DirectX 9.0c compatible | |
Sound (audio device) | DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/322290/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (322290) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑
<path-to-game>\manual.pdf
- "Additional Steam and Windows Development: Opus Studio Inc." - ↑ Gurumin: A Monstrous Adventure (2004) release dates - MobyGames - last accessed on 2020-10-24
- ↑ 3.0 3.1 https://forums.guru3d.com/showpost.php?p=5048447&postcount=2959
- ↑ Steam community :: Group announcements :: Gurumin: A Monstrous Adventure :: Gamepad Right Stick Camera Control and More! - "I forgot to mention that for some reason MSAA only works if you disable Depth of Field, Back Buffer, and Blur Effects. That should also be looked into." -AmethystViper
- ↑ Tested by Marioysikax
- ↑ Talk:Gurumin, BONKERS research
- ↑ Verified by User:AmethystViper on 2020-10-24
- Tested with v2.71.2.
- ↑ Typos, untranslated lines, and overlapping speech bubbles :: Gurumin: A Monstrous Adventure General Discussions
- ↑ Settings Menu not activating on startup :: Gurumin: A Monstrous Adventure General Discussions
- ↑ Temporary fix to increase gamepad dead zone :: Gurumin: A Monstrous Adventure General Discussions