Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.

Talk:Gurumin: A Monstrous Adventure

About this board

Not editable


68.187.232.12 (talkcontribs)

Perhaps the game was changed purposely by the developers to remove offensive content and that should be upheld, or would you rather just admit that you get your jollies off on a 12 year old's underwear? Worth noting that the person that originally included the link to the mod only has edits to one other game, and lo and behold, it's to restore a nude scene in a game with children.

Maybe take a look inward if you think "preservation" of sexualization of children is something worth arguing for.

Andytizer (talkcontribs)

Ad-hominem attacks are not acceptable (by both users and by Senior editors), and therefore we will apply warnings for Harassing users.

Furthermore this mod falls in line with PCGamingWiki's goals, and I have now established a policy on cut content, which means that this mod will remain on the article.

68.51.178.154 (talkcontribs)

Thank you for this change. While the best solution would be for edits of this sort of controversial nature to not be allowed anywhere, after managing communities and mod workshops for the games I work on as long as I have, I understand that to create the rules against them and to actively and consistently uphold them would be an impossible task, so a neutral voice is understandably the next best thing, and the usage of more professional language in the article itself obviously results in a more professional looking website. Though, an 18+/sensitive material tag for things like these might be a good addition when the description is this vague.

68.51.178.154 (talkcontribs)

As the other editor here (thought I did a pretty good job at meeting somewhere in the middle, apparently not) I have to add that upon viewing the page and immediately seeing that there wasn't just content changed in localization but a /panty shot/ made me wonder what we're really doing here, and kinda put me off from using PCGW as a reference if I'm going to be completely honest.

People come here to get info on their games and to potentially find fixes to problems. There are other websites whose goal is to collect information on localization differences and to provide the files necessary to revert edits, this is not the goal of PCGW. I also find it abhorrent that a senior editor would call someone an idiot for removing content that brings down the appearance of the website, not to mention could potentially cause legal trouble for the site if it were reported, given that as has been stated, this content was expressly for revealing the area under a child's skirt to be able to view her undergarments.

I'm not saying my writing is perfect or ought to be permanently set in stone or anything, but my edit provided exactly the kind of information necessary and expected by the editing guide without going too far, and it worries me that even that has been deemed unacceptable.

Thebrickstershotpizza (talkcontribs)

I don't want anyone to get the wrong idea but localization and censorship is a topic of interest to me and I always check this wiki before playing a PC game. Having now played entirely too much of this game, reading conflicting reports on this game's localization and tracking down the original ISO to run various comparisons I've found that this mod is completely pointless.

I again want to stress that I do this simply for the sake of record and interest in this field, please don't attack me over this. I can see this was heated and I cannot imagine the response in current year.

The mod doesn't do anything. The "black censorship void" is present in Normal, Beginner and Hard mode and it does not exist in Happy mode (I haven't made it to Crazy but I presume it's gone there too). This is true for both the 2004 original and the Steam re-release by Mastiff. The mod does nothing to change this. I have no idea what it does and you really have to fix the camera one way, wear a specific outfit and squint directly at it to even notice it being there or not. Personally I wonder why they bothered with the void at all let alone this per-difficulty arrangement. I'm going to remove the mod now it's completely pointless.

Jigen123 (talkcontribs)

Frankly, a thread like this where anons joined just to throw some questionable accusations at the site and its editors because not everything perfectly aligns with their views didn't need to be resurrected at all. You should have started a new discussion or, better yet, joined our official Discord server.
With that being said, it would be nice if you could provide some proofs before removing stuff from the wiki, especially considering this is literally your only edit on the site. Because of this, i will revert the edit while waiting for proofs.
It's been a long time since i have properly played the game but, from what i remember, the way it works in the original Japanese PC release is that Happy Mode removes the "black void" from the default outfit. The Mastiff rerelease keeps the edit made for the PSP version, which retains the "black void" even in this mode. This was the situation at launch, at least. If this is not the case anymore and the "issue" has been fixed (if it has, it must have happened shortly after launch considering the game has not received a patch in years), the mod can be removed from the article since our goal for listing this type of mods is to restore removed or altered content and not add something that was never there to begin with.

Thebrickstershotpizza (talkcontribs)

How can I provide evidence?

Differences to original japanese release?

5
Marioysikax (talkcontribs)

I based the article entirely around the 2015 release of the game. Originally game was released in japan 2004 - 11 years ago - so I'm assuming they have updated at least something and for some reason this release doesn't feature japanese language at all, only english. Localized PSP title game after that so it could be possible they are using stuff from that version.

Because of these reasons I can't just assume that game is being identical to something released so long ago. If someone knows something about original release, feel free to input. If it's almost identical to original release, it should be easy to fix the article match that.

BONKERS (talkcontribs)

It's an updated version of the original PC version but with backported PSP content from what I understand. Tracking down a Japanese copy is hard to do. You'd have to get lucky and find a physical copy or pirate it. (Good luck, unlikely since it's so old and obscure)

Marioysikax (talkcontribs)

So because original release is so hard to aquire and because this version is the one that's being sold and used, I would go with keeping this article for sold version of the game and making seperate article for original game if necessary?

BONKERS (talkcontribs)

Yes, I think that is a wise choice. Because usually Falcom releases patches for their games on their website or via an updated retail version of the game. So it would be different just from that point alone. (Not to mention I think the original game came out in 2004, so I don't know if they ever made newer retail versions updated for different OSs for it like they did for newer games.)

Edit: On Falcom's website, it looks like the last patch for the original game was in 2005 http://www.falcom.co.jp/gurumin/support/patch.html


I'm not going to lie, I looked for ISO's online of the original release to test for differences but was unable to find one, or a seeded torrent.

It's unavailable to mail order from Falcom anymore too, so that is out the window short of finding a 2nd hand copy.

Thebrickstershotpizza (talkcontribs)

I know I'm 8 years late but I found an ISO on archive and I played a level. It crashes a lot but I didn't see much of a difference if any. My save files from Steam even worked.

OK. So I did quite a bit more testing for MSAA and performance. Here are my results.

1
BONKERS (talkcontribs)

|You only have to disable "Depth of Field" and "Backbuffer" for MSAA to work.|
However, 4xMSAA would not work on my 980. It would simply give an error and not launch the game.
Disabling the "Backbuffer" also has some unintended consequences. Such as this As you can see , the screen is flickering like mad and starts to glitch out.
This only happens when vsync is enabled. Capping the game to 30FPS with Vsync enabled, or 1/2 Refresh Vysnc causes the title screen to become entirely blank. And you are unable to see where you are navigating.

Prior, I had thought capping the game to 30FPS would fix the minor stuttering issues the game seemed to have. I was mistaken. The game actually seems to be dropping/losing a frame every (insert) frames. Causing a minor stutter. Here is a gif I made from a 30FPS recording by taking a screenshot of each individual frame and then animating the gif at 1 frame every 250ms.
You can clearly see that there is a frame missing as at the middle of the animation as she is putting her left foot down the image jumps forward. In MPC-HC,when I stop on the frame where it jumps (in my recording frame 388) and go to "Navigate>Go To", it shows frame 388 but then when I exit out of it, it jumps forward another frame. The frame directly preceding the drop is frame 386. That'd make it seem like the jump frame should be 387 but something wonky is going on here

The other information I gathered from my testing is mostly confirming my results from my prior post http://forums.guru3d.com/showpost.php?p=5048447&postcount=2959 that I need to add to the article

It's worth noting that the max FPS cap is irrelevant and causes performance problems. Other various issues,.exe name, AA. Resolution support is very limited.

2
BONKERS (talkcontribs)

I did a lot of testing on this when it was released but have been too lazy to make a page for the game.

http://forums.guru3d.com/showpost.php?p=5048447&postcount=2959

Just a forewarning for the changes i'll be making.

I do need to do a bit more testing for the built in MSAA as well, to double check. Because in my testing originally it did not function. At all. Even with settings disabled.

Testing for frame time issues is trickier too, because what is measured and reported is the UI thread and not the Render thread, which is basically useless because otherwise there is a lot of visible stuttering problems by default in my testing.


The game.exe is named irritatingly poorly as well with requests on the forums to have Mastiff change it in a patch have been ignored. Does anyone else know of a more concrete way to get in touch with themĀ ?

Marioysikax (talkcontribs)

MSAA really is odd one, but it did start to work for me once I disabled those three settings. There's something odd in whole game as launching and alt-tabbing is actually giving me massive amount of scrabbled glitching stuff before going into the game. Also dxtory screenshotting crashes the game completely in fullscreen.

As for the frame rate I found this on manual which is bit funny: http://i.imgur.com/lct9qtL.png I didn't suffer from stuttering, but I do have 144Hz monitor which may make it less visible. (Also just noticed how I had 200 FPS cap on dxtory set up so I'm just going to remove that cap mention on game page...woops...)

On steam version I have two completely identical (hash CRC32 match: 2DD186E2) executables named game.exe and gurumin.exe and when game is opened trough steam, it uses later one: http://i.imgur.com/Ge0uyyL.png EDIT: It seems like the game is still booted trough game.exe, can't test does it work with gurumin.exe only as steam requires first file and opening executable directly gives error of steam not running. For some reason humble doesn't offer DRM-Free version of the game.

So maybe they did indeed change it, but simply forgot old one in place.

There are no older topics