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Difference between revisions of "Guilty Gear"

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Revision as of 14:02, 11 September 2021

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Guilty Gear
Guilty Gear cover
Developers
I.T.L[1]
Arc System Works
Publishers
Arc System Works
Engines
Unity 2017[Note 1]
Release dates
Windows May 15, 2019
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Fighting
Art styles Anime, Pixel art
Series Guilty Gear
Guilty Gear guide on StrategyWiki
Guilty Gear on MobyGames
Guilty Gear on Wikipedia
Guilty Gear
Guilty Gear X 2001
Guilty Gear X2 #Reload 2006
Guilty Gear Isuka 2006
Guilty Gear XX Accent Core Plus R 2015
Guilty Gear Xrd -SIGN- 2015
Guilty Gear 2: Overture 2016
Guilty Gear Xrd -Revelator- 2016
Guilty Gear 2019
Guilty Gear Strive 2021

Key points

Game speed is tied to frame rate, while frame rate is tied to refresh rate of the display. No in-game method to lock frame rate to necessary 60 frames per second when playing on displays with refresh rates above 60 Hz.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Green Man Gaming
Icon overlay.png
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
DRM-free when Steam is not installed or by creating a steam_appid.txt file containing its Steam App ID number 850980 in <path-to-game>.[3]
Windows

Game data

Configuration file(s) location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/850980/pfx/[Note 2]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/850980/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings.
Video settings.

Graphics feature State Notes
Widescreen resolution
Game is 4:3, but is presented in a 16:9 aspect ratio with borders on the side.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Game speed tied to frame rate. No in-game options to cap frame rate to the necessary 60fps.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Default keyboard bindings
Default keyboard bindings
Default controller bindings
Default controller bindings

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Stereo only.[5]
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Japanese
Korean

Network

Multiplayer types

Type Native Players Notes
Local play
2 Versus
LAN play
Online play

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-4005U CPU 1.70 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 1 GB
Video card (GPU) Intel HD Graphics
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2017.4.4f1[2]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. I.T.L, Inc. - Works - last accessed on 2021-03-22
    "GUILTY GEAR
    Planning Co-operation / Programming / Graphics
    "
  2. Verified by User:Ptolemy on 2020-08-12
  3. Verified by User:AmethystViper on 2021-04-12
    The game attempted to boot but then prompted a Steam log-in when Steam was installed. Creating a steam_appid.txt with its App ID number inside allowed the game to play without Steam.
  4. Verified by User:Ptolemy on 2020-08-12
  5. Verified by User:Ptolemy on 2020-08-12
    Tested with Special K and a Soulion Tracer 30, which reports as a 7.1 audio device using virtual surround sound mode.