Difference between revisions of "Grand Theft Auto: Vice City Stories PC Edition"
From PCGamingWiki, the wiki about fixing PC games
m (added state abandoned) |
|||
Line 1: | Line 1: | ||
− | {{state| | + | {{state|abandoned}} |
{{Infobox game | {{Infobox game | ||
|title = Grand Theft Auto: Vice City Stories PC Edition | |title = Grand Theft Auto: Vice City Stories PC Edition |
Revision as of 08:54, 12 February 2022
This product was abandoned during development. It is covered here for historical reference.
Developers | |
---|---|
VCSPC Team | |
Engines | |
RenderWare | |
Release dates | |
Windows | Early access |
Key points
- Based on Grand Theft Auto: San Andreas
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website |
DLC and expansion packs
Name | Notes | |
---|---|---|
Donaters Pack | Unused pack meant for donators | |
Halloween Night Pack | Activated while playing on Halloween | |
Project 2DFX | Port of Project2DFX project for GTA SA |
- Donaters Pack protected by SilentSecu DRM
Essential improvements
Skip intro videos
Add -nointro line to commandline.txt
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA Vice City Stories User Files\*.set |
-
gta_vcs.set
contains most settings -
controls.set
contains controller settings -
updater.set
contains updater settings
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA Vice City Stories User Files\GTAVCSsf#.b |
Video settings
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16x | ||
Anti-aliasing (AA) | 2x-4x MSAA. Misleading in-game selector.[1] | ||
Vertical sync (Vsync) | |||
60 FPS | Choice of 25/30/60 FPS cap | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input settings
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | X-Axis only | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Standard 1 (PS2-style) and Standard 2 (IV-style) presets only | |
Controller sensitivity | Can be set in <path-to-game>\GInput.ini |
|
Controller Y-axis inversion | Can be set in <path-to-game>\GInput.ini |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio settings
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output[2] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 1, EAX 2, EAX 3, EAX 4[3] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish | ||||
Brazilian Portuguese | ||||
Romanian |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Ad-hoc multiplayer only available in PSP version[4] | ||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | |
Processor (CPU) | Intel Pentium 4 2 GHz AMD Athlon 64 | |
System memory (RAM) | 256 MB | 384 MB |
Hard disk drive (HDD) | 3.5 GB | |
Video card (GPU) | Nvidia GeForce FX series 64 MB of VRAM DirectX 9.0c compatible Shader model 2.0 support |
Nvidia GeForce 6200 128 MB of VRAM DirectX 9.0c compatible |
Sound (audio device) | DirectX 9 compatible | Sound Blaster Audigy 2 |
- SSE2-capable CPU required