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Difference between revisions of "Glossary:Windowed"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Special K: Moved section to the dedicated Special K page.)
m (→‎Mouse locking: Moved section to the dedicated glossary page.)
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{{Fixbox|description=See [[Special_K#Windowed|Special K > Windowed]] for instructions.}}
 
{{Fixbox|description=See [[Special_K#Windowed|Special K > Windowed]] for instructions.}}
  
==Mouse locking==
+
==[[Glossary:Mouse locking|Mouse locking]]==
{{ii}} Certain games do not lock the mouse inside the actual window, this can result in some rather annoying behaviour on multiple screens.
+
{{ii}} ''See the [[Glossary:Mouse locking|glossary page]] for potential workarounds.''
 
 
===[http://www.snakebytestudios.com/projects/apps/cursor-lock/ Cursor Lock]===
 
{{Fixbox|description=Cursor Lock|ref={{cn|date=June 2017}}|fix=
 
# Download and open [http://www.snakebytestudios.com/projects/apps/cursor-lock/ Cursor Lock].
 
# Select "Program Mode" on the first tab.
 
# Set the game's .exe in the "Open Program" field.
 
# Click "Create Shortcut", and run the game using this shortcut.
 
}}
 
 
 
===[http://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K]===
 
{{Fixbox|description=See [[Special K#Mouse locking|Special K > Mouse locking]] for instructions.}}
 
 
 
===[http://community.pcgamingwiki.com/files/file/26-clip-cursor-including-source Clip Cursor]===
 
{{ii}} Allows locking the cursor to any running applications.
 
{{--}} Program doesn't see windows that were opened subsequently.
 
 
 
===[https://github.com/Codeusa/Borderless-Gaming Borderless Gaming]===
 
{{ii}} Global hotkey ({{key|Scroll lock}}) for locking the cursor.
 
{{--}} Lacks automatic cursor lock during game focus.
 
  
 
{{References}}
 
{{References}}

Revision as of 16:47, 6 April 2018

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.

For a list of games, see List of games that support windowed.


Key points

Can often be toggled with Alt+ Enter in supported games.
Windowed mode keeps custom color profiles in use for games.
Seamless task switching with no risk of crashes or freezes with a minor loss in performance.
Eliminates screen tearing on Windows due to Vsync being applied over any windows by default.[1]
Some games do not have a native windowed mode; specific workarounds may be required.
Games using Mantle don't work with AMD CrossFire while running in windowed mode.[2]

Windows

DxWnd

Actively developed and supported, includes many configuration options.
Great for Win 95/98 like games such as StarCraft, Diablo, and Quake; many presets are included.
Automatically applies any configurations while the program is running.
For games that require launching through Uplay, or Steam, the games need to be started through those programs while having DxWnd open in order for windowed mode to work.
Using DxWnd[citation needed]
  1. Open DxWnd, click on Edit, then Add.
  2. Type in a name, and browse for the .exe file path.
  3. Set the preferred coordinates, size, and monitor if needed.
  4. Specify the DirectX version if it's not automatically detected.
  5. Also refer to DxWnd's help menu to read about the documentation.

3D-Analyze

Includes simple option to force windowed mode.
DirectX 8.1 and 9.0 supported; compatibility is not well documented.
Using 3D-Analyze[citation needed]
  1. Open 3D-Analyze.
  2. Select the game's .exe file.
  3. Enable Force windowed mode and run the game.

D3DWindower

Allows to store multiple configurations at once.
Cumbersome to use, has fewer configuration options.
Not maintained, may not work with some games.
Using D3DWindower[3]
  1. Run D3DWindower as administrator.
  2. Click on Add Program and open the game's .exe file.
  3. Select the game and click on Settings.
  4. In the DLL field find D3dHook.dll from the source folder and add it.
  5. Click on Run Program or double-click on it.

Special K

See Special K > Windowed for instructions.

Mouse locking

See the glossary page for potential workarounds.


References