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Difference between revisions of "Ghostbusters: The Video Game Remastered"

From PCGamingWiki, the wiki about fixing PC games
 
(45 intermediate revisions by 18 users not shown)
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 +
{{disambig|the 2019 remaster|the 2016 game|[[Ghostbusters (2016)]]|the 2009 original|[[Ghostbusters: The Video Game]]}}
 
{{Infobox game
 
{{Infobox game
 
|cover        = Ghostbusters The Video Game Remastered - cover.jpg
 
|cover        = Ghostbusters The Video Game Remastered - cover.jpg
Line 15: Line 16:
 
{{Infobox game/row/reception|IGDB|ghostbusters-the-video-game-remastered|60}}
 
{{Infobox game/row/reception|IGDB|ghostbusters-the-video-game-remastered|60}}
 
|taxonomy    =  
 
|taxonomy    =  
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | No microtransactions }}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time}}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/perspectives      | Third-person }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control}}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/genres            | Action }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | Contemporary, North America, Supernatural, Sci-fi }}
 
{{Infobox game/row/taxonomy/series            | Ghostbusters}}
 
{{Infobox game/row/taxonomy/series            | Ghostbusters}}
 
|steam appid  = 1449280
 
|steam appid  = 1449280
Line 58: Line 59:
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
{{ii}} Photosensitive warning and copyright screen will still be displayed
 
 
{{Fixbox|description=Skip intro videos|fix=
 
{{Fixbox|description=Skip intro videos|fix=
 
# Go to <code>{{p|game}}\video\</code>
 
# Go to <code>{{p|game}}\video\</code>
 
# Delete or rename {{file|logo.ogv}} and {{file|logo.mp4}}
 
# Delete or rename {{file|logo.ogv}} and {{file|logo.mp4}}
 +
{{ii}} Photosensitive warning and copyright screen will still be displayed.
 
}}
 
}}
  
Line 77: Line 78:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       = false
+
|epic games launcher       = false
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = unknown
+
|steam cloud               = false
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
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|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = limited
 
|ultrawidescreen            = limited
|ultrawidescreen notes      = {{term|Hor+}} gameplay, {{term|windowboxed}} {{term|FMV}}s, {{term|vert-}} cutscenes and gameplay UI, resulting in out-of-view button prompts and objectives.<ref>{{Refurl|url=https://www.youtube.com/watch?v=fjvRBmqfLMo|title=Ghostbusters The Videogame Remastered - PC Ultra Quality (3440x1440)|date=2019-10-05}}</ref>
+
|ultrawidescreen notes      = {{term|Hor+}} gameplay, {{term|windowboxed}} {{term|FMV}}s, {{term|vert-}} cutscenes and gameplay UI, causing out-of-view button prompts and objectives.<ref>{{Refurl|url=https://www.youtube.com/watch?v=fjvRBmqfLMo|title=Ghostbusters The Videogame Remastered - PC Ultra Quality (3440x1440)|date=2019-10-05}}</ref> Use [https://www.flawlesswidescreen.org/ Flawless Widescreen] as a workaround.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
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|anisotropic                = false
 
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = hackable
+
|antialiasing              = limited
 
|antialiasing notes        = [[FXAA]] only, can be improved by following the steps in [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 
|antialiasing notes        = [[FXAA]] only, can be improved by following the steps in [[#Anti-aliasing (AA)|Anti-aliasing (AA)]].
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = always on
 
|vsync                      = always on
 
|vsync notes                = Always on due to lack of exclusive fullscreen.
 
|vsync notes                = Always on due to lack of exclusive fullscreen.
Line 124: Line 128:
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = {{term|FMV}}s, menus and some animations are locked to 30 FPS, game is hard capped to 120 FPS, regardless of monitor refresh rate.
+
|120 fps notes              = {{term|FMV}}s, menus and some animations are at 30 FPS, game is hard capped to 120 FPS, regardless of monitor refresh rate.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
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|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = false
+
|acceleration option      = always on
 
|acceleration option notes = Negative mouse acceleration by default.{{cn}}
 
|acceleration option notes = Negative mouse acceleration by default.{{cn}}
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
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|haptic feedback          = true
 
|haptic feedback          = true
 
|haptic feedback notes    = Can be turned ON and OFF
 
|haptic feedback notes    = Can be turned ON and OFF
|simultaneous input        = true
+
|simultaneous input        = false
|simultaneous input notes  =  
+
|simultaneous input notes  = Automatically switches input type, but only one can be active at once
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
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|mute on focus lost notes = Sounds keep playing when minimized
 
|mute on focus lost notes = Sounds keep playing when minimized
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
{{ii}} Setting the sound quality in Windows above 44100khz could crash the game after the warning screen.
+
{{ii}} Setting the sound quality in Windows above 44100&nbsp;kHz could crash the game after the warning screen or result in audio desync when the game is playing prerendered cutscenes or other video files
  
 
{{L10n|content=
 
{{L10n|content=
 +
{{ii}} All non-English audio languages from the original game (French, German, Italian, Spanish) have been removed in the Remastered version. However they can be restored with [https://www.nexusmods.com/ghostbustersthevideogameremastered/mods/29 this mod]
 
{{L10n/switch
 
{{L10n/switch
 
|language  = English
 
|language  = English
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|subtitles = true
 
|subtitles = true
 
|notes    =  
 
|notes    =  
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = Added in a September 2020 update.<ref>{{Refurl|url=https://twitter.com/PlayGBremaster/status/1301558574661812225|title=Ghostbusters: The Video Game Remastered is now localized in Chinese, Japanese, and Korean - strap on your proton pack and #JoinTheGhostbusters!|date=November 2023}}</ref>
 
|fan      =  
 
|fan      =  
 
}}
 
}}
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|language  = French
 
|language  = French
 
|interface = true
 
|interface = true
|audio    = false
+
|audio    = hackable
 
|subtitles = true
 
|subtitles = true
|notes    =  
+
|notes    = Restored with [https://www.nexusmods.com/ghostbustersthevideogameremastered/mods/29 this mod]
 
|fan      =  
 
|fan      =  
 
}}
 
}}
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|language  = German
 
|language  = German
 
|interface = true
 
|interface = true
|audio    = false
+
|audio    = hackable
 
|subtitles = true
 
|subtitles = true
|notes    =  
+
|notes    = Restored with [https://www.nexusmods.com/ghostbustersthevideogameremastered/mods/29 this mod]
 
|fan      =  
 
|fan      =  
 
}}
 
}}
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|language  = Italian
 
|language  = Italian
 
|interface = true
 
|interface = true
|audio    = false
+
|audio    = hackable
 
|subtitles = true
 
|subtitles = true
|notes    =  
+
|notes    = Restored with [https://www.nexusmods.com/ghostbustersthevideogameremastered/mods/29 this mod]
 
|fan      =  
 
|fan      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = Brazilian Portuguese
+
|language  = Korean
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
 
|subtitles = true
 
|subtitles = true
|notes    =  
+
|notes    = Added in a September 2020 update.<ref>{{Refurl|url=https://twitter.com/PlayGBremaster/status/1301558574661812225|title=Ghostbusters: The Video Game Remastered is now localized in Chinese, Japanese, and Korean - strap on your proton pack and #JoinTheGhostbusters!|date=November 2023}}</ref>
 
|fan      =  
 
|fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Brazilian Portuguese
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translations were made by [https://alvanista.com/centraldetraducoes/posts/3938506-traducao-do-ghostbusters-the-video-game-remastered-pc-pt-br Alvanista], [https://ggames.com.br/files/file/3228-traducao-do-ghostbusters-the-video-game-remastered-pt-br/ GGames] and [https://tribogamer.com/traducoes/448_traducao-do-ghostbusters-the-video-game-remastered-para-portugues-do-brasil.html Tribo Gamer].
 +
|fan      = true
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
 
|language  = Russian
 
|language  = Russian
 +
|interface = hackable
 +
|audio    = false
 +
|subtitles = hackable
 +
|notes    = Fan translation, [https://www.zoneofgames.ru/games/ghostbusters_the_video_game/files/7212.html download].
 +
|fan      =
 +
}}
 +
{{L10n/switch
 +
|language  = Spanish
 
|interface = true
 
|interface = true
|audio    = false
+
|audio    = hackable
 
|subtitles = true
 
|subtitles = true
|notes    =  
+
|notes    = Restored with [https://www.nexusmods.com/ghostbustersthevideogameremastered/mods/29 this mod]
 
|fan      =  
 
|fan      =  
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
|language  = Spanish
+
|language  = Japanese
 
|interface = true
 
|interface = true
 
|audio    = false
 
|audio    = false
 
|subtitles = true
 
|subtitles = true
|notes    =  
+
|notes    = Added in a September 2020 update.<ref>{{Refurl|url=https://twitter.com/PlayGBremaster/status/1301558574661812225|title=Ghostbusters: The Video Game Remastered is now localized in Chinese, Japanese, and Korean - strap on your proton pack and #JoinTheGhostbusters!|date=November 2023}}</ref>
 
|fan      =  
 
|fan      =  
 
}}
 
}}
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===Audio/Video desync in cinematics===
 
===Audio/Video desync in cinematics===
{{ii}}Some cinematics are encoded at 3840x2160 and run slightly slowly on some computers, causing desynchronization of video and audio tracks
+
{{ii}}The built-in video player has a bug on some PC systems where the cutscene video files might play with slowdown, however the audio track plays properly, causing desynchronization between video and audio. You can either change the output sample rate of the default audio device to 48000 Hz, or you can download an archive with re-encoded video cutscenes and extract it <code>{{p|game}}\video\</code> replacing the original files.
{{Fixbox|description=Re-encode cinematics to 1920x1080|collapsed=yes|fix=
+
{{Fixbox|description=[https://community.pcgamingwiki.com/files/file/2059-ghostbusters-the-video-game-remastered-videos-1080p/ Download 1080p replacement videos]|fix=
# You'll need ffmpeg (https://www.gyan.dev/ffmpeg/builds/ffmpeg-git-essentials.7z). Unpack <code>ffmpeg.exe</code> from archive to <code>{{p|game}}\video\</code></code>
+
}}
# Create a new blank file and name it <code>run.cmd</code>
 
# Insert these code to this file
 
<pre>
 
ECHO OFF
 
mkdir BACKUP
 
 
 
MOVE /Y CS_Cem_06.mp4 BACKUP\CS_Cem_06.mp4
 
MOVE /Y CS_Cem_07.mp4 BACKUP\CS_Cem_07.mp4
 
MOVE /Y CS_EXT_01.mp4 BACKUP\CS_EXT_01.mp4
 
MOVE /Y CS_FH1_01a.mp4 BACKUP\CS_FH1_01a.mp4
 
MOVE /Y CS_FH1_02.mp4 BACKUP\CS_FH1_02.mp4
 
MOVE /Y CS_FH4_01.mp4 BACKUP\CS_FH4_01.mp4
 
MOVE /Y CS_H1_06.mp4 BACKUP\CS_H1_06.mp4
 
MOVE /Y CS_H1_07.mp4 BACKUP\CS_H1_07.mp4
 
MOVE /Y CS_H2_01.mp4 BACKUP\CS_H2_01.mp4
 
MOVE /Y CS_H2_02.mp4 BACKUP\CS_H2_02.mp4
 
MOVE /Y CS_H2_03.mp4 BACKUP\CS_H2_03.mp4
 
MOVE /Y CS_LI_01.mp4 BACKUP\CS_LI_01.mp4
 
MOVE /Y CS_LI_02.mp4 BACKUP\CS_LI_02.mp4
 
MOVE /Y CS_LIB_01.mp4 BACKUP\CS_LIB_01.mp4
 
MOVE /Y CS_LIB_04.mp4 BACKUP\CS_LIB_04.mp4
 
MOVE /Y CS_LIB_05.mp4 BACKUP\CS_LIB_05.mp4
 
MOVE /Y CS_MUS_01.mp4 BACKUP\CS_MUS_01.mp4
 
MOVE /Y CS_MUS_02.mp4 BACKUP\CS_MUS_02.mp4
 
MOVE /Y CS_MUS_03.mp4 BACKUP\CS_MUS_03.mp4
 
MOVE /Y CS_MUS_03a.mp4 BACKUP\CS_MUS_03a.mp4
 
MOVE /Y CS_MUS_03b.mp4 BACKUP\CS_MUS_03b.mp4
 
MOVE /Y CS_TS_05.mp4 BACKUP\CS_TS_05.mp4
 
MOVE /Y CS_TS_07.mp4 BACKUP\CS_TS_07.mp4
 
MOVE /Y CS_TS_08.mp4 BACKUP\CS_TS_08.mp4
 
MOVE /Y FH02_scene.mp4 BACKUP\FH02_scene.mp4
 
MOVE /Y FH03_scene.mp4 BACKUP\FH03_scene.mp4
 
MOVE /Y FH04_scene.mp4 BACKUP\FH04_scene.mp4
 
MOVE /Y FH05_scene.mp4 BACKUP\FH05_scene.mp4
 
MOVE /Y gb01.mp4 BACKUP\gb01.mp4
 
MOVE /Y gb02.mp4 BACKUP\gb02.mp4
 
MOVE /Y gb03.mp4 BACKUP\gb03.mp4
 
MOVE /Y gb04.mp4 BACKUP\gb04.mp4
 
MOVE /Y gb05.mp4 BACKUP\gb05.mp4
 
MOVE /Y gb06.mp4 BACKUP\gb06.mp4
 
MOVE /Y gb08.mp4 BACKUP\gb08.mp4
 
MOVE /Y gb09.mp4 BACKUP\gb09.mp4
 
MOVE /Y gb10.mp4 BACKUP\gb10.mp4
 
MOVE /Y gb11.mp4 BACKUP\gb11.mp4
 
MOVE /Y gb12.mp4 BACKUP\gb12.mp4
 
MOVE /Y logo.mp4 BACKUP\logo.mp4
 
  
cd backup
+
===Mono Audio in cinematics===
 
+
{{ii}}Unlike the original 2009 game that had 5.1 surround sound, the remastered version seems to be limited to stereo output while in-game. Additionally, while the prerendered cutscenes (such as the intro, gb01) are in "stereo", the cutscenes generated with the game engine (such as CS_FH1_01a) are in "mono". Nevertheless, stereo sound can be achieved for all cutscenes with [https://www.nexusmods.com/ghostbustersthevideogameremastered/mods/29 this mod].
ffmpeg.exe -i CS_Cem_06.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_Cem_06.mp4"
 
ffmpeg.exe -i CS_Cem_07.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_Cem_07.mp4"
 
ffmpeg.exe -i CS_EXT_01.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_EXT_01.mp4"
 
ffmpeg.exe -i CS_FH1_01a.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_FH1_01a.mp4"
 
ffmpeg.exe -i CS_FH1_02.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_FH1_02.mp4"
 
ffmpeg.exe -i CS_FH4_01.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_FH4_01.mp4"
 
ffmpeg.exe -i CS_H1_06.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_H1_06.mp4"
 
ffmpeg.exe -i CS_H1_07.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_H1_07.mp4"
 
ffmpeg.exe -i CS_H2_01.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_H2_01.mp4"
 
ffmpeg.exe -i CS_H2_02.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_H2_02.mp4"
 
ffmpeg.exe -i CS_H2_03.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_H2_03.mp4"
 
ffmpeg.exe -i CS_LI_01.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_LI_01.mp4"
 
ffmpeg.exe -i CS_LI_02.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_LI_02.mp4"
 
ffmpeg.exe -i CS_LIB_01.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_LIB_01.mp4"
 
ffmpeg.exe -i CS_LIB_04.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_LIB_04.mp4"
 
ffmpeg.exe -i CS_LIB_05.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_LIB_05.mp4"
 
ffmpeg.exe -i CS_MUS_01.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_MUS_01.mp4"
 
ffmpeg.exe -i CS_MUS_02.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_MUS_02.mp4"
 
ffmpeg.exe -i CS_MUS_03.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_MUS_03.mp4"
 
ffmpeg.exe -i CS_MUS_03a.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_MUS_03a.mp4"
 
ffmpeg.exe -i CS_MUS_03b.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_MUS_03b.mp4"
 
ffmpeg.exe -i CS_TS_05.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_TS_05.mp4"
 
ffmpeg.exe -i CS_TS_07.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_TS_07.mp4"
 
ffmpeg.exe -i CS_TS_08.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\CS_TS_08.mp4"
 
ffmpeg.exe -i FH02_scene.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\FH02_scene.mp4"
 
ffmpeg.exe -i FH03_scene.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\FH03_scene.mp4"
 
ffmpeg.exe -i FH04_scene.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\FH04_scene.mp4"
 
ffmpeg.exe -i FH05_scene.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\FH05_scene.mp4"
 
ffmpeg.exe -i gb01.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\gb01.mp4"
 
ffmpeg.exe -i gb02.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\gb02.mp4"
 
ffmpeg.exe -i gb03.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\gb03.mp4"
 
ffmpeg.exe -i gb04.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\gb04.mp4"
 
ffmpeg.exe -i gb05.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\gb05.mp4"
 
ffmpeg.exe -i gb06.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\gb06.mp4"
 
ffmpeg.exe -i gb08.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\gb08.mp4"
 
ffmpeg.exe -i gb09.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\gb09.mp4"
 
ffmpeg.exe -i gb10.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\gb10.mp4"
 
ffmpeg.exe -i gb11.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\gb11.mp4"
 
ffmpeg.exe -i gb12.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\gb12.mp4"
 
ffmpeg.exe -i logo.mp4 -vf scale=-1:1080 -c:v libx264 -preset slower -profile main -level 4.1 -crf 19 -c:a copy "..\logo.mp4"
 
 
 
ECHO "Reencoding finished."
 
pause
 
</pre>
 
 
 
# Run <code>run.cmd</code>. It will take several hours depending on your computer and will re-encode cinematics. Backuped original files will be stored in <code>BACKUP</code> folder. You could delete it afterwards saving 12G of space if game will perform normally.
 
# Delete <code>ffmpeg.exe</code> and <code>run.cmd</code> files.
 
# If you would want to speed up encode by lowering quality, you can change <code>-preset slower</code> to <code>-preset slow</code> or <code>-preset medium</code> or even <code>-preset fast</code>
 
}}
 
  
 
==Other information==
 
==Other information==
Line 433: Line 369:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 +
}}
 +
 +
===Licensed content restoration===
 +
{{ii}} Restores licensed brands and items from the original version of the game: the 1959 Cadillac Miller-Meteor that the Ecto-1 is built out of, several retro advertisements such as the 1991 Doritos ads, and New York license plates.
 +
{{Fixbox|description=Use [https://www.nexusmods.com/ghostbustersthevideogameremastered/mods/1 Licensed Content mod].|ref=|fix=
 +
}}
 +
 +
===Extract music from game files===
 +
{{cleanup|section|reason=the meaning of <code>.\</code> is ambiguous; consider rewriting for clarity}}
 +
{{ii}} The game's music is stored as [[Wikipedia:Vorbis|Ogg Vorbis]] files, but these files are contained within proprietary containers and archives.
 +
{{Fixbox|description=Use scripts to isolate music files|ref=<ref>{{Refcheck|user=SirYodaJedi|date=2021-09-17|comment=I "wrote" the shell script (using StackOverflow code, of course). QuickBMS script tested with QuickBMS 0.9.0.}}</ref>|fix=
 +
Prerequisite programs:
 +
* [https://aluigi.altervista.org/quickbms.htm QuickBMS] <!-- Google sent me to the http site instead of https; idk why-->
 +
* A linux shell that can run {{code|.sh}} shell scripts, such as [https://gitforwindows.org/ Git for Windows]
 +
Directions:
 +
# Download and run the {{file|ghostbusters_pod.bms}} QuickBMS script ([https://aluigi.altervista.org/bms/ghostbusters_pod.bms direct link]) to extract {{file|{{p|game}}\W64MUSND.POD}} to a new folder.
 +
# Download [https://gist.github.com/SirYodaJedi/c63d3c1843db9190764a2a0b272b1c08 StripSmp.sh] and run the {{code|.sh}} file in the {{code|.\sound\music}} subdirectory of the folder where the {{code|.POD}} file was extracted.
 +
# There should now be a new folder at {{code|.\sound\music\vorbis}} containing the music and ambience files. If desired, use {{code|zzz_FixExtensions.bat}} to rename the files from {{code|.smp.ogg}} to just {{code|.ogg}}.
 
}}
 
}}
  
Line 448: Line 405:
 
|minCPU  = Intel Core i3
 
|minCPU  = Intel Core i3
 
|minRAM  = 4 GB
 
|minRAM  = 4 GB
|minHD    =  
+
|minHD    = 24 GB
 
|minGPU  = Nvidia GeForce GT 630
 
|minGPU  = Nvidia GeForce GT 630
  
|recOS    =  
+
|recOS    = 10
 
|recCPU  = Intel Core i5-4690
 
|recCPU  = Intel Core i5-4690
 
|recRAM  = 6 GB
 
|recRAM  = 6 GB
Line 457: Line 414:
 
|recGPU  = Nvidia GeForce GTX 670
 
|recGPU  = Nvidia GeForce GTX 670
  
|notes    = {{ii}} Game takes up ~23.1 GB. 18.4 GB of it are taken by cutscenes; HDD requirements not mentioned in System Requirements. Windows 7 SP2 does not exist, the game will run on SP1.  
+
|notes    = {{ii}} Windows 7 SP2 does not exist, the game will run on SP1.
 
}}
 
}}
  
 +
{{ii}} A 64 bit operating system is required.
 
{{References}}
 
{{References}}

Latest revision as of 11:57, 8 November 2023

This page is for the 2019 remaster. For the 2016 game, see Ghostbusters (2016). For the 2009 original, see Ghostbusters: The Video Game.

Ghostbusters: The Video Game Remastered
Ghostbusters: The Video Game Remastered cover
Developers
Original Terminal Reality
Remaster Saber Interactive
Publishers
Mad Dog Games
Engines
Infernal Engine
Release dates
Windows October 4, 2019
Reception
Metacritic 67
OpenCritic 69
IGDB 60
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action
Art styles Realistic
Themes Contemporary, North America, Supernatural, Sci-fi
Series Ghostbusters
Ghostbusters: The Video Game Remastered on HowLongToBeat
Ghostbusters: The Video Game Remastered on IGDB
Ghostbusters: The Video Game Remastered on MobyGames
Ghostbusters: The Video Game Remastered on Wikipedia
Ghostbusters
Ghostbusters 1986
Ghostbusters II 1989
Ghostbusters: The Video Game 2009
Ghostbusters: Sanctum of Slime 2011
Ghostbusters (2016) 2016
Ghostbusters VR: Now Hiring 2017
Ghostbusters VR: Showdown 2018
Ghostbusters: The Video Game Remastered 2019
Ghostbusters: Spirits Unleashed 2022

Ghostbusters: The Video Game Remastered is a singleplayer third-person action game in the Ghostbusters series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM-free after installation through Epic Games Launcher (notes may include more details)
[1]
Windows
Humble Store
Epic Games Launcher
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Skip intro videos

Skip intro videos
  1. Go to <path-to-game>\video\
  2. Delete or rename logo.ogv and logo.mp4
Photosensitive warning and copyright screen will still be displayed.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\GHOSTBUSTERS\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1449280/pfx/[Note 1]

Save game data location

System Location
Windows %USERPROFILE%\Documents\GHOSTBUSTERS\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1449280/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
OneDrive
Requires enabling backup of the Documents folder in OneDrive on all computers.
Steam Cloud

Video

Display Settings
Display Settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Hor+ gameplay, windowboxed FMVs, Vert- cutscenes and gameplay UI, causing out-of-view button prompts and objectives.[2] Use Flawless Widescreen as a workaround.
4K Ultra HD
Field of view (FOV)
Windowed
See Windowed.
Borderless fullscreen windowed
The game is always borderless.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
FXAA only, can be improved by following the steps in Anti-aliasing (AA).
Vertical sync (Vsync)
Always on due to lack of exclusive fullscreen.
60 FPS and 120+ FPS
FMVs, menus and some animations are at 30 FPS, game is hard capped to 120 FPS, regardless of monitor refresh rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
settings.ini also contains an option for SSAO

Windowed

Set windowed mode[3]
  1. Go to the configuration file(s) location.
  2. Open settings.ini.
  3. Change runWindowed=0 to runWindowed=1.

Anti-aliasing (AA)

Set higher AA[citation needed]
  1. Go to the configuration file(s) location.
  2. Open settings.ini.
  3. Change antiAliasMultipleX=1 to antiAliasMultipleX=2.
  4. Change antiAliasMultipleY=1 to antiAliasMultipleY=2.

Input

Controls Settings
Controls Settings
Keyboard Key Bindings
Keyboard Key Bindings
Controller Key Bindings
Controller Key Bindings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Negative mouse acceleration by default.[citation needed]
Mouse sensitivity
Under Horizontal and Vertical Sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Under Invert Y-Axis (Camera Look)
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Under Horizontal and Vertical Sensitivity.
Controller Y-axis inversion
Under Invert Y-Axis (Camera Look)
Controller types
XInput-compatible controllers
[4]
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
[5]
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
Generic/other controllers
Additional information
Controller hotplugging
[6]
Haptic feedback
Can be turned ON and OFF
Digital movement supported
Simultaneous controller+KB/M
Automatically switches input type, but only one can be active at once

Audio

Sound Settings
Sound Settings

Audio feature State Notes
Separate volume controls
Music, Effects, Dialog and Movie
Surround sound
Subtitles
Closed captions
Mute on focus lost
Sounds keep playing when minimized
Royalty free audio
Setting the sound quality in Windows above 44100 kHz could crash the game after the warning screen or result in audio desync when the game is playing prerendered cutscenes or other video files

Localizations

All non-English audio languages from the original game (French, German, Italian, Spanish) have been removed in the Remastered version. However they can be restored with this mod
Language UI Audio Sub Notes
English
Traditional Chinese
Added in a September 2020 update.[7]
Dutch
French
Restored with this mod
German
Restored with this mod
Italian
Restored with this mod
Korean
Added in a September 2020 update.[8]
Brazilian Portuguese
Fan translations were made by Alvanista, GGames and Tribo Gamer.
Russian
Fan translation, download.
Spanish
Restored with this mod
Japanese
Added in a September 2020 update.[9]

Issues fixed

Game settings do not save

The game may not have created the configuration file(s) location
Create the configuration file(s) location
  1. Go to %LOCALAPPDATA%
  2. Create a new folder named GHOSTBUSTERS

Audio/Video desync in cinematics

The built-in video player has a bug on some PC systems where the cutscene video files might play with slowdown, however the audio track plays properly, causing desynchronization between video and audio. You can either change the output sample rate of the default audio device to 48000 Hz, or you can download an archive with re-encoded video cutscenes and extract it <path-to-game>\video\ replacing the original files.
Download 1080p replacement videos

Mono Audio in cinematics

Unlike the original 2009 game that had 5.1 surround sound, the remastered version seems to be limited to stereo output while in-game. Additionally, while the prerendered cutscenes (such as the intro, gb01) are in "stereo", the cutscenes generated with the game engine (such as CS_FH1_01a) are in "mono". Nevertheless, stereo sound can be achieved for all cutscenes with this mod.

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Licensed content restoration

Restores licensed brands and items from the original version of the game: the 1959 Cadillac Miller-Meteor that the Ecto-1 is built out of, several retro advertisements such as the 1991 Doritos ads, and New York license plates.
Use Licensed Content mod.

Extract music from game files

This section may require cleanup to meet basic quality standards. The specific problem is: the meaning of .\ is ambiguous; consider rewriting for clarity. You can help by modifying the article. The discussion page may contain useful suggestions.
The game's music is stored as Ogg Vorbis files, but these files are contained within proprietary containers and archives.
Use scripts to isolate music files[10]

Prerequisite programs:

Directions:

  1. Download and run the ghostbusters_pod.bms QuickBMS script (direct link) to extract <path-to-game>\W64MUSND.POD to a new folder.
  2. Download StripSmp.sh and run the .sh file in the .\sound\music subdirectory of the folder where the .POD file was extracted.
  3. There should now be a new folder at .\sound\music\vorbis containing the music and ambience files. If desired, use zzz_FixExtensions.bat to rename the files from .smp.ogg to just .ogg.

System requirements

Windows
Minimum Recommended
Operating system (OS) 7 SP2
Processor (CPU) Intel Core i3
System memory (RAM) 4 GB
Hard disk drive (HDD) 24 GB
Video card (GPU) Nvidia GeForce GT 630
Windows 7 SP2 does not exist, the game will run on SP1.
A 64 bit operating system is required.

Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Pedrovay2003 on 2019-12-27
    With the launcher closed and all folders renamed, Ghostbusters: The Video Game Remastered runs perfectly.
  2. Ghostbusters The Videogame Remastered - PC Ultra Quality (3440x1440) - last accessed on 2019-10-05
  3. Verified by User:Keith on 2019-10-06
  4. Verified by User:AlRayes BRN on 2019-10-05
    Verified by testing the game with a Microsoft Xbox One Controller with a USB cable
  5. Verified by User:AlRayes BRN on 2019-10-05
    Verified by testing the game with a Sony PlayStation DualShock 4 V2 Controller with a USB cable
  6. Verified by User:AlRayes BRN on 2019-10-05
    Verified by hot-plugging 2 different controllers
  7. Ghostbusters: The Video Game Remastered is now localized in Chinese, Japanese, and Korean - strap on your proton pack and #JoinTheGhostbusters! - last accessed on November 2023
  8. Ghostbusters: The Video Game Remastered is now localized in Chinese, Japanese, and Korean - strap on your proton pack and #JoinTheGhostbusters! - last accessed on November 2023
  9. Ghostbusters: The Video Game Remastered is now localized in Chinese, Japanese, and Korean - strap on your proton pack and #JoinTheGhostbusters! - last accessed on November 2023
  10. Verified by User:SirYodaJedi on 2021-09-17
    I "wrote" the shell script (using StackOverflow code, of course). QuickBMS script tested with QuickBMS 0.9.0.