Difference between revisions of "Gal*Gun 2"
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+ | ==Issues unresolved== | ||
+ | ===Tall player height when using the ReVive patch with Windows Mixed Reality=== | ||
+ | When using the ReVive patch with Windows Mixed Reality, there is a chance that your player height might be significantly taller than intended. This may result in darkness (without crouching or bending over) when not using the [[#Screen_fading_Removal|Screen Fading Removal Fix]], or your head being through the roof with it. | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ==="The UE4-GalGun2 Game has crashed and will close, Fatal error!"=== | ||
+ | {{Fixbox|description=If using the ReVive patch with Windows Mixed Reality, install the Oculus Rift Software|fix= | ||
+ | [https://www.oculus.com/rift/setup/?locale=en_US Download and Install the Oculus Rift Software from the Oculus website.] | ||
+ | |||
+ | {{ii}} This crashing issue can still occur, even when not playing in VR mode, if you have the ReVive Patch Binaries in the game's "<code>{{p|game}}/GalGun2/Binaries/Win64</code>" directory | ||
+ | }} | ||
+ | |||
+ | ===No Input with Windows Mixed Reality, or SteamVR "can't find "action_manifest.json"" when using ReVive=== | ||
+ | {{Fixbox|description=Use earlier Patch DLLs for ReVive|fix= | ||
+ | #[https://galgun.pikachu.moe/Revive142Patch.zip Download the Patch Binaries for ReVive (Version 1.42 specifically).] | ||
+ | #Extract the .ZIP file's contents in the game's "<code>{{p|game}}/GalGun2/Binaries/Win64</code>" directory | ||
+ | #Make sure to delete the "<code>LibRevive64_1.dll</code>" that was added to the directory when you chose the "Patch" option in ReVive's menu, as that might conflict with earlier versions | ||
+ | #Go to where you installed ReVive (In example: "<code>C:/Program Files/Revive</code>", and there will be a subfolder called "<code>Input</code>" | ||
+ | #Find the "<code>action_manifest.json</code>" | ||
+ | #Copy it to "<code>%APPDATA%/Revive/Input</code>" (If a Revive and Input folder doesn't exist in your "<code>%APPDATA%</code>" directory, then make it before copying the file) | ||
+ | {{ii}} This is due to how later versions of ReVive handle motion controller inputs | ||
+ | }} | ||
==Other information== | ==Other information== |
Revision as of 22:39, 18 August 2019
Developers | |
---|---|
Inti Creates | |
Publishers | |
PQube Limited | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | July 20, 2018 |
Gal*Gun | |
---|---|
Gal*Gun: Double Peace | 2016 |
Gal*Gun VR | 2017 |
Gal*Gun 2 | 2018 |
Gal*Gun Returns | 2021 |
Key points
- Has VR Support (Via DLC), similar to Gal*Gun VR, which didn't make it to consoles with VR support.
- Barebones Graphics and VR options menus.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GalGun2\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851890/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\GalGun2\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851890/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Ultrawide (21:9 or Higher)
Instructions[citation needed] |
---|
Notes
|
Vertical sync (Vsync)
Instructions[citation needed] |
---|
|
Borderless
Instructions[citation needed] |
---|
|
Anti-Aliasing
Instructions[citation needed] |
---|
|
Anisotropic Filtering
Instructions[citation needed] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Korean | ||||
Traditional Chinese |
VR support
- VR requires the purchase of a DLC.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | Use ReVive's Patch option to install the needed .DLL Files to run the game without screen distortion. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | |||
Keyboard/Mouse | Keyboard and Mouse works in-game, but menus will need to be controlled using the arrow keys. |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Screen fading Removal
Instructions[citation needed] |
---|
|
Issues unresolved
Tall player height when using the ReVive patch with Windows Mixed Reality
When using the ReVive patch with Windows Mixed Reality, there is a chance that your player height might be significantly taller than intended. This may result in darkness (without crouching or bending over) when not using the Screen Fading Removal Fix, or your head being through the roof with it.
Issues fixed
"The UE4-GalGun2 Game has crashed and will close, Fatal error!"
If using the ReVive patch with Windows Mixed Reality, install the Oculus Rift Software |
---|
Download and Install the Oculus Rift Software from the Oculus website.
|
No Input with Windows Mixed Reality, or SteamVR "can't find "action_manifest.json"" when using ReVive
Use earlier Patch DLLs for ReVive |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8.1, 10 |
Processor (CPU) | Intel Core i5-4670 AMD FX 8350 | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon RX 570 DirectX 11 compatible | Nvidia GeForce GTX 1080 AMD Radeon RX 480 |
- The System Requirements for Gal*Gun 2 are likely copied from Gal*Gun VR, Which is why the PC system requirements are overkill (When not running in VR Mode) for something that runs at 1080p @ 60FPS on PS4, and 1080p @ 30FPS on Switch (When Docked). Just keep in mind that if you are below these system requirements, it might not be possible to get technical support from the developers.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/851890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (851890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.