Difference between revisions of "Five Nights at Freddy's: Security Breach"
From PCGamingWiki, the wiki about fixing PC games
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|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[DLSS]] available on supported hardware.<ref name="rtx">{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/january-2021-rtx-dlss-game-update/|title=Nvidia - RTX Technologies, Including DLSS and Ray Tracing, Come To Call of Duty: Warzone, Outriders, Five Nights At Freddy’s: Security Breach, The Medium, and More|date=2021-02-06}}</ref> | |antialiasing notes = [[DLSS]] available on supported hardware.<ref name="rtx">{{Refurl|url=https://www.nvidia.com/en-us/geforce/news/january-2021-rtx-dlss-game-update/|title=Nvidia - RTX Technologies, Including DLSS and Ray Tracing, Come To Call of Duty: Warzone, Outriders, Five Nights At Freddy’s: Security Breach, The Medium, and More|date=2021-02-06}}</ref> | ||
− | |vsync = | + | |vsync = true |
− | |vsync notes = | + | |vsync notes = Changable After The April 11th Update |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
|windows exe notes = | |windows exe notes = | ||
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|minCPU2 = AMD Ryzen 5 3600 | |minCPU2 = AMD Ryzen 5 3600 | ||
|minRAM = 8 GB | |minRAM = 8 GB | ||
− | |minHD = | + | |minHD = 65 GB (41 GB Compressed) (After April 11th Update) |
|minGPU = Nvidia GeForce GTX 1050 Ti | |minGPU = Nvidia GeForce GTX 1050 Ti | ||
|minDX = 12 | |minDX = 12 |
Revision as of 23:04, 25 April 2022
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Developers | |
---|---|
Steel Wool Studios | |
Publishers | |
ScottGames | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 16, 2021 |
Reception | |
Metacritic | 64 |
OpenCritic | 72 |
Taxonomy | |
Modes | Singleplayer |
Series | Five Nights at Freddy's |
Five Nights at Freddy's: Security Breach is a singleplayer game in the Five Nights at Freddy's series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\fnaf9\Saved\Config\WindowsNoEditor\GameUserSettings.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/747660/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\fnaf9\Saved\SaveGame |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/747660/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | game gets zoomed in even if you modify the games fov the screen get zoomed in again after a cutscene | ||
4K Ultra HD | 2560x1440 is the highest selectable resolution. | ||
Field of view (FOV) | In-game FOV options not available; See Field of view (FOV) | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Its at 16x | ||
Anti-aliasing (AA) | DLSS available on supported hardware.[1] | ||
Vertical sync (Vsync) | Changable After The April 11th Update | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Ray traced reflections, global illumination, shadows and ambient occlusion.[1] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Change default Field of View (FOV) by modifying Engine.ini
|
---|
[/script/engine.localplayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV 5. Save the document with Ctrl+S and close it. |
VSync
Enable VSync by modifying GameUserSettings.ini
|
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, SFX, Voice, Music, Jumpscare | |
Surround sound | ||
Subtitles | Off, Small, Large | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Brazilian Portuguese | ||||
Italian | ||||
German | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Mods
Bug-fixes/Improvements
- Princess Quest Texture Fix by Tupelov - Fixes the sprites for the torches in the Princess Quest minigames by removing the texture filtering.
Restored/Expanded content
- Restore Daycare Attendant's emission by Ceborg - Restores the unused emission textures for the Daycare Attendant as seen in the gameplay trailer.
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-6600K AMD Ryzen 5 3600 |
Intel Core i7-4790 AMD Ryzen 7 2700X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 65 GB (41 GB Compressed) (After April 11th Update) | |
Video card (GPU) | Nvidia GeForce GTX 1050 Ti DirectX 12 compatible |
- A 64 bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (747660) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.