Difference between revisions of "Eternal War: Shadows of Light"
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{{Infobox game/row/taxonomy/perspectives | First-person, Third-person }} | {{Infobox game/row/taxonomy/perspectives | First-person, Third-person }} | ||
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
− | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter, Survival horror }} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter, Survival horror, TPS }} |
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
{{Infobox game/row/taxonomy/themes | Fantasy, Medieval, Zombies }} | {{Infobox game/row/taxonomy/themes | Fantasy, Medieval, Zombies }} | ||
Line 26: | Line 26: | ||
|lutris = | |lutris = | ||
|mobygames = 76327 | |mobygames = 76327 | ||
+ | |igdb = eternal-war-shadows-of-light | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
Line 32: | Line 33: | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
+ | |||
+ | |release history = It was originally released commercially on December 11, 2002, and later re-released as freeware on November 2, 2008.<ref>{{Refurl|url=http://www.mobygames.com/game/windows/eternal-war-shadows-of-light/release-info|title=MobyGames|date=18-08-2008}}</ref> | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
Line 96: | Line 102: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox|description=Run the game with [[Glossary:Command line arguments|{{code|-width 1920 -height 1080 -bpp 32}}]] parameter (Change the values if needed)|fix= | + | {{Fixbox|description=Run the game with [[Glossary:Command line arguments|{{code|-width 1920 -height 1080 -bpp 32}}]] parameter (Change the values if needed)|ref=<ref name="AlphaYellow12122023"/>|fix= |
'''Notes''' | '''Notes''' | ||
{{--}} Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]]. | {{--}} Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]]. | ||
− | {{--}} Text and HUD items become very small and unreadable at high resolutions, like 1080p and above. To fix it, see [[#Small HUD at high resolutions]]. | + | {{--}} Text and HUD items become very small and unreadable at high resolutions, like 1080p and above. To fix it, see [[#Small HUD at high resolutions|Small HUD at high resolutions]]. |
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. | ||
+ | |||
{{Fixbox|description=Use the console|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-02}}</ref>|fix= | {{Fixbox|description=Use the console|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-02}}</ref>|fix= | ||
# Open the console with {{key|~}}. | # Open the console with {{key|~}}. | ||
− | # Type in <code> | + | # Type in <code>fov x</code> where x is your horizontal FOV value. |
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} The value isn't maintained after a game restart, edit {{file|autoexec.cfg}} for that. | ||
+ | }} | ||
− | {{ | + | {{Fixbox|description=Edit {{file|autoexec.cfg}}|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-02}}</ref>|fix= |
+ | # Open {{file|autoexec.cfg}} inside {{folder|{{p|game}}/ew/}}. | ||
+ | # Below the following section, put <code>fov "x"</code> (replace x with your preferred horizontal FOV): | ||
+ | <pre> | ||
+ | //execute console commands | ||
+ | stuffcmds | ||
+ | </pre> | ||
}} | }} | ||
+ | |||
+ | {{Fixbox|description=Run the game with [[Glossary:Command line arguments|{{code|+fov x}}]] parameter (Change x with the prefered horizontal FOV value).|ref=<ref name="AlphaYellow12122023"/>}} | ||
==Input== | ==Input== | ||
Line 239: | Line 259: | ||
==Issues fixed== | ==Issues fixed== | ||
===Fog is being rendered at too low of a distance=== | ===Fog is being rendered at too low of a distance=== | ||
− | {{Fixbox|description=Use fog fix|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-12}}</ref>|fix= | + | {{Fixbox|description=Use fog fix|ref=<ref name="AlphaYellow12122023">{{Refcheck|user=AlphaYellow|date=2023-12-12}}</ref>|fix= |
− | # Download [https://community.pcgamingwiki.com/files/file/630-eternal-war-fog-fix/ fog fix] and extract it. | + | # Download the [https://community.pcgamingwiki.com/files/file/630-eternal-war-fog-fix/ fog fix] and extract it. |
− | # Move | + | # Move {{folder|ew}} to {{folder|{{p|game}}}}, overwriting the original {{file|fog.txt}} files. |
}} | }} | ||
===Mouse stuttering/skipping=== | ===Mouse stuttering/skipping=== | ||
{{Fixbox|description=Download [https://fearless-assassins.com/files/file/1656-rinput/ RInput]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-10}}</ref>|fix= | {{Fixbox|description=Download [https://fearless-assassins.com/files/file/1656-rinput/ RInput]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-10}}</ref>|fix= | ||
+ | # Extract {{file|RInput.dll}} and {{file|RInput.exe}} to any location (can be inside the game folder where the game executable is). | ||
# Create a shortcut to {{file|RInput.exe}}. | # Create a shortcut to {{file|RInput.exe}}. | ||
− | # Right-click the newly created shortcut, go to Properties, | + | # Right-click the newly created shortcut, go to Properties, and in the '''Target''' field, add a space followed by {{code|EternalWar-HQ.exe}} (e.g. {{code| "...\RInput 1.44\RInput.exe" EternalWar-HQ.exe}}). |
− | # Run | + | # Run the shortcut before or during the game (Note that the executable name is case-sensitive). |
}} | }} | ||
===Small HUD at high resolutions=== | ===Small HUD at high resolutions=== | ||
− | {{Fixbox|description=Run the game with [[Glossary:Command line arguments|{{code|-conwidth 1280 -conheight 720}}]] parameter (Change the values if needed).|ref=|fix= | + | {{Fixbox|description=Run the game with [[Glossary:Command line arguments|{{code|-conwidth 1280 -conheight 720}}]] parameter (Change the values if needed).|ref=<ref name="AlphaYellow12122023"/>|fix= |
}} | }} | ||
Latest revision as of 02:30, 18 December 2023
Developers | |
---|---|
Two Guys Software | |
Publishers | |
Two Guys Software | |
Engines | |
Quake engine | |
Release dates | |
Windows | December 11, 2002 |
Taxonomy | |
Monetization | Freeware |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, FPS, Shooter, Survival horror, TPS |
Art styles | Realistic |
Themes | Fantasy, Medieval, Zombies |
Eternal War: Shadows of Light is a singleplayer and multiplayer first-person and third-person action, FPS, shooter, survival horror and TPS game.
It was originally released commercially on December 11, 2002, and later re-released as freeware on November 2, 2008.[1]
General information
- Hardcore Gaming 101 - Comprehensive article about Christian video games
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Official website |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\ew\*.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\ew\*.sav[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 90° by default. See Field of view (FOV). | ||
Windowed | Use D3DWindower. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Run the game with -width 1920 -height 1080 -bpp 32 parameter (Change the values if needed)[2]
|
---|
Notes
|
Field of view (FOV)
- To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use
106
.
Use the console[3] |
---|
Notes
|
Edit autoexec.cfg [4]
|
---|
//execute console commands stuffcmds |
Run the game with +fov x parameter (Change x with the prefered horizontal FOV value).[2]
|
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 8 | Co-op, Versus |
||
Online play | 8 | Co-op, Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Fog is being rendered at too low of a distance
Use fog fix[2] |
---|
|
Mouse stuttering/skipping
Download RInput[5] |
---|
|
Small HUD at high resolutions
Run the game with -conwidth 1280 -conheight 720 parameter (Change the values if needed).[2]
|
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium 300 MHz |
System memory (RAM) | 64 MB | 256 MB |
Hard disk drive (HDD) | 150 MB |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ MobyGames - last accessed on 18-08-2008
- ↑ 2.0 2.1 2.2 2.3 Verified by User:AlphaYellow on 2023-12-12
- ↑ Verified by User:AlphaYellow on 2023-07-02
- ↑ Verified by User:AlphaYellow on 2023-07-02
- ↑ Verified by User:AlphaYellow on 2023-12-10