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Difference between revisions of "Eternal War: Shadows of Light"

From PCGamingWiki, the wiki about fixing PC games
 
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{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person }}
 
{{Infobox game/row/taxonomy/perspectives      | First-person, Third-person }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
 
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter, Survival horror }}
+
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter, Survival horror, TPS }}
 
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 
{{Infobox game/row/taxonomy/themes            | Fantasy, Medieval, Zombies }}
 
{{Infobox game/row/taxonomy/themes            | Fantasy, Medieval, Zombies }}
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|lutris      =  
 
|lutris      =  
 
|mobygames    = 76327
 
|mobygames    = 76327
 +
|igdb        = eternal-war-shadows-of-light
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
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}}
 
}}
  
'''Key points'''
+
{{Introduction
{{++}} Re-released as freeware on November 2, 2008.<ref>{{Refurl|url=http://www.mobygames.com/game/windows/eternal-war-shadows-of-light/release-info|title=MobyGames|date=18-08-2008}}</ref>
+
|introduction      =
 +
 
 +
|release history  = It was originally released commercially on December 11, 2002, and later re-released as freeware on November 2, 2008.<ref>{{Refurl|url=http://www.mobygames.com/game/windows/eternal-war-shadows-of-light/release-info|title=MobyGames|date=18-08-2008}}</ref>
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
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|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
|4k ultra hd notes          = HUD becomes way too small. See [[#Widescreen resolution|Widescreen resolution]].
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|fov                        = hackable
 
|fov                        = hackable
 
|fov notes                  = 90° by default. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|fov notes                  = 90° by default. See [[#Field of view (FOV)|Field of view (FOV)]].
Line 96: Line 102:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Use [[Glossary:Command line arguments|{{code|-width 1920 -height 1080 -bpp 32}}]] (Change the values if needed)|fix=
+
{{Fixbox|description=Run the game with [[Glossary:Command line arguments|{{code|-width 1920 -height 1080 -bpp 32}}]] parameter (Change the values if needed)|ref=<ref name="AlphaYellow12122023"/>|fix=
  
 
'''Notes'''
 
'''Notes'''
 
{{--}} Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]].
 
{{--}} Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]].
{{--}} Text and HUD items become very small and unreadable at high resolutions, like 1080p and above.
+
{{--}} Text and HUD items become very small and unreadable at high resolutions, like 1080p and above. To fix it, see [[#Small HUD at high resolutions|Small HUD at high resolutions]].
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
{{Fixbox|description=Use a console|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-02}}</ref>|fix=
+
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}.
 +
 
 +
{{Fixbox|description=Use the console|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-02}}</ref>|fix=
 
# Open the console with {{key|~}}.
 
# Open the console with {{key|~}}.
# Type in <code>FOV X</code> where X is your horizontal FOV value.
+
# Type in <code>fov x</code> where x is your horizontal FOV value.
 +
 
 +
'''Notes'''
 +
{{ii}} The value isn't maintained after a game restart, edit {{file|autoexec.cfg}} for that.
 +
}}
  
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}, for 32:9 use {{code|139}}, and for 48:9 use {{code|152}}).
+
{{Fixbox|description=Edit {{file|autoexec.cfg}}|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-02}}</ref>|fix=
 +
# Open {{file|autoexec.cfg}} inside {{folder|{{p|game}}/ew/}}.
 +
# Below the following section, put <code>fov "x"</code> (replace x with your preferred horizontal FOV):
 +
<pre>
 +
//execute console commands
 +
stuffcmds
 +
</pre>
 
}}
 
}}
 +
 +
{{Fixbox|description=Run the game with [[Glossary:Command line arguments|{{code|+fov x}}]] parameter (Change x with the prefered horizontal FOV value).|ref=<ref name="AlphaYellow12122023"/>}}
  
 
==Input==
 
==Input==
Line 239: Line 259:
 
==Issues fixed==
 
==Issues fixed==
 
===Fog is being rendered at too low of a distance===
 
===Fog is being rendered at too low of a distance===
{{Fixbox|description=Use fog fix|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Use fog fix|ref=<ref name="AlphaYellow12122023">{{Refcheck|user=AlphaYellow|date=2023-12-12}}</ref>|fix=
# Download [https://community.pcgamingwiki.com/files/file/630-eternal-war-fog-fix/ fog fix] and extract it.
+
# Download the [https://community.pcgamingwiki.com/files/file/630-eternal-war-fog-fix/ fog fix] and extract it.
# Move <code>'''ew'''</code> folder to <code>{{p|game}}</code> overwriting fog.txt files.
+
# Move {{folder|ew}} to {{folder|{{p|game}}}}, overwriting the original {{file|fog.txt}} files.
 
}}
 
}}
  
 
===Mouse stuttering/skipping===
 
===Mouse stuttering/skipping===
 
{{Fixbox|description=Download [https://fearless-assassins.com/files/file/1656-rinput/ RInput]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-10}}</ref>|fix=
 
{{Fixbox|description=Download [https://fearless-assassins.com/files/file/1656-rinput/ RInput]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-10}}</ref>|fix=
 +
# Extract {{file|RInput.dll}} and {{file|RInput.exe}} to any location (can be inside the game folder where the game executable is).
 
# Create a shortcut to {{file|RInput.exe}}.
 
# Create a shortcut to {{file|RInput.exe}}.
# Right-click the newly created shortcut, go to Properties, then add a space followed by "{{code|EternalWar-HQ.exe}}" without the quotation marks in the Target box (e.g. {{code| "...\RInput 1.44\RInput.exe" EternalWar-HQ.exe}}).
+
# Right-click the newly created shortcut, go to Properties, and in the '''Target''' field, add a space followed by {{code|EternalWar-HQ.exe}} (e.g. {{code| "...\RInput 1.44\RInput.exe" EternalWar-HQ.exe}}).
# Run Rinput through the shortcut before or during the game (Note that the executable name is case-sensitive).
+
# Run the shortcut before or during the game (Note that the executable name is case-sensitive).
 +
}}
 +
 
 +
===Small HUD at high resolutions===
 +
{{Fixbox|description=Run the game with [[Glossary:Command line arguments|{{code|-conwidth 1280 -conheight 720}}]] parameter (Change the values if needed).|ref=<ref name="AlphaYellow12122023"/>|fix=
 
}}
 
}}
  

Latest revision as of 02:30, 18 December 2023

Eternal War: Shadows of Light
Eternal War: Shadows of Light cover
Developers
Two Guys Software
Publishers
Two Guys Software
Engines
Quake engine
Release dates
Windows December 11, 2002
Taxonomy
Monetization Freeware
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, FPS, Shooter, Survival horror, TPS
Art styles Realistic
Themes Fantasy, Medieval, Zombies
Eternal War: Shadows of Light on HowLongToBeat
Eternal War: Shadows of Light on IGDB
Eternal War: Shadows of Light on MobyGames

Eternal War: Shadows of Light is a singleplayer and multiplayer first-person and third-person action, FPS, shooter, survival horror and TPS game.

It was originally released commercially on December 11, 2002, and later re-released as freeware on November 2, 2008.[1]

General information

Hardcore Gaming 101 - Comprehensive article about Christian video games

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
Official website
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\ew\*.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\ew\*.sav[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
90° by default. See Field of view (FOV).
Windowed
Use D3DWindower.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Run the game with -width 1920 -height 1080 -bpp 32 parameter (Change the values if needed)[2]

Notes

Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see Field of view (FOV).
Text and HUD items become very small and unreadable at high resolutions, like 1080p and above. To fix it, see Small HUD at high resolutions.

Field of view (FOV)

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106.
Use the console[3]
  1. Open the console with ~.
  2. Type in fov x where x is your horizontal FOV value.

Notes

The value isn't maintained after a game restart, edit autoexec.cfg for that.
Edit autoexec.cfg[4]
  1. Open autoexec.cfg inside <path-to-game>/ew/.
  2. Below the following section, put fov "x" (replace x with your preferred horizontal FOV):
//execute console commands
stuffcmds
Run the game with +fov x parameter (Change x with the prefered horizontal FOV value).[2]

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
8 Co-op, Versus
Online play
8 Co-op, Versus

Connection types

Issues fixed

Fog is being rendered at too low of a distance

Use fog fix[2]
  1. Download the fog fix and extract it.
  2. Move ew to <path-to-game>, overwriting the original fog.txt files.

Mouse stuttering/skipping

Download RInput[5]
  1. Extract RInput.dll and RInput.exe to any location (can be inside the game folder where the game executable is).
  2. Create a shortcut to RInput.exe.
  3. Right-click the newly created shortcut, go to Properties, and in the Target field, add a space followed by EternalWar-HQ.exe (e.g. "...\RInput 1.44\RInput.exe" EternalWar-HQ.exe).
  4. Run the shortcut before or during the game (Note that the executable name is case-sensitive).

Small HUD at high resolutions

Run the game with -conwidth 1280 -conheight 720 parameter (Change the values if needed).[2]

Other information

API

Technical specs Supported Notes
OpenGL
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 166 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 150 MB


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. MobyGames - last accessed on 18-08-2008
  2. 2.0 2.1 2.2 2.3 Verified by User:AlphaYellow on 2023-12-12
  3. Verified by User:AlphaYellow on 2023-07-02
  4. Verified by User:AlphaYellow on 2023-07-02
  5. Verified by User:AlphaYellow on 2023-12-10