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Difference between revisions of "Eternal War: Shadows of Light"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video: Because GPU control panel hacks are so ubiquitous, putting them on an article page is redundant.)
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|engines      =  
{{Infobox game/row/engine|id Tech 2}}
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{{Infobox game/row/engine|Quake engine}}
 
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|release dates=  
 
{{Infobox game/row/date|Windows|December 11, 2002}}
 
{{Infobox game/row/date|Windows|December 11, 2002}}

Revision as of 23:37, 25 July 2023

Eternal War: Shadows of Light
Eternal War: Shadows of Light cover
Developers
Two Guys Software
Publishers
Two Guys Software
Engines
Quake engine
Release dates
Windows December 11, 2002
Taxonomy
Monetization Freeware
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control
Genres Action, FPS, Shooter, Survival horror
Art styles Realistic
Themes Fantasy, Medieval, Zombies
Eternal War: Shadows of Light on HowLongToBeat
Eternal War: Shadows of Light on MobyGames

Key points

Re-released as freeware on November 2, 2008.[1]

General information

Hardcore Gaming 101 - Comprehensive article about Christian video games

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
Official website
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\ew\*.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\ew\*.sav[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
HUD becomes way too small. See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV).
Windowed
Use D3DWindower.
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Use -width 1920 -height 1080 -bpp 32 (Change the values if needed)

Notes

Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see Field of view (FOV).

Field of view (FOV)

Use a console[2]
  1. Open a console with ~.
  2. Type in FOV X where X is your horizontal FOV value.
To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121, for 32:9 use 139, and for 48:9 use 152).

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
LAN play
8 Co-op, Versus
Online play
8 Co-op, Versus

Connection types

Issues fixed

Fog is being rendered at too low of a distance

Use fog fix[citation needed]
  1. Download fog fix and extract it.
  2. Move ew folder to <path-to-game> overwriting fog.txt files.

Other information

API

Technical specs Supported Notes
OpenGL
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 166 MHz
System memory (RAM) 64 MB
Hard disk drive (HDD) 150 MB


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. MobyGames - last accessed on 18-08-2008
  2. Verified by User:AlphaYellow on 2023-07-02