Difference between revisions of "Enemy Engaged: Apache vs Havoc"
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{{Infobox game/row/developer|Razorworks}} | {{Infobox game/row/developer|Razorworks}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Strategy First}} | + | {{Infobox game/row/publisher|Empire Interactive|Retail}} |
+ | {{Infobox game/row/publisher|Strategy First|Digital}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 18, 1998}} | {{Infobox game/row/date|Windows|October 18, 1998}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
{{Infobox game/row/taxonomy/perspectives | }} | {{Infobox game/row/taxonomy/perspectives | }} | ||
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Simulation, Vehicle combat }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
− | {{Infobox game/row/taxonomy/vehicles | }} | + | {{Infobox game/row/taxonomy/vehicles | Helicopter }} |
{{Infobox game/row/taxonomy/art styles | }} | {{Infobox game/row/taxonomy/art styles | }} | ||
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
Line 25: | Line 26: | ||
|gogcom id = 1207658733 | |gogcom id = 1207658733 | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |hltb = 20706 |
+ | |mobygames = 3059 | ||
|wikipedia = Enemy Engaged: Apache vs Havoc | |wikipedia = Enemy Engaged: Apache vs Havoc | ||
|winehq = | |winehq = | ||
Line 31: | Line 33: | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
+ | {{ii}} Content from this game can be imported into an install of [[Enemy Engaged: RAH-66 Comanche versus Ka-52 Hokum|its sequel]], adding the two helicopters and three scenarios into the sequel's update game engine. This can further be combined with community-made mods (such as those found at EECH allMods) to update the game and add new features and content. | ||
{{GOG.com links|1207658733|enemy_engaged_series|for game series}} | {{GOG.com links|1207658733|enemy_engaged_series|for game series}} | ||
Line 41: | Line 49: | ||
{{Availability/row| Retail | | disc | Oversized {{term|DRM}} (lead-out area shortened and used for data, to prevent most contemporary CD-RW drives from copying the method) | | Windows }} | {{Availability/row| Retail | | disc | Oversized {{term|DRM}} (lead-out area shortened and used for data, to prevent most contemporary CD-RW drives from copying the method) | | Windows }} | ||
{{Availability/row| GOG.com | apache_vs_havoc | DRM-free | | | Windows }} | {{Availability/row| GOG.com | apache_vs_havoc | DRM-free | | | Windows }} | ||
+ | {{Availability/row| Zoom Platform | enemy-engaged-apache-vs-havok | DRM-free | | | Windows }} | ||
}} | }} | ||
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | [http://patches-scrolls.de/patch/379/19741 Patch 1.1e] fixes various issues. | + | {{ii}} [http://patches-scrolls.de/patch/379/19741 Patch 1.1e] fixes various issues. Digital versions are already patched. |
==Game data== | ==Game data== | ||
Line 102: | Line 111: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 191: | Line 203: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 245: | Line 259: | ||
==Issues fixed== | ==Issues fixed== | ||
===Low frame-rate and incorrect resolution=== | ===Low frame-rate and incorrect resolution=== | ||
− | {{Fixbox|description=Use dgVoodoo2<ref>https://www.gog.com/forum/enemy_engaged_series/apache_havoc_high_res_and_high_frame_rate_with_dgvoodoo2</ref>|fix= | + | {{Fixbox|description=Use dgVoodoo2<ref>{{Refurl|url=https://www.gog.com/forum/enemy_engaged_series/apache_havoc_high_res_and_high_frame_rate_with_dgvoodoo2|title=gog.com|date=26 May 2023}}</ref>|fix= |
# Disable compatibility mode for older versions of Windows (The GOG release has this on for Windows 98 SE by default. Not doing this may result in visual artifacts). | # Disable compatibility mode for older versions of Windows (The GOG release has this on for Windows 98 SE by default. Not doing this may result in visual artifacts). | ||
− | # Download [ | + | # Download [[dgVoodoo 2]]. |
# Extract the contents of the .zip file into its own directory on your system, perhaps <code>C:\dgVoodoo2</code>. | # Extract the contents of the .zip file into its own directory on your system, perhaps <code>C:\dgVoodoo2</code>. | ||
# Copy the contents of <code>dgVoodoo2\MS\x86\</code> to <code>{{p|game}}\Aphavoc\</code>. (If anti-virus programs warn about or quarantine the .DLLs, be sure to add them as exceptions to the anti-virus' detection.) | # Copy the contents of <code>dgVoodoo2\MS\x86\</code> to <code>{{p|game}}\Aphavoc\</code>. (If anti-virus programs warn about or quarantine the .DLLs, be sure to add them as exceptions to the anti-virus' detection.) | ||
Line 263: | Line 277: | ||
===Rainbow coloring=== | ===Rainbow coloring=== | ||
− | {{ii}} See the [[ | + | {{ii}} See the [[Glossary:DirectX/DirectDraw troubleshooting|DirectDraw troubleshooting]] page for details on fixing this issue |
===Problem with Riva128 chipsets=== | ===Problem with Riva128 chipsets=== | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 17:34, 13 August 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Razorworks | |
Publishers | |
Retail | Empire Interactive |
Digital | Strategy First |
Release dates | |
Windows | October 18, 1998 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Controls | Direct control |
Genres | Simulation, Vehicle combat |
Vehicles | Helicopter |
Series | Enemy Engaged |
Enemy Engaged | |
---|---|
Enemy Engaged: Apache vs Havoc | 1998 |
Enemy Engaged: Comanche vs Hokum | 1999 |
Enemy Engaged 2 | 2007 |
Enemy Engaged 2: Desert Operations | 2008 |
Enemy Engaged: Apache vs Havoc is a singleplayer and multiplayer simulation and vehicle combat game in the Enemy Engaged series.
General information
- Content from this game can be imported into an install of its sequel, adding the two helicopters and three scenarios into the sequel's update game engine. This can further be combined with community-made mods (such as those found at EECH allMods) to update the game and add new features and content.
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Oversized DRM (lead-out area shortened and used for data, to prevent most contemporary CD-RW drives from copying the method) | |||
GOG.com | ||||
ZOOM Platform |
Essential improvements
Patches
- Patch 1.1e fixes various issues. Digital versions are already patched.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Use dgVoodoo2. Otherwise, press Control+F4 to change resolutions. Note: the cockpit image and HUD remain at 640x480, and will shrink in relative size when the game's rendering resolution is increased. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Joysticks, Pedals, etc. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, Music, Speech, Co-pilot speech. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Issues unresolved
"Unable to create Zbuffer surface: DDERR_NOZBUFFERHW" Error"
- This is likely caused by a PowerVR card in your computer. These cards are not supported and there is currently no fix.
Issues fixed
Low frame-rate and incorrect resolution
Use dgVoodoo2[1] |
---|
|
Rainbow coloring
- See the DirectDraw troubleshooting page for details on fixing this issue
Problem with Riva128 chipsets
- Riva128 chipsets can cause graphical artifacts, use this fix if you believe you're having graphical artifact problems.
/3dce command line option[citation needed] |
---|
|
Invisible pylons and power lines
- 3Dfx chipsets, notably the Voodoo2, cannot render lines in newer versions. Reverting to version 2.5 of your graphics drivers will correct this problem.
Other information
Console commands
Parameter | Description |
---|---|
/3dce | "3D clean edge" - Cleans up the graphical artifact |
/3dreset | "3D reset" - Sets the default screen resolution to 640x480. This may be required if the game crashed whilst attempting to use an unsupported display resolution. |
/cbar:[value] | "city block approximation range" - Sets the distance (in meters) at which city buildings approximate. The default value is 500 metres (/cbar:500). On faster PCs you can increase this value to reduce the 'pop-up'effect. |
/cg | "clean graphics" - Re-installs the graphics files from the CD. |
/dcdz:[value] | "dynamics cyclic dead zone" - Sets the joystick dead zone as a percentage. The default value is 0 (/dcdz:0). |
/ns | "no sound" - Disables sound if the program has problems with your sound card. |
/cdrs:[value] | "comms data record size" - Sets the initial estimate for the maximum size of the campaign data (in bytes). If the value is too low the program will be slower connecting, too large will waste memory. The default value is 200000 (/cdrs:200000). |
/cist:[value] | "comms initial sleep time" - Sets the length of time (in milliseconds) the program will wait before sending packets. This is to allow DirectPlay to establish a stable connection and may vary with proprietary service providers. The default value is 500 (/cist:500). |
/cpt:[value] | "comms packet timer" - Sets the length of time (in seconds) the program will wait for a packet before re-requesting it. The default value is 5 seconds (/cpt:5). |
/crls:[value] | "comms re-send list size" - Sets the number of packets kept in the history buffer. This is required for re-sending lost or corrupt packets. The default value is 1000 (/crls:1000). Increasing this value may improve reliability but requires more memory. |
/crl:[value] | "comms re-request limit" - Sets the number of times a missing packet will be re-requested. The default value is 10 (/crl:10). |
/crto:[value] | "comms re-send timeout" - Sets the length of time (in seconds) the program will wait for a re-requested packet before asking for it again. The default value is 1 second (/crto:1). This value may vary with service providers. |
/mur:[value] | "maximum update rate" - Sets the maximum update rate (in iterations per second) for the communication system. This is independent to the visual frame rate but will never exceed it. This may be used to limit the amount of packets sent and help avoid 'swamping' a connection. The default values vary according to the connection method:
IPX : 15 (/mur:15) Serial : 15 (/mur:15) Modem : 5 (/mur:5) TCP/IP : 5 (/mur:5) |
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | |
Processor (CPU) | 166 MHz | 200 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 211 MB | |
Video card (GPU) | 4 MB VRAM DirectX 7 compatible | 8 MB VRAM DirectX 9 compatible |