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Difference between revisions of "Duty Calls: The Calm Before the Storm"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
 
(30 intermediate revisions by 10 users not shown)
Line 10: Line 10:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|February 2, 2011}}
 
{{Infobox game/row/date|Windows|February 2, 2011}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | Freeware }}
 +
{{Infobox game/row/taxonomy/microtransactions | None }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-Person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct Control }}
 +
{{Infobox game/row/taxonomy/genres            | FPS }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | Bulletstorm }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =  
 +
|hltb        = 53460
 +
|igdb        = duty-calls
 
|strategywiki =  
 
|strategywiki =  
|wikipedia    = Duty Calls: The Calm Before the Storm
+
|mobygames    = 50308
 +
|wikipedia    = Bulletstorm#Marketing
 
|winehq      =  
 
|winehq      =  
 +
|license      = freeware
 
}}
 
}}
  
Line 20: Line 37:
 
{{ii}} Game is a free parody of [[Series:Call of Duty|Call of Duty series]] made to market [[Bulletstorm]].  
 
{{ii}} Game is a free parody of [[Series:Call of Duty|Call of Duty series]] made to market [[Bulletstorm]].  
 
{{ii}} Game only offers key layout and invert of Y-axis, however [[#Game data|config files]] are fully accessible and modifiable.
 
{{ii}} Game only offers key layout and invert of Y-axis, however [[#Game data|config files]] are fully accessible and modifiable.
 
'''General information'''
 
{{mm}} [[wikipedia:Bulletstorm#Marketing|Bulletstorm marketing at Wikipedia]]
 
  
 
==Availability==
 
==Availability==
 
{{Availability|
 
{{Availability|
{{Availability/row| Official | http://community.pcgamingwiki.com/files/file/406-duty-calls-the-calm-before-the-storm/ | DRM-free | | | Windows }}
+
{{Availability/row| Official | https://community.pcgamingwiki.com/files/file/406-duty-calls-the-calm-before-the-storm/ | DRM-free | | | Windows }}
 
}}
 
}}
  
 
==Essential improvements==
 
==Essential improvements==
 
===Remove Bulletstorm advertisement===
 
===Remove Bulletstorm advertisement===
{{Fixbox|1=
+
{{Fixbox|description=Remove Bulletstorm advertisement|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Remove Bulletstorm advertisement|ref={{cn|date=July 2016}}}}
+
# Go to {{folder|{{p|game}}\UDKGame\Movies\}}
# Go to <code>{{p|game}}\UDKGame\Movies</code>
+
# Delete or move {{file|Bulletstorm.bik}}
# Delete or move <code>Bulletstorm.bik</code>
 
 
}}
 
}}
  
 
==Game data==
 
==Game data==
===Configuration files location===
+
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{p|game}}\UDKGame\config\}}
+
{{Game data/config|Windows|{{p|game}}\UDKGame\config\}}
 
}}
 
}}
 
{{ii}} The game does not have a save feature
 
{{ii}} The game does not have a save feature
  
==Video settings==
+
==Video==
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 69: Line 82:
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = false
+
|upscaling                  = unknown
|vsync notes                =  
+
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = hackable
 +
|vsync notes                = Turned off by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = hackable
 
|120 fps                    = hackable
|120 fps notes              = See [[#High frame rate|High frame rate]].  
+
|120 fps notes              = See [[#High frame rate|High frame rate]].
 +
|hdr                        = unknown
 +
|hdr notes                  =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
Line 80: Line 98:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|1=
+
{{Fixbox|description=Edit UDKEngine.ini|ref=<ref name="Blackbird_2017-03-30">{{Refcheck|user=Blackbird|date=2017-03-30|comment=}}</ref>|fix=
{{Fixbox/fix|Adjust game resolution by editing UDKGame.ini|ref={{cn|date=July 2016}}}}
 
 
# Go to the [[#Game data|configuration files location]].
 
# Go to the [[#Game data|configuration files location]].
# Open <code>UDKEngine.ini</code>.
+
# Open {{file|UDKEngine.ini}}.
 
# In the <code>[SystemSettings]</code> section find <code>ResX=</code> and <code>RexY=</code> and change them to the desired vertical and horizontal resolution.
 
# In the <code>[SystemSettings]</code> section find <code>ResX=</code> and <code>RexY=</code> and change them to the desired vertical and horizontal resolution.
 +
}}
 +
 +
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
 +
{{Fixbox|description=Edit UDKEngine.ini|ref=<ref name="Blackbird_2017-03-30">{{Refcheck|user=Blackbird|date=2017-03-30|comment=}}</ref>|fix=
 +
# Go to the [[#Game data|configuration files location]].
 +
# Open {{file|UDKEngine.ini}}.
 +
# Change <code>UseVsync=False</code> to <code>UseVsync=True</code>
 
}}
 
}}
  
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 
===[[Glossary:Frame rate (FPS)|High frame rate]]===
{{Fixbox|1=
+
{{Fixbox|description=Change frame rate smoothing|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Change frame rate smoothing|ref={{cn|date=July 2016}}}}
 
 
# Go to the [[#Game data|configuration file(s) location]].  
 
# Go to the [[#Game data|configuration file(s) location]].  
# Open <code>UDKEngine.ini</code>.
+
# Open {{file|UDKEngine.ini}}.
 
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value.
 
# Save file.
 
# Save file.
Line 97: Line 120:
 
}}
 
}}
  
==Input settings==
+
==Input==
 
{{Image|Duty Calls - Input.png|Pause menu telling keys and Y-axis invert. Game prompts either keyboard or controller keys depending of control method at start as well.}}
 
{{Image|Duty Calls - Input.png|Pause menu telling keys and Y-axis invert. Game prompts either keyboard or controller keys depending of control method at start as well.}}
{{Input settings
+
{{Input
 
|key remap                = hackable
 
|key remap                = hackable
|key remap notes          = Modify <code>UDKInput.ini</code> in the [[#Game data|configuration files location]].
+
|key remap notes          = Modify {{file|UDKInput.ini}} in the [[#Game data|configuration files location]].
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
Line 110: Line 133:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = unknown
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
Line 115: Line 140:
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = hackable
 
|controller remap          = hackable
|controller remap notes    = Modify <code>UDKInput.ini</code> in the [[#Game data|configuration files location]].
+
|controller remap notes    = Modify {{file|UDKInput.ini}} in the [[#Game data|configuration files location]].
 
|controller sensitivity    = unknown
 
|controller sensitivity    = unknown
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = unknown
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers         = unknown
 +
|other controllers notes  =  
 +
|other button prompts     = unknown
 +
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|light bar support        = unknown
+
|simultaneous input        = unknown
|light bar support notes   =  
+
|simultaneous input notes  =
 +
|steam input api          = unknown
 +
|steam input api notes    =
 +
|steam input presets      = unknown
 +
|steam input presets notes =
 +
|steam controller prompts  = unknown
 +
|steam controller prompts notes =  
 
}}
 
}}
  
 
===Disable mouse smoothing===
 
===Disable mouse smoothing===
{{Fixbox|1=
+
{{Fixbox|description=Edit UDKInput.ini|ref={{cn|date=July 2016}}|fix=
{{Fixbox/fix|Edit UDKInput.ini|ref={{cn|date=July 2016}}}}
 
 
# Go to the [[#Game data|configuration files location]].
 
# Go to the [[#Game data|configuration files location]].
# Open <code>UDKInput.ini</code>.
+
# Open {{file|UDKInput.ini}}.
 
# In the <code>[Engine.PlayerInput]</code> section locate <code>bEnableMouseSmoothing=true</code> and change it to <code>false</code>.
 
# In the <code>[Engine.PlayerInput]</code> section locate <code>bEnableMouseSmoothing=true</code> and change it to <code>false</code>.
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = false
 
|separate volume          = false
 
|separate volume notes    =  
 
|separate volume notes    =  
Line 152: Line 200:
 
|mute on focus lost      = true
 
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              =  
+
|eax support              = hackable
|eax support notes        =  
+
|eax support notes         = Compatible with [[Glossary:Surround sound#X3DAudio|X3DAudio HRTF]] for binaural HRTF mixing.<ref>{{Refurl|url=https://www.youtube.com/watch?v=LqJ8v42EQ3U|title=Duty Calls with 3D spatial sound 🎧 (X3DAudio HRTF) 300th subscriber special!|date=9 June 2023}}</ref>
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 164: Line 214:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
|fan notes =
 
 
}}
 
}}
 +
}}
 +
 +
==Other information==
 +
===API===
 +
{{API
 +
|direct3d versions      = 9
 +
|direct3d notes        =
 +
|directdraw versions    =
 +
|directdraw notes      =
 +
|opengl versions        =
 +
|opengl notes          =
 +
|glide versions        =
 +
|glide notes            =
 +
|software mode          =
 +
|software mode notes    =
 +
|mantle support        =
 +
|mantle support notes  =
 +
|metal support          =
 +
|metal support notes    =
 +
|vulkan versions        =
 +
|vulkan notes          =
 +
|dos modes              =
 +
|dos modes notes        =
 +
|shader model versions  =
 +
|shader model notes    =
 +
|windows 32-bit exe    = true
 +
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =
 
}}
 
}}
  
Line 173: Line 259:
  
 
|minOS    = XP SP2, Vista, 7
 
|minOS    = XP SP2, Vista, 7
|minCPU  = Single Core 2.0 GHz
+
|minCPU  = 2.0 GHz Single Core
 
|minRAM  = 512 MB
 
|minRAM  = 512 MB
|minHD    = 8 GB  
+
|minHD    = 8 GB
|minGPU  = NVIDIA GeForce 6200
+
|minGPU  = Nvidia GeForce 6200
 
|minGPU2  = ATI Radeon 9600
 
|minGPU2  = ATI Radeon 9600
 
|minDX    = 9.0c
 
|minDX    = 9.0c

Latest revision as of 15:31, 8 February 2024

Duty Calls: The Calm Before the Storm
Duty Calls: The Calm Before the Storm cover
Developers
People Can Fly
Epic Games
Publishers
Electronic Arts
Engines
Unreal Engine 3
Release dates
Windows February 2, 2011
Taxonomy
Monetization Freeware
Microtransactions None
Modes Singleplayer
Perspectives First-person
Controls Direct control
Genres FPS
Art styles Realistic
Series Bulletstorm
Duty Calls: The Calm Before the Storm on HowLongToBeat
Duty Calls: The Calm Before the Storm on IGDB
Duty Calls: The Calm Before the Storm on MobyGames
Duty Calls: The Calm Before the Storm on Wikipedia
Bulletstorm
Duty Calls: The Calm Before the Storm 2011
Bulletstorm 2011
Bulletstorm: Full Clip Edition 2017
Bulletstorm VR 2024

Key points

Game is a free parody of Call of Duty series made to market Bulletstorm.
Game only offers key layout and invert of Y-axis, however config files are fully accessible and modifiable.

Availability

Source DRM Notes Keys OS
Official website
DRM-free
Windows

Essential improvements

Remove Bulletstorm advertisement

Remove Bulletstorm advertisement[citation needed]
  1. Go to <path-to-game>\UDKGame\Movies\
  2. Delete or move Bulletstorm.bik

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\UDKGame\config\[Note 1]
The game does not have a save feature

Video

Graphics feature State Notes
Widescreen resolution
1280x720 by default. See Widescreen resolution.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Turned off by default. See Vertical sync (Vsync).
60 FPS
120+ FPS
See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

Widescreen resolution

Edit UDKEngine.ini[1]
  1. Go to the configuration files location.
  2. Open UDKEngine.ini.
  3. In the [SystemSettings] section find ResX= and RexY= and change them to the desired vertical and horizontal resolution.

Vertical sync (Vsync)

Edit UDKEngine.ini[1]
  1. Go to the configuration files location.
  2. Open UDKEngine.ini.
  3. Change UseVsync=False to UseVsync=True

High frame rate

Change frame rate smoothing[citation needed]
  1. Go to the configuration file(s) location.
  2. Open UDKEngine.ini.
  3. Search and change bSmoothFrameRate to FALSE or raise MaxSmoothedFrameRate value.
  4. Save file.
For more information, see the Unreal Engine 3 page.

Input

Pause menu telling keys and Y-axis invert. Game prompts either keyboard or controller keys depending of control method at start as well.
Pause menu telling keys and Y-axis invert. Game prompts either keyboard or controller keys depending of control method at start as well.

Disable mouse smoothing

Edit UDKInput.ini[citation needed]
  1. Go to the configuration files location.
  2. Open UDKInput.ini.
  3. In the [Engine.PlayerInput] section locate bEnableMouseSmoothing=true and change it to false.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
EAX support
Compatible with X3DAudio HRTF for binaural HRTF mixing.[2]
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Other information

API

Technical specs Supported Notes
Direct3D 9
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum
Operating system (OS) XP SP2, Vista, 7
Processor (CPU) 2.0 GHz Single Core
System memory (RAM) 512 MB
Hard disk drive (HDD) 8 GB
Video card (GPU) Nvidia GeForce 6200
ATI Radeon 9600
DirectX 9.0c compatible
Sound (audio device) Windows supported


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References