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Difference between revisions of "Die Young"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
(→‎Input: I've found no evidence of mouse acceleration in either the prologue or main game, perhaps it was quietly patched out.)
 
(11 intermediate revisions by 4 users not shown)
Line 5: Line 5:
 
|publishers  =  
 
|publishers  =  
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4}}
+
{{Infobox game/row/engine|Unreal Engine 4|build=4.25.0.0|ref=<ref>{{Refcheck|user=Baronsmoki|date=2021-12-05}}</ref>}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|September 12, 2019}}
 
{{Infobox game/row/date|Windows|September 12, 2019}}
 
|reception    =  
 
|reception    =  
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
Line 28: Line 28:
 
|hltb        = 48736
 
|hltb        = 48736
 
|igdb        = die-young
 
|igdb        = die-young
 +
|mobygames    = die-young
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = die-young
 
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
 +
}}
 +
 +
{{Introduction
 +
|introduction      =
 +
 +
|release history  =
 +
 +
|current state    =
 
}}
 
}}
  
Line 51: Line 59:
 
}}
 
}}
 
{{ii}} All versions require {{DRM|Steam}}.
 
{{ii}} All versions require {{DRM|Steam}}.
 
{{DLC|
 
{{DLC/row| Official Soundtrack | | Windows }}
 
}}
 
  
 
==Essential improvements==
 
==Essential improvements==
 
===Skip intro videos===
 
===Skip intro videos===
 
{{Fixbox|description=Delete or rename movie files|ref=<ref name="ReferenceA">{{Refcheck|user=Baronsmoki|date=2019-09-15}}</ref>|fix=
 
{{Fixbox|description=Delete or rename movie files|ref=<ref name="ReferenceA">{{Refcheck|user=Baronsmoki|date=2019-09-15}}</ref>|fix=
# Go to <code>{{P|game}}\DieYoung\Content\Movies\</code>.
+
# Go to {{file|{{P|game}}\DieYoung\Content\Movies\|folder}}.
# Delete or rename <code>loading_01_15sec.mp4</code> and <code>LogoStart.mp4</code>.
+
# Delete or rename {{file|loading_01_15sec.mp4}} and {{file|LogoStart.mp4}}.
 
}}
 
}}
  
 
==Game data==
 
==Game data==
{{Image|Die Young - in-game difficulty settings.png|In-game difficulty settings.}}
 
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
Line 94: Line 97:
  
 
==Video==
 
==Video==
{{Image|Die Young - in-game video settings.png|In-game video settings.}}
+
{{Image|Die Young - in-game video settings.png|Video settings}}
{{Image|Die Young - in-game general settings.png|In-game general settings.}}
+
{{Image|Die Young - in-game general settings.png|General settings}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 105: Line 108:
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
 
|multimonitor              = limited
 
|multimonitor              = limited
|multimonitor notes        = {{term|Vert-}} gameplay.<ref name="baronsmoki 48:9">{{Refcheck|user=Baronsmoki|date=2019-09-15|comment=Tested at 2560x480 custom resolution.}}</ref> See [[#Increased FOV|Increased FOV]].
+
|multimonitor notes        = {{term|Vert-}} gameplay.<ref name="baronsmoki 48:9">{{Refcheck|user=Baronsmoki|date=2019-09-15|comment=Tested at 2560x480 custom resolution.}}</ref> See [[Engine:Unreal_Engine_4#Field of view (FOV)|Unreal Engine 4]] page to change FOV scaling.
 
|ultrawidescreen            = limited
 
|ultrawidescreen            = limited
|ultrawidescreen notes      = {{term|Vert-}} gameplay.<ref name="baronsmoki 21:9">{{Refcheck|user=Baronsmoki|date=2019-09-15|comment=Tested at 2560x1080 custom resolution.}}</ref> See [[#Increased FOV|Increased FOV]].
+
|ultrawidescreen notes      = {{term|Vert-}} gameplay.<ref name="baronsmoki 21:9">{{Refcheck|user=Baronsmoki|date=2019-09-15|comment=Tested at 2560x1080 custom resolution.}}</ref> See [[Engine:Unreal_Engine_4#Field of view (FOV)|Unreal Engine 4]] page to change FOV scaling.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
Line 119: Line 122:
 
|anisotropic notes          =  
 
|anisotropic notes          =  
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for more options.
+
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
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|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
}}
 
 
===Increased FOV===
 
{{Fixbox|description=Change the way FOV is calculated|ref=<ref name="baronsmoki 48:9"/><ref name="baronsmoki 21:9"/>|fix=
 
# Go to the [[#Configuration_file.28s.29_location|configuration file(s) location]].
 
# Open {{file|Engine.ini}} in a text editor.
 
# Add the following lines:
 
<pre>[/Script/Engine.LocalPlayer]
 
AspectRatioAxisConstraint=AspectRatio_MaintainYFOV</pre>
 
{{ii}} A significant increase from the default 16:9 value. Compensate by adjusting the in-game FOV slider, if desired.
 
}}
 
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
{{Fixbox|description=Change AA type through the config file|ref=<ref name="aa">{{Refcheck|user=Baronsmoki|date=2019-09-24|comment=The changes resulted in a visibly sharper image in the game and screenshots comparisons.}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> in a text editor.
 
# Add the following lines:
 
<pre>
 
[SystemSettings]
 
r.DefaultFeature.AntiAliasing=1
 
</pre>
 
{{ii}} The above sets the AA type to [[FXAA]]. Change the 1 to 0 to disable AA.
 
}}
 
 
{{Fixbox|description=Enable [[TAA]] sharpening through the config file|ref=<ref name="aa"/>|fix=
 
{{ii}} This makes the game appear less blurry when anti-aliasing is on.
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code> in a text editor.
 
# Add the following lines:
 
<pre>
 
[SystemSettings]
 
r.TemporalAACurrentFrameWeight=0.2
 
r.Tonemapper.Sharpen=1
 
</pre>
 
 
}}
 
}}
  
 
==Input==
 
==Input==
{{Image|Die Young - in-game keyboard and mouse bindings.png|In-game keyboard and mouse bindings.}}
+
{{Image|Die Young - in-game keyboard and mouse bindings.png|Keyboard and mouse bindings}}
{{Image|Die Young - gamepad configuration 1.png|Gamepad configuration 1.}}
+
{{Image|Die Young - gamepad configuration 1.png|Gamepad configuration 1}}
{{Image|Die Young - gamepad configuration 2.png|Gamepad configuration 2.}}
+
{{Image|Die Young - gamepad configuration 2.png|Gamepad configuration 2}}
 
{{Input
 
{{Input
 
|key remap                = limited
 
|key remap                = limited
 
|key remap notes          = {{key|Esc}} and {{key|O}} cannot be unbound from '''Pause'''.
 
|key remap notes          = {{key|Esc}} and {{key|O}} cannot be unbound from '''Pause'''.
|acceleration option      = always on
+
|acceleration option      = false
|acceleration option notes = Negative acceleration.<ref name="ReferenceA">{{Refcheck|user=Baronsmoki|date=2019-09-15}}</ref>
+
|acceleration option notes =  
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
 
|mouse sensitivity notes  =  
 
|mouse sensitivity notes  =  
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|xbox prompts              = true
 
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = false
 
|dualshock 4              = false
Line 234: Line 208:
  
 
==Audio==
 
==Audio==
{{Image|Die Young - in-game audio settings.png|In-game audio settings.}}
+
{{Image|Die Young - in-game audio settings.png|Audio settings}}
 +
{{Image|Die Young - streamer mode option.png|Streamer Mode option (main menu)}}
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
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|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
 +
|royalty free audio      = true
 +
|royalty free audio notes = Enable '''Streamer Mode''' in the main menu.
 
}}
 
}}
  
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==Other information==
 
==Other information==
 +
{{Image|Die Young - in-game difficulty settings.png|Difficulty settings}}
 
===API===
 
===API===
 
{{API
 
{{API
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|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 11:52, 12 January 2024

Die Young
Die Young cover
Developers
IndieGala
Engines
Unreal Engine 4[Note 1]
Release dates
Windows September 12, 2019
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Adventure, Open world
Art styles Realistic
Themes Contemporary
Series Die Young
Die Young on HowLongToBeat
Die Young on IGDB
Die Young on MobyGames
Die Young
Die Young: Prologue 2019
Die Young 2019

Die Young is a singleplayer first-person action, adventure and open world game in the Die Young series.

Key points

Includes Die Young: Prologue.[2]

General information

Official forums
Official Discord server
Official wiki
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Developer website
Icon overlay.png
Windows
Green Man Gaming
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

Essential improvements

Skip intro videos

Delete or rename movie files[3]
  1. Go to <path-to-game>\DieYoung\Content\Movies\.
  2. Delete or rename loading_01_15sec.mp4 and LogoStart.mp4.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\DieYoung\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/433170/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\DieYoung\Saved\SaveGames\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/433170/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Video settings
Video settings
General settings
General settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Vert- gameplay.[4] See Unreal Engine 4 page to change FOV scaling.
Ultra-widescreen
Vert- gameplay.[5] See Unreal Engine 4 page to change FOV scaling.
4K Ultra HD
Field of view (FOV)
81-109°. Default is 95°.
Windowed
Borderless fullscreen windowed
Labeled Windowed Fullscreen.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Framerate can optionally be locked at 30 FPS or 60 FPS.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Keyboard and mouse bindings
Keyboard and mouse bindings
Gamepad configuration 1
Gamepad configuration 1
Gamepad configuration 2
Gamepad configuration 2

Keyboard and mouse State Notes
Remapping
Esc and O cannot be unbound from Pause.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
X-axis can be inverted separately.
Controller
Controller support
Full controller support
Controller remapping
2 preset configurations are available.
Controller sensitivity
Controller Y-axis inversion
X-axis can be inverted separately.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
See the glossary page for potential workarounds.
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
HUD button prompts flicker between controller and keyboard/mouse.

Audio

Audio settings
Audio settings
300px
Streamer Mode option (main menu)

Audio feature State Notes
Separate volume controls
Master, Music, Sound, Dialogue
Surround sound
5.1[6]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
Enable Streamer Mode in the main menu.

Localizations

Language UI Audio Sub Notes
English
French
German
Hungarian
Italian
Polish
Russian
Spanish
Latin American Spanish
Turkish

Other information

Difficulty settings
Difficulty settings

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 8.1, 10
Processor (CPU) Intel Core i5-2400
AMD FX-8320
System memory (RAM) 8 GB
Hard disk drive (HDD) 26 GB[7]
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon HD 7870
2 GB of VRAM
DirectX 11 compatible
Sound (audio device) DirectX compatible
A 64-bit operating system is required.
Laptop versions of graphics cards are not officially supported.


Notes

  1. Unreal Engine 4 engine build: 4.25.0.0[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Baronsmoki on 2021-12-05
  2. Die Young: Prologue Now added to Die Young main game! 1.0 Launches in 24 hours! - last accessed on 2019-09-15
  3. Verified by User:Baronsmoki on 2019-09-15
  4. Verified by User:Baronsmoki on 2019-09-15
    Tested at 2560x480 custom resolution.
  5. Verified by User:Baronsmoki on 2019-09-15
    Tested at 2560x1080 custom resolution.
  6. Verified by User:Baronsmoki on 2019-09-15
    Tested with Special K.
  7. Verified by User:Baronsmoki on 2019-09-16
    The official HDD requirement of 10 GB is inaccurate. The total installation size (including Die Young: Prologue) is approximately 26 GB.