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Difference between revisions of "Devil May Cry 3: Special Edition"

From PCGamingWiki, the wiki about fixing PC games
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|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Capcom}}
 
{{Infobox game/row/developer|Capcom}}
{{Infobox game/row/porter|Sourcenext|Windows}}
 
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Ubisoft}}
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{{Infobox game/row/publisher|Capcom|Steam}}
{{Infobox game/row/publisher|Noviy Disk|Russia|ref=<ref>{{Refurl|url=https://www.nd.ru/catalog/products/devilmaycry3/|title=Devil May Cry 3 Dante`s Awakening. Специальное издание|date=2023-03-20}}</ref>}}
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{{Infobox game/row/publisher|Sourcenext|Japan (physical)}}
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{{Infobox game/row/publisher|Ubisoft|North America (physical)}}
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{{Infobox game/row/publisher|Mastertronic Games|UK (physical)}}
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{{Infobox game/row/publisher|Noviy Disk|Russia (physical)|ref=<ref>{{Refurl|url=https://www.nd.ru/catalog/products/devilmaycry3/|title=Devil May Cry 3 Dante`s Awakening. Специальное издание|date=2023-03-20}}</ref>}}
 
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|release dates=  
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{{Introduction
 
{{Introduction
|introduction      =  
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|introduction      = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} {{Glossary:hack and slash}} {{Glossary:action}} game developed and published by [[Company:Capcom|Capcom]]. It is part of the ''[[Series:Devil May Cry|Devil May Cry]]'' series, and chronologically takes place before ''{{w|Devil May Cry (video game)|Devil May Cry}}''.
  
|release history  =  
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|release history  = The original game, '''''Devil May Cry 3: Dante's Awakening''''', was released on PlayStation 2 in 2005. The enhanced '''''Special Edition''''' was released on PlayStation 2 between June and October 2006, adding new features such as retooled difficulty levels, mid-mission checkpoints, "GOLD mode", and a mode where players can play as Vergil. The ''Special Edition'' release was later ported to PC in-house by Capcom and released in several regions throughout 2006, starting in the UK by [[Company:Mastertronic Games|Mastertronic Games]] on June 28, in Japan by [[Company:Sourcenext|Sourcenext]] on June 30 and in North America by [[Company:Ubisoft|Ubisoft]] on October 16. It was later released worldwide on Steam on June 12, 2007.
  
 
|current state    = The game suffers from bad performance caused by sound files.<ref>{{Refurl|url=https://steamcommunity.com/app/6550/discussions/0/864969320373351964/|title=The DMC3SE PC Survival Guide. UPDATED 06/05/2015! - Steam Community Discussions|date=2023-04-11}}</ref> See [[#Poor performance|Poor performance]].
 
|current state    = The game suffers from bad performance caused by sound files.<ref>{{Refurl|url=https://steamcommunity.com/app/6550/discussions/0/864969320373351964/|title=The DMC3SE PC Survival Guide. UPDATED 06/05/2015! - Steam Community Discussions|date=2023-04-11}}</ref> See [[#Poor performance|Poor performance]].

Revision as of 13:26, 4 December 2023

This page is for the original release. For the HD Collection re-release, see Devil May Cry HD Collection.

Devil May Cry 3: Special Edition
Devil May Cry 3: Special Edition cover
Developers
Capcom
Publishers
Steam Capcom
Japan (physical) Sourcenext
North America (physical) Ubisoft
UK (physical) Mastertronic Games
Russia (physical) Noviy Disk[1]
Release dates
Windows June 28, 2006
Reception
Metacritic 66
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Hack and slash
Themes Fantasy
Series Devil May Cry
Devil May Cry 3: Special Edition on IGDB
Devil May Cry 3: Special Edition guide on StrategyWiki
Devil May Cry 3: Special Edition on MobyGames
Devil May Cry 3: Special Edition on Wikipedia
Devil May Cry
Devil May Cry 3: Special Edition 2006
Devil May Cry 4 2008
DmC: Devil May Cry 2013
Devil May Cry 4: Special Edition 2015
Devil May Cry HD Collection 2018
Devil May Cry 5 2019

Devil May Cry 3: Special Edition is a singleplayer hack and slash action game developed and published by Capcom. It is part of the Devil May Cry series, and chronologically takes place before Devil May Cry.

The original game, Devil May Cry 3: Dante's Awakening, was released on PlayStation 2 in 2005. The enhanced Special Edition was released on PlayStation 2 between June and October 2006, adding new features such as retooled difficulty levels, mid-mission checkpoints, "GOLD mode", and a mode where players can play as Vergil. The Special Edition release was later ported to PC in-house by Capcom and released in several regions throughout 2006, starting in the UK by Mastertronic Games on June 28, in Japan by Sourcenext on June 30 and in North America by Ubisoft on October 16. It was later released worldwide on Steam on June 12, 2007.

The game suffers from bad performance caused by sound files.[2] See Poor performance.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
CD key
SecuROM 7 DRM disc check.
Japanese Patch removes the DRM.
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Patches

Latest version is 1.3.0. Video tutorial on how to update the game.
If the app says "the version that has been installed cannot be acquired/installation destination is not found" which prevents the update, use the Registry Fix first to properly locate your game folder in the registry and then use the Patch again. [3]
Updating the game makes it compatible with the Style Switcher mod and enables Windows Vista support.
The update gives Gamepad Configuration Tool (GPadCfg) that allows the user to assign keys for DInput controllers. Controller configurations will be saved at the bottom part in the DMC3SE.ini.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain microtransactions.

Skip intro videos

Skip intro[4]
  1. Install Style Switcher.
  2. Edit StyleSwitcher.ini.
  3. Set SkipIntro=1.

Modifications

It is recommended to update the game version to 1.3 (for the retail version) before installing the mods.

Style Switcher

Although no longer maintained by the original developers, an unofficial continuation of Style Switcher for the 2006 port of Devil May Cry 3 can be found here and can be applied on top of previous versions of Style Switcher.[5]
Make sure to have a backup of the original save file first before using Style Switcher Mod.
Offers many video options (including resolution, FOV and improved visual effects), optional gameplay modifications (including style switching), and XInput controller support.
Game crashes if either Style/Weapon Switcher is Enabled when changing Style/Weapons in the Divinity Statue (happens on v3.1.6).
When enabled, Weapon Switcher will unlock all Guns and Devil Arms even when starting a new progress. It also keeps the Gun Level at Lv. 1 (happens on v3.1.6).
Weapon Switcher causes save file corruption after saving data with the feature enabled. Using Style Switcher alone will make the game crash after selecting certain missions unless both SS and WS are either enabled or disabled (happens on v3.1.6).
Install Style Switcher[citation needed]
  1. Download and install Visual C++ Redistributable 2015 x86 and x64 and DirectX Redistributable.
  2. Download Style Switcher and extract the files.
  3. Move the extracted files to the installation folder.
  4. Read the documentation.html for additional information about the mod.
  5. Run install.bat.
  6. Choose between 0. dinput8.dll for gamepad support or 1. dsound.dll for keyboard support.

Devil May Cry 3 Starter Pack

A preconfigured compilation of community made mods and fixes meant to fix the game while keeping the game vanilla.
Includes Style Switcher v3 as a core, fixed HQ music, XInput controller support without necessity of using middleware software and different button prompts.
The included version of Style Switcher is outdated.
Has texture errors for Dante during certain cutscenes.
Dante stays midair when riding down the elevator and the Temperance Wagon.
Install Starter Pack[citation needed]
  1. Download and install Visual C++ Redistributable 2015 x86 and x64 and DirectX Redistributable.
  2. Download Devil May Cry 3 Starter Pack and extract the files.
  3. Follow the instructions in the readme.txt file.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\DMC3SE.ini[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/6550/pfx/[Note 2]
If using the unofficial continuation of Style Switcher, it is recommended to move or delete DMC3SE.ini.

Save game data location

System Location
Windows <path-to-game>\save0.sav[Note 1]
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/6550/pfx/[Note 2]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State WSGF Notes
Widescreen resolution
Use Style Switcher or Widescreen Fix.
Multi-monitor
Use Style Switcher or Widescreen Fix.
Ultra-widescreen
Use Style Switcher or Widescreen Fix.
4K Ultra HD
Field of view (FOV)
Use Style Switcher.
Windowed
Toggle with Alt+ Enter.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
Capped at 60 FPS. See High frame rate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.

High frame rate

Change FPS limit[citation needed]
  1. Install Style Switcher.
  2. Open StyleSwitcher.ini.
  3. Change Resolution=1280x720@60 as desired; 60 represents FPS limit.

Notes

The FPS limit must be within 0 to 255 for the mission timer to work correctly.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
No mouse support.
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Use Style Switcher for XInput support.
Full controller support
Exiting the game is done with Alt+F4.
Controller remapping
Use Style Switcher for XInput support. Set the Triggers to Q and E by using "Steam Controller Configuration" which is the simplest and does not require additional third party software. Other program such as Joy2Key, AntiMicroX, or XInputPlus can also work.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
PlayStation controllers
Generic/other controllers
Additional information
Button prompts Input settings icon - Generic Controller.svg
See Button prompts.
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Controller support

Add XInput support[citation needed]
Adjust controller configuration[6]
Some configurations like the Xbox controller will require an additional program to allow the triggers to be remapped as Q and E.
  1. Go to Start > Control Panel > Hardware and Sound > Devices and Printers, left click your controller under Devices, select Game controller settings, and click Properties.
    It can also be opened by using the Run dialog Win+R then entering joy.cpl
  2. Go to <path-to-game>.
  3. Edit DMC3SE.ini and either remove all text or create a new definition (preferably at the top) using the following template.
    [<controller name>]
    START =
    SELECT =
    CIRCLE =
    TRIANGLE =
    SQUARE =
    CROSS =
    L1 =
    R1 =
    L2 =
    R2 =
    L3 =
    R3 =
    L<->R =
    
  4. Where it says [<controller name>], enter the name of the controller as it appears in the Game Controllers window, for example [USB Joystick] or [Controller (XBOX ONE for Windows)].
  5. Using the Properties window, type in the number of the button you wish to map to a function, minus 1. Subtracting the number with 1 is important due to the zero-based numbering system. For example, if you wish to map TRIANGLE to Y, the Properties window says it is button 4 when pressed, so enter 3 for the line to read TRIANGLE = 3. If the button you wish to assign is a trigger, enter the value as 255 instead.
    The method with the triggers does not work in the latest version (3.1.6) of Style Switcher and instead must use a middleware called XInput Plus.
    • The line that reads L<->R = should be set to 1 if the right stick controls Dante. If the left stick controls Dante by default, you can delete the line.
    • Alternatively, paste in the correct controller information below:
      • Afterglow Controller for Xbox 360
        [Controller (Afterglow Gamepad for Xbox 360)]
        START = 7
        SELECT = 6
        CIRCLE = 1
        TRIANGLE = 3
        SQUARE = 2
        CROSS = 0
        L1 = 4
        R1 = 5
        L2 = 11
        R2 = 12
        L3 = 8
        R3 = 9
        L<->R = 1
        
      • MadCatz GamePad
        [MadCatz GamePad (Controller)]
        START = 7
        SELECT = 6
        CIRCLE = 1
        TRIANGLE = 3
        SQUARE = 2
        CROSS = 0
        L1 = 4
        R1 = 5
        L2 = 11
        R2 = 12
        L3 = 8
        R3 = 9
        L<->R = 1
        
      • Wireless Xbox 360 Controller
        [Controller (XBOX 360 Wireless Receiver for Windows)]
        START = 7
        SELECT = 6
        CIRCLE = 1
        TRIANGLE = 3
        SQUARE = 2
        CROSS = 0
        L1 = 4
        R1 = 5
        L2 = 11
        R2 = 12
        L3 = 8
        R3 = 9
        L<->R = 1
        
      • Xbox 360 Wired Controller
        [Controller (XBOX 360 For Windows)]
        START = 7
        SELECT = 6
        CIRCLE = 1
        TRIANGLE = 3
        SQUARE = 2
        CROSS = 0
        L1 = 4
        R1 = 5
        L2 = 11
        R2 = 12
        L3 = 8
        R3 = 9
        L<->R = 1
        
      • Xbox 360 Wired Controller (2)
        [Controller (Controller(XBOX 360 For Windows))]
        # Assign Q/E KB buttons for L2/R2
        # using JoyToKey, Xpadder, or other apps.
        START = 7
        SELECT = 6
        CIRCLE = 1
        TRIANGLE = 3
        SQUARE = 2
        CROSS = 0
        L1 = 4
        R1 = 5
        L2 = 255
        R2 = 255
        L3 = 8
        R3 = 9
        L<->R = 1
        
      • Xbox One Controller
        [Controller (XBOX One For Windows)]
        # Assign Q/E KB buttons for L2/R2
        # using JoyToKey, Xpadder, or other apps.
        START = 7
        SELECT = 6
        CIRCLE = 1
        TRIANGLE = 3
        SQUARE = 2
        CROSS = 0
        L1 = 4
        R1 = 5
        L2 = 11
        R2 = 12
        L3 = 8
        R3 = 9
        L<->R = 1
        
      • PS2 Controller with USB Adapter
        [Twin USB Vibration Gamepad]
        START = 9
        SELECT = 8
        CIRCLE = 1
        TRIANGLE = 0
        SQUARE = 3
        CROSS = 2
        L1 = 6
        R1 = 7
        L2 = 4
        R2 = 5
        L3 = 10
        R3 = 11
        L<->R = 1
        
      • PS4/5 Controller
        [Wireless Controller]
        START = 9
        SELECT = 8
        CIRCLE = 2
        TRIANGLE = 3
        SQUARE = 0
        CROSS = 1
        L1 = 4
        R1 = 5
        L2 = 6
        R2 = 7
        L3 = 10
        R3 = 11
        L<->R = 0
        
Adjust controller configuration via GPadCfg
This app will only appear if the game is updated to v1.3. Recommended for DInput gamepads.
  1. Run the GPadCfg.exe then assign the buttons.
  2. Double-click the Save icon to save.
  3. The controller configuration will be saved at the bottom part in the DMC3SE.ini.
Saving the controller configuration will fail if the user did not assign all buttons. An example is when using an Xbox controller. Due to the controller being an XInput device, the user cannot assign L2 and R2 since the app cannot read Triggers. Editing DMC3SE.ini manually will be the only option.
Using XInput wrappers will fail to open GPadCfg since the app can only read 1 controller at a time. Apps such as XOutput, x360ce, and DS4Windows emulate a virtual Xbox Controller, making the system and GPadCfg think that 2 controllers are plugged in. Hiding the main controller using HidHide will bypass this error.
Generic Controller support[7]
Although Generic Controllers (mostly the USB\VID_0079&PID_0006 types) count as a DInput device, manually configuring it by using the methods above or with GPadCfg will be difficult since there are cases of Analog movement problems.
  1. Use XInput wrapper programs such as x360ce or XOutput to "convert" your Generic Controller into an Xbox controller. Using HidHide is also recommended to prevent "double inputs" and "hide" your main controller.
  2. Since the program emulates the Xbox controller, use the Xbox config template and paste it to DMC3SE.ini.
  3. Lastly, use programs like JoyToKey or Xpadder to assign LT/RT to Q/E.

Controller X-axis inversion

Set standard camera[citation needed]
  1. Install Style Switcher.
  2. Edit StyleSwitcher.ini.
  3. Set InvertCamera=1.

Button prompts

Xbox 360 Button Prompts Mod
Xbox 360 Button Prompts Mod
Xbox One Button Prompts Mod
Xbox One Button Prompts Mod
DualShock Button Prompts Mod
DualShock Button Prompts Mod
Generic Gamepad Button Prompts
Generic Gamepad Button Prompts
The game uses numbered button/generic gamepad prompts by default.
Add Xbox 360 or Xbox One button prompts[citation needed]
  1. Download Xbox 360 or Xbox One button prompts.
  2. Copy all the files to <path-to-game>\data2 or <path-to-game>\native\rom if using the Style Switcher mod.
Add DualShock button prompts
  1. Download DualShock button prompts.
  2. Copy all the files to <path-to-game>\data2 or <path-to-game>\native\rom if using the Style Switcher mod.
Seems to work only on the English version.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Hungarian
Fan translation.
Italian
Japanese
Retail version only.
Polish
Retail version, download.
Brazilian Portuguese
Fan translation; Gamevicio.
Russian
Local retail only; download this for Steam version.
Spanish

Issues unresolved

Gold Orb bug

Gold Orbs in the Divinity Statue are actually bought as Yellow Orbs which is useless in Gold Mode. The Gold Orbs that are gathered along the way are the usable ones.

Graphical errors

There are plenty of graphical errors that are not properly optimized in this port such as Gigapede's lightning attack, the background of Mission 18's boss fight sessions, and many more.

Tutorials from the "Files" section are frozen

Video tutorial of certain actions cannot be played.

Save file year outdated

Once you save your progress, the year will always be 2007 in-game.

Issues fixed

Force Feedback Driver (XInput) cause issues

Force Feedback Driver (XInput) interfere with Style Switcher XInput causing issues.
Uninstall driver
  • Uninstall Force Feedback Driver (XInput) if installed.

Xbox One Controller issues

The built-in Xbox One controller drivers have issues.
Download and install the old drivers. Can also be used on Windows 7.

Missing music

Some of the music that was present in the PlayStation 2 version is missing.
Add missing music[citation needed]
  1. Install Style Switcher.
  2. Download the missing music.
  3. Extract the files to the installation folder, overwrite files when prompted.
  4. Edit StyleSwitcher.ini.
  5. Set Volume.BGM=100 and Volume.SE=64 to balance audio.

Poor performance

A number of sound files can cause severe frame rate drops.
Changing ForceMode0 value in Style Switcher
  1. Install Style Switcher.
  2. Edit StyleSwitcher.ini.
  3. Set ForceMode0=1.
Setting CPU Affinity
  1. Open a text editor like Notepad/Notepad++.
  2. Enter the following:
    echo off
    start /affinity 1 dmc3se.exe
    
  3. Save it as a .bat file inside the game directory then run the batch file.
Delete sound files[6]
  1. Go to <path-to-game>\sound.
  2. Delete the following files.
Battle_01.bin
Battle_01b.bin
Battle_03.bin
Battle_05.bin
Battle_06.bin
Battle_07.bin
Battle_08.bin
Boss_01b.bin
Boss_02b.bin
Boss_03b.bin
Boss_04b.bin
Boss_05b.bin
Boss_06b.bin
Boss_08b.bin
Jester.bin
Jikushinzou.bin
Kaze_01.bin
Kaze_02.bin
Kaze_03.bin
Kaze_04.bin
Kaze_05.bin
Kaze_06.bin
Maguma.bin
Mizu_01.bin
Mizu_02.bin
m_demo_04_004.bin
m_demo_04_004v.bin
m_demo_09_003.bin
m_demo_09_003v.bin
m_demo_10_002.bin
m_demo_10_002v.bin
m_demo_15_001.bin
m_demo_15_001v.bin
m_demo_19_001.bin
m_demo_19_016.bin
Nausica.bin
Room_01.bin
Stage_01.bin
Stage_02.bin
Stage_02b.bin
Stage_03.bin
Stage_04.bin
Stage_04b.bin
Stage_05.bin
Stage_05b.bin
Stage_06.bin
Stage_07.bin
Stage_08.bin
Stage_09.bin
T_bossb.bin

Start the game in fullscreen

Force fullscreen[citation needed]
  1. Install Style Switcher.
  2. Edit StyleSwitcher.ini.
  3. Set Mode=1.

Hide mouse cursor

Hide cursor[citation needed]
  1. Install Style Switcher.
  2. Edit StyleSwitcher.ini.
  3. Set HideCursor=1.

Enable cutscenes

Enable cutscenes[citation needed]
  1. Install Style Switcher.
  2. Edit StyleSwitcher.ini.
  3. Set SkipCutscene=0.
Enable pre-rendered cutscenes for DMC3SE Vanilla
  1. Use the DMC3SE Registry Fix.
  2. Choose either x86 or x64 depending on your system.
  3. Edit the .reg files via Notepad and change "Mov" and "InstallPath" value with the current directory address of <path-to-game> then Save.
    Example: "Mov" = "C:\\Games\\DMC3SE"
  4. Double-click/Merge the .reg file and click Yes.

Enable music and sound

Enable audio[citation needed]
  1. Install Style Switcher.
  2. Edit StyleSwitcher.ini.
  3. Set DisableBGMEngine=0.

Game has a short lag when loading a BGM track

Fixes the short lag after entering a room.
Fixes the BGM looping and is best used with Style Switcher.
Still has bugs (e.g. Divinity Statue BGM not stopping).
Replace the original snd.drv file[citation needed]
  1. Download the files.
  2. Move the files in the <path-to-game>.

Other information

API

Technical specs Supported Notes
Direct3D 9.0c
Shader Model support 2
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium III 1.0 GHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) 128 MB of VRAM
DirectX 9.0 compatible
Shader model 2.0 support


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/6550/ in addition to or instead of this directory. The app ID (6550) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References