Destroy All Humans! 2 - Reprobed
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Developers | |
---|---|
Black Forest Games | |
Publishers | |
THQ Nordic | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | TBA |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Series | Destroy All Humans! |
Destroy All Humans! | |
---|---|
Destroy All Humans! | 2020 |
Destroy All Humans! - Clone Carnage | 2022 |
Destroy All Humans! 2 - Reprobed | 2022 |
Destroy All Humans! 2 - Reprobed is a singleplayer and multiplayer game in the Destroy All Humans! series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1266700/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1266700/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Pentium DualCore G3220 AMD Kaveri A10-7850K |
Intel Core i7 6700K AMD Ryzen 5 2600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 21 GB | |
Video card (GPU) | AMD/NVIDIA dedicated graphics card with at least DirectX 11.0 and Shader Model 5.1 support 4 GB of VRAM DirectX 11 compatible | AMD/NVIDIA dedicated graphics card with at least DirectX 12.0 and Shader Model 6.0 support DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1266700/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1266700) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.