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Deliver Us Mars

From PCGamingWiki, the wiki about fixing PC games
Revision as of 11:41, 20 May 2023 by SargeCassidy (talk | contribs) (→‎Video: Set HDR to hackable and made a note. Added a fixbox to enable HDR by using Special K.)
Deliver Us Mars
Deliver Us Mars cover
Developers
KeokeN Interactive
Publishers
Frontier Foundry
Engines
Unreal Engine 4
Release dates
Windows February 2, 2023
Reception
Metacritic 72
OpenCritic 70
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Cinematic camera, First-person
Controls Direct control
Genres Action, Adventure, Platform, Puzzle
Vehicles Space flight
Art styles Realistic
Themes Post-apocalyptic, Sci-fi, Space
Series Deliver Us Universe
Deliver Us Mars on HowLongToBeat
Deliver Us Mars on IGDB
Deliver Us Mars on MobyGames
Deliver Us Universe
Deliver Us the Moon 2019
Deliver Us Mars 2023

Deliver Us Mars is a singleplayer cinematic camera and first-person action, adventure, platform and puzzle game in the Deliver Us Universe series.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM details are not known
Deluxe Edition also available.
Windows
GamersGate
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Deluxe Edition also available.
Windows
Gamesplanet logo.svg
Icon overlay.png
Deluxe Edition also available.
Windows
Humble Store
Icon overlay.png
Deluxe Edition also available.
Windows
Steam
Icon overlay.png
Deluxe Edition also available.
Windows
All versions require Denuvo Anti-Tamper DRM.

Version differences

The Deluxe Edition includes the game's soundtrack.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions No microtransactions are present in the game.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\DeliverUsMars\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1345890/pfx/[Note 1]

Save game data location

System Location
Windows <path-to-game>\DeliverUsMars\Saved[Note 2]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1345890/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Epic Games Launcher
Steam Cloud

Video

Display settings
Display settings
Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Unusable due to too severe FOV cut-off from the issues below.[1]
Ultra-widescreen
Vert- gameplay and cutscenes. Pillarboxed FMVs.
4K Ultra HD
Field of view (FOV)
Separate sliders for both first- and third-person (75°-105°).
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
FXAA, TAA (Low/High).
High-fidelity upscaling
TAAU, DLSS 2.0
DLSS Frame Generation is also supported.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Frame-cap up to 360 FPS available.
High dynamic range display (HDR)
See High dynamic range display (HDR).
Ray tracing (RT)
Shadows and Reflections.
Requires DX12 to be used.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

High dynamic range (HDR)

Use Special K[2]
  1. Download Special K.
  2. Enable global injection through the Special K UI.
  3. (Optional) Install the Special K wrapper through the compatibility menu by holding Ctrl+ Shift while launching the game.
  4. In-game, open the Special K UI using Ctrl+ Shift+← Backspace.
  5. Open the HDR Calibration menu under the Widgets tab.
  6. Enable scRGB HDR and restart the game.
  7. Adjust the settings in the HDR Calibration menu.
Global injection needs to be enabled every time the game is launched unless the local injector is installed. This may cause compatibility issues with other games.
Windows HDR must be enabled.
If using global injeection, an error mentioning Nvidia Streamline may appear. This error can be ignored, as Special K does not have issues with injecting into the game.

Input

Gameplay settings
Gameplay settings
Remapping
Remapping

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Separate toggles for both "Cutting" and actual sensitivity for both axes.
Mouse input in menus
Mouse Y-axis inversion
Separate toggles for both first- and third-person cameras for both axes.
Controller
Controller support
Full controller support
Sensitivity and axes invertion settings are shared between KB+M and controllers.
Controller remapping
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings
Language settings
Language settings
Text and audio language can be selected independently.

Audio feature State Notes
Separate volume controls
Sliders for Music, Dialogue, Sound Effects, Ambience, Cinematic Music, Cinematic Dialogue and Cinematic Sounds Effects.
Surround sound
Up to 7.1. Cutscenes are 2.0 stereo. [3]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11, 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio OGG Vorbis, FMOD Studio, XAudio

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-4590
AMD FX-8350
System memory (RAM) 8 GB
Hard disk drive (HDD) 14 GB
Video card (GPU) NVIDIA GeForce GTX 970
AMD Radeon R9 390
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:
  2. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:SojerManLan on 2023-02-02
    Universal Unreal Engine Unlocker crashes shortly after injection. The usual UE4 ini fix initially works, but resets with every cinematic cutscene, so it is impractical to use.
  2. Verified by User:SojerManLan on 2023-05-20
  3. Verified by User:SojerManLan on 2023-02-03
    Tested using Razer Surround 7.1 virtualisation and confirmed using Special K.