Difference between revisions of "Deadlink"
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(Added in-dev state to reflect the game's state for time being) |
m (→Video: i don't feel like "false" is the appropriate flag for Colorblind when it does provide Filters for the most common deficiencies. it's not like it doesn't support it at all.) |
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{{stub}} | {{stub}} | ||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = DeadlinkCover.jpg | |cover = DeadlinkCover.jpg | ||
Line 147: | Line 146: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = FXAA and TAA. | + | |antialiasing notes = [[DLAA]], FXAA and TAA. |
|upscaling = true | |upscaling = true | ||
− | |upscaling tech = XeSS | + | |upscaling tech = DLSS 3.1, XeSS 1.0 |
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = true |
− | |vsync notes = | + | |vsync notes = |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Has options for frame rate smoothing and frame rate limiter, | + | |120 fps notes = Has options for frame rate smoothing and frame rate limiter, in-game frame rate limiter offers 30 to 300 FPS limit. |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
|ray tracing = unknown | |ray tracing = unknown | ||
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = hackable |
− | |color blind notes = Deuteranopia, Protanopia, Tritanopia. | + | |color blind notes = Deuteranopia, Protanopia, Tritanopia. Uses filters to simulate colour blindness. |
}} | }} | ||
Line 239: | Line 238: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Master, Music | + | |separate volume notes = Master, Music, sound effects and voice-over. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
Line 269: | Line 268: | ||
}} | }} | ||
}} | }} | ||
− | |||
==Other information== | ==Other information== | ||
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{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 10 | + | |minOS = 10 |
|minCPU = AMD FX-8350 | |minCPU = AMD FX-8350 | ||
|minCPU2 = Intel i5-3570 | |minCPU2 = Intel i5-3570 | ||
|minRAM = 6 GB | |minRAM = 6 GB | ||
− | |minGPU = AMD | + | |minGPU = AMD Radeon HD 7970 |
|minGPU2 = NVIDIA GeForce GTX 680 2 GB | |minGPU2 = NVIDIA GeForce GTX 680 2 GB | ||
|minDX = 11 | |minDX = 11 | ||
|minHD = 15 GB | |minHD = 15 GB | ||
− | |recOS = | + | |recOS = |
|recCPU = Intel i7-4770 | |recCPU = Intel i7-4770 | ||
− | |recCPU2 = AMD | + | |recCPU2 = AMD Ryzen 5 2600 Intel i7-4770 |
|recRAM = 16 GB | |recRAM = 16 GB | ||
− | |recGPU = AMD | + | |recGPU = AMD Radeon RX 590 |
|recGPU2 = NVIDIA GeForce GTX 1060 6GB | |recGPU2 = NVIDIA GeForce GTX 1060 6GB | ||
|recDX = 12 | |recDX = 12 | ||
− | |recHD = | + | |recHD = |
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 08:26, 17 May 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Gruby Entertainment | |
Publishers | |
SuperGG.com | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | Early access |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Genres | Action, FPS, Roguelike, Shooter |
Art styles | Comic book, Stylized |
Themes | Cyberpunk |
Deadlink is a singleplayer first-person action, FPS, roguelike and shooter game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain any microtransactions. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Deadlink\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1676130/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Deadlink\Saved\SavedGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1676130/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | 80° - 120° | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | DLAA, FXAA and TAA. | ||
High-fidelity upscaling | DLSS 3.1, XeSS 1.0 |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Has options for frame rate smoothing and frame rate limiter, in-game frame rate limiter offers 30 to 300 FPS limit. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Color blind mode | Deuteranopia, Protanopia, Tritanopia. Uses filters to simulate colour blindness. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Has separate horizontal and vertical (X and Y axis) sensitivity settings. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Requires player to enter the options menu with a controller for its related settings to appear. Aim assistance only applies when controller is being used at any given time. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Can switch between controller and keyboard/mouse prompts on-the-fly. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, sound effects and voice-over. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Direct3D 12 support was added in December 2022 "The Anti-Corpo Engineering" update. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | AMD FX-8350 Intel i5-3570 |
Intel i7-4770 AMD Ryzen 5 2600 Intel i7-4770 |
System memory (RAM) | 6 GB | 16 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | AMD Radeon HD 7970 NVIDIA GeForce GTX 680 2 GB DirectX 11 compatible | AMD Radeon RX 590 NVIDIA GeForce GTX 1060 6GB DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1676130/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1676130) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.