Difference between revisions of "Dead Man's Hand"
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(→Video: Since v-sync is set to hackable, removed "no v-sync" statement from 120 fps note.) |
AlphaYellow (talk | contribs) (→Jerky/Uneven mouse movement: Better formatted the fix.) |
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|winehq = 6904 | |winehq = 6904 | ||
|license = | |license = | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
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|widescreen resolution = hackable | |widescreen resolution = hackable | ||
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
|ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
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|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = | + | |vsync notes = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox|description=Edit ini file|fix= | + | {{ii}} Custom resolutions can be set manually. Note that image is {{term|Vert-}}, and FOV should be increased to compensate for the first two options. |
+ | {{Fixbox|description=Set custom resolution in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-30}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>). | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-30}}</ref>|fix= | ||
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
# Open {{file|[[#Game data|DMH.ini]]}}. | # Open {{file|[[#Game data|DMH.ini]]}}. | ||
− | # | + | # Go to the <code>[WinDrv.WindowsClient]</code> section. |
− | < | + | # Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution. |
− | FullscreenViewportX= | + | |
− | + | '''Notes''' | |
− | + | {{--}} HUD and menus remain stretched. | |
− | + | {{--}} Some menu elements become cropped. | |
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2700-dead-mans-hand-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix= | ||
+ | |||
+ | '''Notes''' | ||
+ | {{++}} Weapon and camera FOV are fixed both during gameplay and in-engine cutscenes. | ||
+ | {{++}} Menu elements are no longer cropped. | ||
+ | {{--}} HUD and menus are stretched. | ||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Set default FOV in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-30}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Type <code>fov x</code>, where <code>x</code> is the desired FOV. | ||
+ | }} | ||
+ | |||
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= | ||
# Launch the game at least once then close it. | # Launch the game at least once then close it. | ||
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{{--}} Game could start to randomly reset those values. If so, edit those values in {{file|{{p|game}}\System\DefUser.ini}} too. | {{--}} Game could start to randomly reset those values. If so, edit those values in {{file|{{p|game}}\System\DefUser.ini}} too. | ||
{{--}} Weapon FOV stays the same. | {{--}} Weapon FOV stays the same. | ||
+ | {{--}} Weaponmodel goes out of its place. | ||
}} | }} | ||
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# Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. | # Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. | ||
# Change the line <code>LevelOfAnisotropy=1</code> (maximum is 16). | # Change the line <code>LevelOfAnisotropy=1</code> (maximum is 16). | ||
− | |||
− | |||
− | |||
}} | }} | ||
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# Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. | # Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. | ||
# Change the line <code>UseVSync=False</code> to True. | # Change the line <code>UseVSync=False</code> to True. | ||
− | |||
− | |||
− | |||
}} | }} | ||
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===Jerky/Uneven mouse movement=== | ===Jerky/Uneven mouse movement=== | ||
{{Fixbox|description=Edit User.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix= | {{Fixbox|description=Edit User.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix= | ||
− | + | <ol> | |
− | + | <li>Launch the game at least once then close it.</li> | |
− | + | <li>Open {{file|[[#Game data|User.ini]]}}.</li> | |
− | + | <li>Go to the following lines and change <code>6</code> to <code>0.1</code>:</li> | |
− | + | <pre>MouseX=Count bXAxis | Axis aMouseX Speed=6 | |
− | + | ||
− | + | MouseY=Count bYAxis | Axis aMouseY Speed=6</pre> | |
− | + | <li>Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:</li> | |
− | + | <ul> | |
− | + | <li>{{code|0.008}} for 125Hz polling rate</li> | |
+ | <li>{{code|0.002}} for 500Hz polling rate</li> | ||
+ | <li>{{code|0.001}} for 1000Hz polling rate</li> | ||
+ | </ul> | ||
+ | <li>Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust).</li> | ||
+ | <li>Open {{file|[[#Game data|DMH.ini]]}}.</li> | ||
+ | <li>Go to the <code>[D3DDrv.D3DRenderDevice]</code> section and change <code>ReduceMouseLag=</code> to False.</li> | ||
+ | </ol> | ||
+ | '''Notes''' | ||
{{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow. | {{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow. | ||
}} | }} | ||
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==Issues fixed== | ==Issues fixed== | ||
===Poor performance on Windows 8/8.1/10/11=== | ===Poor performance on Windows 8/8.1/10/11=== | ||
+ | {{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].}} | ||
+ | |||
+ | {{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | ||
+ | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
+ | # Place it in {{folder|{{p|game}}\System}}. | ||
+ | }} | ||
+ | |||
+ | ===Vsync is broken on Windows 8/8.1/10/11=== | ||
{{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].}} | {{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].}} | ||
Latest revision as of 00:17, 2 November 2023
Developers | |
---|---|
Human Head Studios | |
Publishers | |
Atari | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | March 16, 2004 |
Reception | |
Metacritic | 63 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | North America, Western |
Warnings
Dead Man's Hand is a singleplayer and multiplayer first-person action, FPS and shooter game.
Availability
- Not available digitally.
Essential improvements
Patches
- Retail patch 1 updates the game to the latest version. Includes bug fixes and 6 additional multiplayer maps.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
-
DMH.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\SaveDMH\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 80° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at screen refresh rate. Game lacks an FPS limiter and causes clipping bugs on stairs with frame rates higher than 60 FPS. | ||
High dynamic range display (HDR) |
Widescreen resolution
- Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate for the first two options.
Set custom resolution in-game[1] |
---|
|
Edit ini file[2] |
---|
Notes
|
Use the Widescreen Fix[3] |
---|
Notes
|
Field of view (FOV)
Set default FOV in-game[4] |
---|
|
Edit ini file[5] |
---|
Notes
|
Windowed
Edit ini file[6] |
---|
|
Anisotropic filtering (AF)
Edit ini file[7] |
---|
|
Vertical sync (Vsync)
Edit ini file[8] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Enbaled by default. To disable it, see Mouse acceleration. | |
Mouse sensitivity | Max of 10. For higher, see Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Enable by setting UseJoystick=True in DMH.ini . Auto aim from the Xbox version can be re-enabled. See Enable aim assist and Steam Input for button mapping. This Original Xbox layout page can be used for reference. |
|
Full controller support | ||
Controller remapping | Edit bindings in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit bindings in User.ini . |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[9] |
---|
|
Mouse sensitivity
Edit ini file[10] |
---|
|
Enable aim assist
Edit ini file[11] |
---|
|
Jerky/Uneven mouse movement
Edit User.ini[12] |
---|
MouseX=Count bXAxis | Axis aMouseX Speed=6 MouseY=Count bYAxis | Axis aMouseY Speed=6 Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects. | |
Surround sound | Up to 7.0 with Creative ALchemy. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | |||
Online play | 8 | Direct IP connect possible. Alternatively, see GameSpy for alternative master servers. |
Connection types
Type | Native | Notes |
---|---|---|
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console with ~ and type in open [ip address:port] . |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777 |
UDP | 7777 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues unresolved
Clipping problems when climbing stairs
- At high frame rates (+150fps), there will be clipping problems on some stairs.
Issues fixed
Poor performance on Windows 8/8.1/10/11
Install dgVoodoo2. |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Vsync is broken on Windows 8/8.1/10/11
Install dgVoodoo2. |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[13] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III 800 MHz AMD Athlon 800 MHz |
|
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 2 32 MB of VRAM DirectX 9.0 compatible |
|
Sound (audio device) | DirectX 9.0 compatible | |
Other | 8X CD-ROM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2023-07-30
- ↑ Verified by User:AlphaYellow on 2023-07-30
- ↑ Verified by User:AlphaYellow on 2023-07-15
- ↑ Verified by User:AlphaYellow on 2023-07-30
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-07
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-07
- ↑ Verified by User:AlphaYellow on 2023-06-07
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-07
- ↑ Verified by User:AlphaYellow on 2023-07-03