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Difference between revisions of "Dead Man's Hand"

From PCGamingWiki, the wiki about fixing PC games
(→‎Jerky/Uneven mouse movement: Better formatted the fix.)
 
(18 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{Infobox game
 
{{Infobox game
|cover        = Dead Man's Hand cover.jpg
+
|cover        = Dead Man's Hand (PC Cover).png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Human Head Studios}}
 
{{Infobox game/row/developer|Human Head Studios}}
Line 12: Line 12:
 
{{Infobox game/row/reception|Metacritic|dead-mans-hand|63}}
 
{{Infobox game/row/reception|Metacritic|dead-mans-hand|63}}
 
|taxonomy    =  
 
|taxonomy    =  
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/perspectives      | First-person }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/sports            | }}
+
{{Infobox game/row/taxonomy/themes            | North America, Western }}
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/art styles        | }}
 
{{Infobox game/row/taxonomy/themes            | }}
 
{{Infobox game/row/taxonomy/series            | }}
 
 
|steam appid  =  
 
|steam appid  =  
 
|gogcom id    =  
 
|gogcom id    =  
Line 34: Line 30:
 
|license      =  
 
|license      =  
 
}}
 
}}
{{--}} Game lacks an FPS limiter or Vsync and causes clipping bugs on stairs with frame rates higher than 60 FPS.
+
 
 +
{{Introduction
 +
|introduction      =
 +
 
 +
|release history  =
 +
 
 +
|current state    =
 +
}}
  
 
==Availability==
 
==Availability==
Line 40: Line 43:
 
{{Availability/row| retail |  | disc | {{DRM|SecuROM|5}}. | | Windows }}
 
{{Availability/row| retail |  | disc | {{DRM|SecuROM|5}}. | | Windows }}
 
}}
 
}}
 +
{{ii}} Not available digitally.
  
 
==Essential improvements==
 
==Essential improvements==
Line 50: Line 54:
 
{{Game data/config|Windows|{{p|game}}\System\*.ini}}
 
{{Game data/config|Windows|{{p|game}}\System\*.ini}}
 
}}
 
}}
 +
{{ii}} {{file|DMH.ini}} contains general settings.
 +
{{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings.
  
 
===Save game data location===
 
===Save game data location===
Line 57: Line 63:
  
 
==Video==
 
==Video==
 +
{{Image|Dead Man's Hand - Video Settings.png|Video Settings.}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 65: Line 72:
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
 
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
 
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = false
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
 
|ultrawidescreen            = hackable
 
|ultrawidescreen            = hackable
 
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
 
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
|fov                        = false
+
|fov                        = hackable
|fov notes                  = 80°, {{term|Vert-}}.
+
|fov notes                  = 80° by default. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            = You can toggle between fullscreen and windowed mode with {{key|Alt|Enter}}. To start in windowed set <code>StartupFullscreen</code> in {{file|DMH.ini}} to <code>StartupFullscreen=False</code>.
+
|windowed notes            = Toggle with {{key|Alt|Enter}}. See [[#Windowed|Windowed]].
 
|borderless windowed        = false
 
|borderless windowed        = false
|borderless windowed notes  =  
+
|borderless windowed notes  =
 
|anisotropic                = hackable
 
|anisotropic                = hackable
 
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
 
|anisotropic notes          = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]].
Line 85: Line 92:
 
|upscaling notes            =  
 
|upscaling notes            =  
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
+
|vsync notes                = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]].
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = true
 
|120 fps                    = true
|120 fps notes              = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]].
+
|120 fps notes              = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. Game lacks an FPS limiter and causes clipping bugs on stairs with frame rates higher than 60 FPS.
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
Line 97: Line 104:
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{Fixbox|description=Edit INI files|fix=
+
{{ii}} Custom resolutions can be set manually. Note that image is {{term|Vert-}}, and FOV should be increased to compensate for the first two options.
{{ii}} Uses correct aspect ratio but reduces vertical FOV.
+
{{Fixbox|description=Set custom resolution in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-30}}</ref>|fix=
 +
# While in game, open the console with {{key|~}}.
 +
# Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>).
 +
}}
 +
 
 +
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-30}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Open {{file|[[#Game data|DMH.ini]]}}.
 +
# Go to the <code>[WinDrv.WindowsClient]</code> section.
 +
# Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution.
  
# Go to the [[#Game data|configuration file(s) location]].
+
'''Notes'''
# Open {{file|DMH.ini}}.
+
{{--}} HUD and menus remain stretched.
# Adjust the following lines accordingly to your resolution
+
{{--}} Some menu elements become cropped.
<pre>[WinDrv.WindowsClient]
 
WindowedViewportX=640
 
WindowedViewportY=480
 
FullscreenViewportX=800
 
FullscreenViewportY=600
 
MenuViewportX=640
 
MenuViewportY=480</pre>
 
 
}}
 
}}
  
{{Fixbox|description=Use dgVoodoo 2 wrapper|fix=
+
{{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2700-dead-mans-hand-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix=
{{ii}} Aspect ratio will appear slightly stretched, but vertical FOV is maintained.
+
 
# Download newest [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].
+
'''Notes'''
# Extract <code>dgVoodooCpl.exe</code>, <code>dgVoodoo.conf</code>, <code>MS\x86\d3d8.dll</code> into {{p|game}}\System\
+
{{++}} Weapon and camera FOV are fixed both during gameplay and in-engine cutscenes.
# Start '''dgVoodooCpl.exe''' and set the desired resolution in the '''DirectX''' tab, under '''Resolution'''.
+
{{++}} Menu elements are no longer cropped.
# Uncheck '''dgVoodoo Watermark''' in the '''DirectX''' tab, under '''Miscellaneous'''.
+
{{--}} HUD and menus are stretched.
 +
}}
 +
 
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Set default FOV in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-30}}</ref>|fix=
 +
# While in game, open the console with {{key|~}}.
 +
# Type <code>fov x</code>, where <code>x</code> is the desired FOV.
 
}}
 
}}
  
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
+
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix=
{{Fixbox|description=Edit ini file|ref={{cn|date=July 2016}}|fix=
+
# Launch the game at least once then close it.
# Open <code>DMH.ini</code> within [[#Game data|configuration file(s) location]] with a text editor (make sure you have run the game at least once)
+
# Open {{file|[[#Game data|User.ini]]}}.
# Go to class <code>[D3DDrv.D3DRenderDevice]</code>.
+
# Search for the line 34 and change the line to<pre>Aliases[27]=(Command="fov 106",Alias=SetFOV)</pre>
# In this section adjust line <code>LevelOfAnisotropy=1</code> (maximum is 16).
+
# Add <code>SetFOV</code> in front of one of the keyboard letters that says <code><Keyname>=</code>.
 +
# While in-game press the key to activate the new FOV.
 +
 
 +
'''Notes'''
 +
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
 +
{{--}} Game could start to randomly reset those values. If so, edit those values in {{file|{{p|game}}\System\DefUser.ini}} too.
 +
{{--}} Weapon FOV stays the same.
 +
{{--}} Weaponmodel goes out of its place.
 
}}
 
}}
  
{{Fixbox|description=Use dgVoodoo 2 wrapper|fix=
+
===[[Glossary:Windowed|Windowed]]===
# Download newest [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].
+
{{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
# Extract <code>dgVoodooCpl.exe</code>, <code>dgVoodoo.conf</code>, <code>MS\x86\d3d8.dll</code> into {{p|game}}\System\
+
# Launch the game at least once then close it.
# Start '''dgVoodooCpl.exe''' and set '''Filtering''' to the desired value in the '''DirectX''' tab, under '''Texturing'''.
+
# Open {{file|[[#Game data|DMH.ini]]}}.
# Uncheck '''dgVoodoo Watermark''' in the '''DirectX''' tab, under '''Miscellaneous'''.
+
# Find the section <code>[WinDrv.WindowsClient]</code>.
 +
# In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width.
 +
# In that section, find an entry <code>WindowedViewportY=</code> and set its value to your desired window height.
 +
# Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode.  
 
}}
 
}}
  
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
+
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
{{Fixbox|description=Use dgVoodoo 2 wrapper|fix=
+
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix=
# Download newest [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].
+
# Launch the game at least once then close it.
# Extract <code>dgVoodooCpl.exe</code>, <code>dgVoodoo.conf</code>, <code>MS\x86\d3d8.dll</code> into {{p|game}}\System\
+
# Open {{file|[[#Game data|DMH.ini]]}}.
# Start '''dgVoodooCpl.exe''' and check '''Force vSync''' in the '''DirectX''' tab.
+
# Go to the <code>[D3DDrv.D3DRenderDevice]</code> section.
# Uncheck '''dgVoodoo Watermark''' in the '''DirectX''' tab, under '''Miscellaneous'''.
+
# Change the line <code>LevelOfAnisotropy=1</code> (maximum is 16).
 
}}
 
}}
  
{{Fixbox|description=Edit ini file|ref={{cn|date=July 2016}}|fix=
+
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]===
# Open <code>DMH.ini</code> within [[#Game data|configuration file(s) location]] with a text editor (make sure you have run the game at least once)
+
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
# Go to class <code>[D3DDrv.D3DRenderDevice]</code>.
+
# Launch the game at least once then close it.
# In this section find <code>UseVSync=False</code> which can be set to true to enable v-sync
+
# Open {{file|[[#Game data|DMH.ini]]}}.
 +
# Go to the <code>[D3DDrv.D3DRenderDevice]</code> section.
 +
# Change the line <code>UseVSync=False</code> to True.
 
}}
 
}}
  
 
==Input==
 
==Input==
 +
{{Image|Dead Man's Hand - Input Settings.png|Input Settings.}}
 
{{Input
 
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
 
|acceleration option      = hackable
 
|acceleration option      = hackable
|acceleration option notes = [[#Mouse acceleration|Mouse acceleration and smoothing]] enabled by default
+
|acceleration option notes = Enbaled by default. To disable it, see [[#Mouse acceleration|Mouse acceleration]].
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = See [[#Mouse sensitivity|Mouse sensitivity]].
+
|mouse sensitivity notes  = Max of 10. For higher, see [[#Mouse sensitivity|Mouse sensitivity]].
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 161: Line 189:
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 
|controller support        = hackable
 
|controller support        = hackable
|controller support notes  = Enable by setting <code>UseJoystick=True</code> in <code>DMH.ini</code>. Auto aim from the Xbox version can be re-enabled. See [[#Enable_aim_assist|Enable aim assist]] and [https://www.pcgamingwiki.com/wiki/Store:Steam#Steam_Input Steam Input] for button mapping. [https://archive.org/details/Dead_Mans_Hand_2003_Atari_US/page/n2/mode/2up Original Xbox layout] can be used for reference.
+
|controller support notes  = Enable by setting <code>UseJoystick=True</code> in {{file|[[#Game data|DMH.ini]]}}. Auto aim from the Xbox version can be re-enabled. See [[#Enable_aim_assist|Enable aim assist]] and [https://www.pcgamingwiki.com/wiki/Store:Steam#Steam_Input Steam Input] for button mapping. This [https://archive.org/details/Dead_Mans_Hand_2003_Atari_US/page/n2/mode/2up Original Xbox layout page] can be used for reference.
 
|full controller          = unknown
 
|full controller          = unknown
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = true
+
|controller remap          = hackable
|controller remap notes    = Edit bindings in <code>User.ini</code>.
+
|controller remap notes    = Edit bindings in {{file|[[#Game data|User.ini]]}}.
|controller sensitivity    = true
+
|controller sensitivity    = hackable
|controller sensitivity notes= Edit in <code>User.ini</code>.
+
|controller sensitivity notes= Edit in {{file|[[#Game data|User.ini]]}}.
|invert controller y-axis  = true
+
|invert controller y-axis  = hackable
|invert controller y-axis notes= Edit bindings in <code>User.ini</code>.
+
|invert controller y-axis notes= Edit bindings in {{file|[[#Game data|User.ini]]}}.
 
|touchscreen              = false
 
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 191: Line 219:
  
 
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
 
===[[Glossary:Mouse acceleration|Mouse acceleration]]===
{{Fixbox|description=Edit User.ini|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Launch the game at least once then close it.
# Open {{file|User.ini}} (make sure you have run the game at least once)
+
# Open {{file|[[#Game data|User.ini]]}}.
# Add the following lines at the bottom:
+
# Change the line <code>MouseAccelThreshold=</code> to <code>0</code>.
<pre>[Engine.PlayerInput]
+
 
bInvertMouse=False
 
MouseSmoothingMode=0
 
MouseSmoothingStrength=0.000000
 
MouseSensitivity=1.00000
 
MouseSamplingTime=0.001
 
MouseAccelThreshold=0.000000
 
DoubleClickTime=0.200000</pre>
 
 
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity
 
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity
 
}}
 
}}
  
 
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
 
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
{{Fixbox|description=Edit User.ini|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix=
# Calculate your sensitivity for UT2004 on [http://www.mouse-sensitivity.com mouse-sensitivity.com]
+
# Calculate your sensitivity for UT2004 on [http://www.mouse-sensitivity.com mouse-sensitivity.com].
# Edit your [[#Game data|User.ini]] with a text editor:
+
# Open {{file|[[#Game data|User.ini]]}}.
<pre>[Engine.Input]
+
# Change the line <code>MouseSensitivity=</code> to the desired value.
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
 
MouseY=Count bYAxis | Axis aMouseY Speed=2.0
 
  
[Engine.PlayerInput]
+
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
MouseSensitivity=1.00000</pre>
 
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity
 
 
}}
 
}}
  
 
===Enable aim assist===
 
===Enable aim assist===
{{Fixbox|description=Edit DMH.ini|fix=
+
{{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix=
# Go to the [[#Game data|configuration file(s) location]].
+
# Launch the game at least once then close it.
# Open {{file|DMH.ini}} (make sure you have run the game at least once)
+
# Open {{file|[[#Game data|DMH.ini]]}}.
# Find <code>AutoAim</code> under <code>[Engine.GameInfo]</code>  
+
# Find <code>AutoAim</code> under <code>[Engine.GameInfo]</code>.
# Change the value from <code>0.000000</code> to <code>1.000000</code>
+
# Change the value from <code>0.000000</code> to <code>1.000000</code>.
 +
}}
 +
 
 +
===Jerky/Uneven mouse movement===
 +
{{Fixbox|description=Edit User.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix=
 +
<ol>
 +
<li>Launch the game at least once then close it.</li>
 +
<li>Open {{file|[[#Game data|User.ini]]}}.</li>
 +
<li>Go to the following lines and change <code>6</code> to <code>0.1</code>:</li>
 +
<pre>MouseX=Count bXAxis | Axis aMouseX Speed=6
 +
 
 +
MouseY=Count bYAxis | Axis aMouseY Speed=6</pre>
 +
<li>Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:</li>
 +
<ul>
 +
<li>{{code|0.008}} for 125Hz polling rate</li>
 +
<li>{{code|0.002}} for 500Hz polling rate</li>
 +
<li>{{code|0.001}} for 1000Hz polling rate</li>
 +
</ul>
 +
<li>Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust).</li>
 +
<li>Open {{file|[[#Game data|DMH.ini]]}}.</li>
 +
<li>Go to the <code>[D3DDrv.D3DRenderDevice]</code> section and change <code>ReduceMouseLag=</code> to False.</li>
 +
</ol>
 +
 
 +
'''Notes'''
 +
{{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.
 
}}
 
}}
  
 
==Audio==
 
==Audio==
 +
{{Image|Dead Man's Hand - Audio Settings.png|Audio Settings.}}
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
 
|separate volume notes    = Music, Effects.
 
|separate volume notes    = Music, Effects.
 
|surround sound          = true
 
|surround sound          = true
|surround sound notes    = Up to 7.0 with [https://community.pcgamingwiki.com/files/file/68-creative-alchemy/ Creative ALchemy]
+
|surround sound notes    = Up to 7.0 with [https://community.pcgamingwiki.com/files/file/68-creative-alchemy/ Creative ALchemy].
 
|subtitles                = false
 
|subtitles                = false
 
|subtitles notes          =  
 
|subtitles notes          =  
Line 239: Line 281:
 
|mute on focus lost      = true
 
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              = hackable
+
|eax support              = true
|eax support notes        = UseEAX=True in DMH.ini doesn't seem to alter the sound.
+
|eax support notes        = EAX 3.
 
|royalty free audio        = unknown
 
|royalty free audio        = unknown
 
|royalty free audio notes  =  
 
|royalty free audio notes  =  
Line 258: Line 300:
  
 
==Network==
 
==Network==
 +
{{Image|Dead Man's Hand - Multiplayer Settings.png|Multiplayer Settings.}}
 
{{Network/Multiplayer
 
{{Network/Multiplayer
 
|local play          = false
 
|local play          = false
Line 264: Line 307:
 
|local play notes    =  
 
|local play notes    =  
 
|lan play            = true
 
|lan play            = true
|lan play players    =  
+
|lan play players    = 8
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
 
|online play          = true
 
|online play          = true
|online play players  =  
+
|online play players  = 8
 
|online play modes    =  
 
|online play modes    =  
 
|online play notes    = Direct IP connect possible. Alternatively, see [[GameSpy]] for alternative master servers.
 
|online play notes    = Direct IP connect possible. Alternatively, see [[GameSpy]] for alternative master servers.
Line 292: Line 335:
 
==Issues unresolved==
 
==Issues unresolved==
 
===Clipping problems when climbing stairs ===
 
===Clipping problems when climbing stairs ===
{{ii}} At high frame rates (+150fps) there will be clipping problems on some stairs
+
{{ii}} At high frame rates (+150fps), there will be clipping problems on some stairs.
  
 
==Issues fixed==
 
==Issues fixed==
 +
===Poor performance on Windows 8/8.1/10/11===
 +
{{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].}}
 +
 +
{{Fixbox|description=Use crosire's d3d8to9 wrapper|fix=
 +
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here].
 +
# Place it in {{folder|{{p|game}}\System}}.
 +
}}
 +
 +
===Vsync is broken on Windows 8/8.1/10/11===
 +
{{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].}}
 +
 +
{{Fixbox|description=Use crosire's d3d8to9 wrapper|fix=
 +
# Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here].
 +
# Place it in {{folder|{{p|game}}\System}}.
 +
}}
 +
 
===Run the game at screen refresh rate===
 
===Run the game at screen refresh rate===
 
{{--}} Maximum selectable refresh rate is 60&nbsp;Hz. This does not limit FPS, but may set your monitor's refresh rate to 100&nbsp;Hz, which may result in screen tearing on a 120&nbsp;Hz or 144&nbsp;Hz monitor.
 
{{--}} Maximum selectable refresh rate is 60&nbsp;Hz. This does not limit FPS, but may set your monitor's refresh rate to 100&nbsp;Hz, which may result in screen tearing on a 120&nbsp;Hz or 144&nbsp;Hz monitor.
  
{{Fixbox|description=Set fullscreen refresh rate|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Set fullscreen refresh rate|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix=
# Go to <code>{{p|game}}\system</code>.
+
# Open {{file|[[#Game data|DMH.ini]]}}.
# Open <code>DMH.ini</code>.
+
# Find the line <code>DesiredRefreshRate=60</code>.
# Find this line: <code>DesiredRefreshRate=60</code>.
+
# Change the value to set your monitor's refresh rate. For example, 120 or 144.
# Change the value to set your monitors refresh rate. For example 120 or 144.
 
  
 
'''Notes'''
 
'''Notes'''
Line 333: Line 391:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
|windows arm app        = unknown
+
|windows arm app        =  
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
|macos arm app          = unknown
+
|macos arm app          =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
|linux arm app          = unknown
+
|linux arm app          =  
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 349: Line 407:
 
|physics          =  
 
|physics          =  
 
|physics notes    =  
 
|physics notes    =  
|audio            =  
+
|audio            = OpenAL
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
Line 366: Line 424:
  
 
|minOS    = 98, ME, 2000, XP
 
|minOS    = 98, ME, 2000, XP
|minCPU  = Intel Pentium 3 - 800 MHz
+
|minCPU  = Intel Pentium III 800 MHz
|minCPU2  = AMD Athlon - 800 MHz
+
|minCPU2  = AMD Athlon 800 MHz
 
|minRAM  = 256 MB
 
|minRAM  = 256 MB
|minHD    = 1.2 GB
+
|minHD    = 2 GB
 
|minGPU  = Nvidia GeForce 2
 
|minGPU  = Nvidia GeForce 2
 
|minVRAM  = 32 MB
 
|minVRAM  = 32 MB
 
|minDX    = 9.0
 
|minDX    = 9.0
 
|minaudio = DirectX 9.0 compatible
 
|minaudio = DirectX 9.0 compatible
 +
|minother = 8X CD-ROM
  
 
|recOS    =  
 
|recOS    =  

Latest revision as of 00:17, 2 November 2023

Dead Man's Hand
Dead Man's Hand cover
Developers
Human Head Studios
Publishers
Atari
Engines
Unreal Engine 2
Release dates
Windows March 16, 2004
Reception
Metacritic 63
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes North America, Western
Dead Man's Hand on HowLongToBeat
Dead Man's Hand on IGDB
Dead Man's Hand on MobyGames
Dead Man's Hand on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).

Dead Man's Hand is a singleplayer and multiplayer first-person action, FPS and shooter game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 5 DRM.
Windows
Not available digitally.

Essential improvements

Patches

Retail patch 1 updates the game to the latest version. Includes bug fixes and 6 additional multiplayer maps.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 1]
DMH.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows <path-to-game>\Saves\SaveDMH\[Note 1]

Video

Video Settings.
Video Settings.

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
80° by default. See Field of view (FOV).
Windowed
Toggle with Alt+ Enter. See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Off by default. To turn it on, see Vertical sync (Vsync).
60 FPS and 120+ FPS
See Run the game at screen refresh rate. Game lacks an FPS limiter and causes clipping bugs on stairs with frame rates higher than 60 FPS.
High dynamic range display (HDR)

Widescreen resolution

Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate for the first two options.
Set custom resolution in-game[1]
  1. While in game, open the console with ~.
  2. Enter setres XXXXxYYYY (for example setres 1920x1080).
Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open DMH.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Notes

HUD and menus remain stretched.
Some menu elements become cropped.
Use the Widescreen Fix[3]

Notes

Weapon and camera FOV are fixed both during gameplay and in-engine cutscenes.
Menu elements are no longer cropped.
HUD and menus are stretched.

Field of view (FOV)

Set default FOV in-game[4]
  1. While in game, open the console with ~.
  2. Type fov x, where x is the desired FOV.
Edit ini file[5]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Search for the line 34 and change the line to
    Aliases[27]=(Command="fov 106",Alias=SetFOV)
  4. Add SetFOV in front of one of the keyboard letters that says <Keyname>=.
  5. While in-game press the key to activate the new FOV.

Notes

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.
Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.
Weapon FOV stays the same.
Weaponmodel goes out of its place.

Windowed

Edit ini file[6]
  1. Launch the game at least once then close it.
  2. Open DMH.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Anisotropic filtering (AF)

Edit ini file[7]
  1. Launch the game at least once then close it.
  2. Open DMH.ini.
  3. Go to the [D3DDrv.D3DRenderDevice] section.
  4. Change the line LevelOfAnisotropy=1 (maximum is 16).

Vertical sync (Vsync)

Edit ini file[8]
  1. Launch the game at least once then close it.
  2. Open DMH.ini.
  3. Go to the [D3DDrv.D3DRenderDevice] section.
  4. Change the line UseVSync=False to True.

Input

Input Settings.
Input Settings.

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Enbaled by default. To disable it, see Mouse acceleration.
Mouse sensitivity
Max of 10. For higher, see Mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Enable by setting UseJoystick=True in DMH.ini. Auto aim from the Xbox version can be re-enabled. See Enable aim assist and Steam Input for button mapping. This Original Xbox layout page can be used for reference.
Full controller support
Controller remapping
Edit bindings in User.ini.
Controller sensitivity
Edit in User.ini.
Controller Y-axis inversion
Edit bindings in User.ini.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Mouse acceleration

Edit ini file[9]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Change the line MouseAccelThreshold= to 0.
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity

Mouse sensitivity

Edit ini file[10]
  1. Calculate your sensitivity for UT2004 on mouse-sensitivity.com.
  2. Open User.ini.
  3. Change the line MouseSensitivity= to the desired value.
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Enable aim assist

Edit ini file[11]
  1. Launch the game at least once then close it.
  2. Open DMH.ini.
  3. Find AutoAim under [Engine.GameInfo].
  4. Change the value from 0.000000 to 1.000000.

Jerky/Uneven mouse movement

Edit User.ini[12]
  1. Launch the game at least once then close it.
  2. Open User.ini.
  3. Go to the following lines and change 6 to 0.1:
  4. MouseX=Count bXAxis | Axis aMouseX Speed=6
    
    MouseY=Count bYAxis | Axis aMouseY Speed=6
  5. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  6. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
  7. Open DMH.ini.
  8. Go to the [D3DDrv.D3DRenderDevice] section and change ReduceMouseLag= to False.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

Audio Settings.
Audio Settings.

Audio feature State Notes
Separate volume controls
Music, Effects.
Surround sound
Up to 7.0 with Creative ALchemy.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer Settings.
Multiplayer Settings.

Multiplayer types

Type Native Players Notes
Local play
LAN play
8
Online play
8 Direct IP connect possible. Alternatively, see GameSpy for alternative master servers.

Connection types

Type Native Notes
Dedicated
Self-hosting
Direct IP
Open the console with ~ and type in open [ip address:port].

Ports

Protocol Port(s) and/or port range(s)
TCP 7777
UDP 7777
Universal Plug and Play (UPnP) support status is unknown.

Issues unresolved

Clipping problems when climbing stairs

At high frame rates (+150fps), there will be clipping problems on some stairs.

Issues fixed

Poor performance on Windows 8/8.1/10/11

Install dgVoodoo2.
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System.

Vsync is broken on Windows 8/8.1/10/11

Install dgVoodoo2.
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System.

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[13]
  1. Open DMH.ini.
  2. Find the line DesiredRefreshRate=60.
  3. Change the value to set your monitor's refresh rate. For example, 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL
Multiplayer GameSpy

System requirements

Windows
Minimum
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III 800 MHz
AMD Athlon 800 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 2 GB
Video card (GPU) Nvidia GeForce 2
32 MB of VRAM
DirectX 9.0 compatible
Sound (audio device) DirectX 9.0 compatible
Other 8X CD-ROM


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-07-30
  2. Verified by User:AlphaYellow on 2023-07-30
  3. Verified by User:AlphaYellow on 2023-07-15
  4. Verified by User:AlphaYellow on 2023-07-30
  5. Verified by User:AlphaYellow on 2023-06-05
  6. Verified by User:AlphaYellow on 2023-06-07
  7. Verified by User:AlphaYellow on 2023-06-05
  8. Verified by User:AlphaYellow on 2023-06-07
  9. Verified by User:AlphaYellow on 2023-06-07
  10. Verified by User:AlphaYellow on 2023-06-05
  11. Verified by User:AlphaYellow on 2023-06-05
  12. Verified by User:AlphaYellow on 2023-06-07
  13. Verified by User:AlphaYellow on 2023-07-03