Difference between revisions of "Dead Man's Hand"
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{{Infobox game | {{Infobox game | ||
− | |cover = Dead Man's Hand | + | |cover = Dead Man's Hand (PC Cover).png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Human Head Studios}} | {{Infobox game/row/developer|Human Head Studios}} | ||
Line 12: | Line 12: | ||
{{Infobox game/row/reception|Metacritic|dead-mans-hand|63}} | {{Infobox game/row/reception|Metacritic|dead-mans-hand|63}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | |
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/perspectives | First-person }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} |
− | {{Infobox game/row/taxonomy/genres | | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | + | {{Infobox game/row/taxonomy/themes | North America, Western }} | |
− | |||
− | {{Infobox game/row/taxonomy/art styles | }} | ||
− | {{Infobox game/row/taxonomy/themes | | ||
− | |||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
Line 34: | Line 30: | ||
|license = | |license = | ||
}} | }} | ||
− | {{ | + | |
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
==Availability== | ==Availability== | ||
Line 40: | Line 43: | ||
{{Availability/row| retail | | disc | {{DRM|SecuROM|5}}. | | Windows }} | {{Availability/row| retail | | disc | {{DRM|SecuROM|5}}. | | Windows }} | ||
}} | }} | ||
+ | {{ii}} Not available digitally. | ||
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | {{ii}} [https://www.patches-scrolls.de/patch/1137/7 Retail patch 1] updates the game to the latest version. Includes bug fixes and | + | {{ii}} [https://www.patches-scrolls.de/patch/1137/7 Retail patch 1] updates the game to the latest version. Includes bug fixes and 6 additional multiplayer maps. |
==Game data== | ==Game data== | ||
Line 50: | Line 54: | ||
{{Game data/config|Windows|{{p|game}}\System\*.ini}} | {{Game data/config|Windows|{{p|game}}\System\*.ini}} | ||
}} | }} | ||
+ | {{ii}} {{file|DMH.ini}} contains general settings. | ||
+ | {{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings. | ||
===Save game data location=== | ===Save game data location=== | ||
Line 57: | Line 63: | ||
==Video== | ==Video== | ||
+ | {{Image|Dead Man's Hand - Video Settings.png|Video Settings.}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 65: | Line 72: | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
|ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
|4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = 80° | + | |fov notes = 80° by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = Toggle with {{key|Alt|Enter}}. See [[#Windowed|Windowed]]. |
|borderless windowed = false | |borderless windowed = false | ||
− | |borderless windowed notes = | + | |borderless windowed notes = |
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = | + | |vsync notes = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. | + | |120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. Game lacks an FPS limiter and causes clipping bugs on stairs with frame rates higher than 60 FPS. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 94: | Line 104: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox|description=Edit | + | {{ii}} Custom resolutions can be set manually. Note that image is {{term|Vert-}}, and FOV should be increased to compensate for the first two options. |
+ | {{Fixbox|description=Set custom resolution in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-30}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>). | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-30}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|DMH.ini]]}}. | ||
+ | # Go to the <code>[WinDrv.WindowsClient]</code> section. | ||
+ | # Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} HUD and menus remain stretched. | ||
+ | {{--}} Some menu elements become cropped. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2700-dead-mans-hand-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-15}}</ref>|fix= | ||
+ | |||
+ | '''Notes''' | ||
+ | {{++}} Weapon and camera FOV are fixed both during gameplay and in-engine cutscenes. | ||
+ | {{++}} Menu elements are no longer cropped. | ||
+ | {{--}} HUD and menus are stretched. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Set default FOV in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-30}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Type <code>fov x</code>, where <code>x</code> is the desired FOV. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Search for the line 34 and change the line to<pre>Aliases[27]=(Command="fov 106",Alias=SetFOV)</pre> | ||
+ | # Add <code>SetFOV</code> in front of one of the keyboard letters that says <code><Keyname>=</code>. | ||
+ | # While in-game press the key to activate the new FOV. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}. | ||
+ | {{--}} Game could start to randomly reset those values. If so, edit those values in {{file|{{p|game}}\System\DefUser.ini}} too. | ||
+ | {{--}} Weapon FOV stays the same. | ||
+ | {{--}} Weaponmodel goes out of its place. | ||
+ | }} | ||
− | + | ===[[Glossary:Windowed|Windowed]]=== | |
− | # Open {{file|DMH.ini}}. | + | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix= |
− | # | + | # Launch the game at least once then close it. |
− | < | + | # Open {{file|[[#Game data|DMH.ini]]}}. |
− | WindowedViewportX= | + | # Find the section <code>[WinDrv.WindowsClient]</code>. |
− | WindowedViewportY= | + | # In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width. |
− | + | # In that section, find an entry <code>WindowedViewportY=</code> and set its value to your desired window height. | |
− | + | # Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode. | |
− | |||
− | |||
}} | }} | ||
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
− | {{Fixbox|description=Edit ini file | + | {{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= |
− | # Open | + | # Launch the game at least once then close it. |
− | # Go to | + | # Open {{file|[[#Game data|DMH.ini]]}}. |
− | # | + | # Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. |
+ | # Change the line <code>LevelOfAnisotropy=1</code> (maximum is 16). | ||
}} | }} | ||
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
− | {{Fixbox|description=Edit ini file | + | {{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix= |
− | # Open | + | # Launch the game at least once then close it. |
− | # Go to | + | # Open {{file|[[#Game data|DMH.ini]]}}. |
− | # | + | # Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. |
+ | # Change the line <code>UseVSync=False</code> to True. | ||
}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|Dead Man's Hand - Input Settings.png|Input Settings.}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
|acceleration option = hackable | |acceleration option = hackable | ||
− | |acceleration option notes = [[#Mouse acceleration|Mouse acceleration | + | |acceleration option notes = Enbaled by default. To disable it, see [[#Mouse acceleration|Mouse acceleration]]. |
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Max of 10. For higher, see [[#Mouse sensitivity|Mouse sensitivity]]. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |controller support = | + | |controller support = hackable |
− | |controller support notes = | + | |controller support notes = Enable by setting <code>UseJoystick=True</code> in {{file|[[#Game data|DMH.ini]]}}. Auto aim from the Xbox version can be re-enabled. See [[#Enable_aim_assist|Enable aim assist]] and [https://www.pcgamingwiki.com/wiki/Store:Steam#Steam_Input Steam Input] for button mapping. This [https://archive.org/details/Dead_Mans_Hand_2003_Atari_US/page/n2/mode/2up Original Xbox layout page] can be used for reference. |
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = hackable |
− | |controller remap notes = | + | |controller remap notes = Edit bindings in {{file|[[#Game data|User.ini]]}}. |
− | |controller sensitivity = | + | |controller sensitivity = hackable |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Edit in {{file|[[#Game data|User.ini]]}}. |
− | |invert controller y-axis = | + | |invert controller y-axis = hackable |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Edit bindings in {{file|[[#Game data|User.ini]]}}. |
|touchscreen = false | |touchscreen = false | ||
|touchscreen notes = | |touchscreen notes = | ||
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===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
− | {{Fixbox|description=Edit | + | {{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix= |
− | # | + | # Launch the game at least once then close it. |
− | # Open {{file|User.ini}} | + | # Open {{file|[[#Game data|User.ini]]}}. |
− | # | + | # Change the line <code>MouseAccelThreshold=</code> to <code>0</code>. |
− | < | + | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | MouseAccelThreshold=0 | ||
− | |||
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity | {{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity | ||
}} | }} | ||
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ||
− | {{Fixbox|description=Edit | + | {{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= |
− | # Calculate your sensitivity for UT2004 on [http://www.mouse-sensitivity.com mouse-sensitivity.com] | + | # Calculate your sensitivity for UT2004 on [http://www.mouse-sensitivity.com mouse-sensitivity.com]. |
− | # | + | # Open {{file|[[#Game data|User.ini]]}}. |
− | < | + | # Change the line <code>MouseSensitivity=</code> to the desired value. |
− | |||
− | |||
− | [Engine.PlayerInput] | + | {{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity. |
− | + | }} | |
− | {{ | + | |
+ | ===Enable aim assist=== | ||
+ | {{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|DMH.ini]]}}. | ||
+ | # Find <code>AutoAim</code> under <code>[Engine.GameInfo]</code>. | ||
+ | # Change the value from <code>0.000000</code> to <code>1.000000</code>. | ||
+ | }} | ||
+ | |||
+ | ===Jerky/Uneven mouse movement=== | ||
+ | {{Fixbox|description=Edit User.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-07}}</ref>|fix= | ||
+ | <ol> | ||
+ | <li>Launch the game at least once then close it.</li> | ||
+ | <li>Open {{file|[[#Game data|User.ini]]}}.</li> | ||
+ | <li>Go to the following lines and change <code>6</code> to <code>0.1</code>:</li> | ||
+ | <pre>MouseX=Count bXAxis | Axis aMouseX Speed=6 | ||
+ | |||
+ | MouseY=Count bYAxis | Axis aMouseY Speed=6</pre> | ||
+ | <li>Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:</li> | ||
+ | <ul> | ||
+ | <li>{{code|0.008}} for 125Hz polling rate</li> | ||
+ | <li>{{code|0.002}} for 500Hz polling rate</li> | ||
+ | <li>{{code|0.001}} for 1000Hz polling rate</li> | ||
+ | </ul> | ||
+ | <li>Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust).</li> | ||
+ | <li>Open {{file|[[#Game data|DMH.ini]]}}.</li> | ||
+ | <li>Go to the <code>[D3DDrv.D3DRenderDevice]</code> section and change <code>ReduceMouseLag=</code> to False.</li> | ||
+ | </ol> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow. | ||
}} | }} | ||
==Audio== | ==Audio== | ||
+ | {{Image|Dead Man's Hand - Audio Settings.png|Audio Settings.}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = Music, Effects. | |separate volume notes = Music, Effects. | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Up to 7.0 with [https://community.pcgamingwiki.com/files/file/68-creative-alchemy/ Creative ALchemy] | + | |surround sound notes = Up to 7.0 with [https://community.pcgamingwiki.com/files/file/68-creative-alchemy/ Creative ALchemy]. |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 205: | Line 281: | ||
|mute on focus lost = true | |mute on focus lost = true | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = true |
− | |eax support notes = | + | |eax support notes = EAX 3. |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 222: | Line 300: | ||
==Network== | ==Network== | ||
+ | {{Image|Dead Man's Hand - Multiplayer Settings.png|Multiplayer Settings.}} | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = false |
|local play players = | |local play players = | ||
|local play modes = | |local play modes = | ||
|local play notes = | |local play notes = | ||
|lan play = true | |lan play = true | ||
− | |lan play players = | + | |lan play players = 8 |
|lan play modes = | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = true |
− | |online play players = | + | |online play players = 8 |
|online play modes = | |online play modes = | ||
− | |online play notes = | + | |online play notes = Direct IP connect possible. Alternatively, see [[GameSpy]] for alternative master servers. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 242: | Line 321: | ||
|p2p = | |p2p = | ||
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = true |
|dedicated notes = | |dedicated notes = | ||
− | |self-hosting = | + | |self-hosting = true |
|self-hosting notes = | |self-hosting notes = | ||
− | |direct ip = | + | |direct ip = true |
− | |direct ip notes = | + | |direct ip notes = Open the console with <code>~</code> and type in <code>open [ip address:port]</code>. |
}}{{Network/Ports | }}{{Network/Ports | ||
− | |tcp = | + | |tcp = 7777 |
− | |udp = | + | |udp = 7777 |
|upnp = | |upnp = | ||
}} | }} | ||
Line 256: | Line 335: | ||
==Issues unresolved== | ==Issues unresolved== | ||
===Clipping problems when climbing stairs === | ===Clipping problems when climbing stairs === | ||
− | {{ii}} At high frame rates (+150fps) there will be clipping problems on some stairs | + | {{ii}} At high frame rates (+150fps), there will be clipping problems on some stairs. |
==Issues fixed== | ==Issues fixed== | ||
+ | ===Poor performance on Windows 8/8.1/10/11=== | ||
+ | {{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].}} | ||
+ | |||
+ | {{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | ||
+ | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
+ | # Place it in {{folder|{{p|game}}\System}}. | ||
+ | }} | ||
+ | |||
+ | ===Vsync is broken on Windows 8/8.1/10/11=== | ||
+ | {{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].}} | ||
+ | |||
+ | {{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | ||
+ | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
+ | # Place it in {{folder|{{p|game}}\System}}. | ||
+ | }} | ||
+ | |||
===Run the game at screen refresh rate=== | ===Run the game at screen refresh rate=== | ||
{{--}} Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor. | {{--}} Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor. | ||
− | {{Fixbox|description=Set fullscreen refresh rate|ref={{ | + | {{Fixbox|description=Set fullscreen refresh rate|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix= |
− | # | + | # Open {{file|[[#Game data|DMH.ini]]}}. |
− | # | + | # Find the line <code>DesiredRefreshRate=60</code>. |
− | # Find | + | # Change the value to set your monitor's refresh rate. For example, 120 or 144. |
− | # Change the value to set your | ||
'''Notes''' | '''Notes''' | ||
Line 297: | Line 391: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 310: | Line 407: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = OpenAL |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 327: | Line 424: | ||
|minOS = 98, ME, 2000, XP | |minOS = 98, ME, 2000, XP | ||
− | |minCPU = Intel Pentium | + | |minCPU = Intel Pentium III 800 MHz |
− | |minCPU2 = AMD Athlon | + | |minCPU2 = AMD Athlon 800 MHz |
|minRAM = 256 MB | |minRAM = 256 MB | ||
− | |minHD = | + | |minHD = 2 GB |
|minGPU = Nvidia GeForce 2 | |minGPU = Nvidia GeForce 2 | ||
|minVRAM = 32 MB | |minVRAM = 32 MB | ||
|minDX = 9.0 | |minDX = 9.0 | ||
|minaudio = DirectX 9.0 compatible | |minaudio = DirectX 9.0 compatible | ||
+ | |minother = 8X CD-ROM | ||
|recOS = | |recOS = |
Latest revision as of 00:17, 2 November 2023
Developers | |
---|---|
Human Head Studios | |
Publishers | |
Atari | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | March 16, 2004 |
Reception | |
Metacritic | 63 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | North America, Western |
Warnings
Dead Man's Hand is a singleplayer and multiplayer first-person action, FPS and shooter game.
Availability
- Not available digitally.
Essential improvements
Patches
- Retail patch 1 updates the game to the latest version. Includes bug fixes and 6 additional multiplayer maps.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
-
DMH.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\SaveDMH\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 80° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at screen refresh rate. Game lacks an FPS limiter and causes clipping bugs on stairs with frame rates higher than 60 FPS. | ||
High dynamic range display (HDR) |
Widescreen resolution
- Custom resolutions can be set manually. Note that image is Vert-, and FOV should be increased to compensate for the first two options.
Set custom resolution in-game[1] |
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Edit ini file[2] |
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Notes
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Use the Widescreen Fix[3] |
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Notes
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Field of view (FOV)
Set default FOV in-game[4] |
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|
Edit ini file[5] |
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Notes
|
Windowed
Edit ini file[6] |
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Anisotropic filtering (AF)
Edit ini file[7] |
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|
Vertical sync (Vsync)
Edit ini file[8] |
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Enbaled by default. To disable it, see Mouse acceleration. | |
Mouse sensitivity | Max of 10. For higher, see Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Enable by setting UseJoystick=True in DMH.ini . Auto aim from the Xbox version can be re-enabled. See Enable aim assist and Steam Input for button mapping. This Original Xbox layout page can be used for reference. |
|
Full controller support | ||
Controller remapping | Edit bindings in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit bindings in User.ini . |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[9] |
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Mouse sensitivity
Edit ini file[10] |
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Enable aim assist
Edit ini file[11] |
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Jerky/Uneven mouse movement
Edit User.ini[12] |
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MouseX=Count bXAxis | Axis aMouseX Speed=6 MouseY=Count bYAxis | Axis aMouseY Speed=6 Notes
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Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects. | |
Surround sound | Up to 7.0 with Creative ALchemy. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | |||
Online play | 8 | Direct IP connect possible. Alternatively, see GameSpy for alternative master servers. |
Connection types
Type | Native | Notes |
---|---|---|
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console with ~ and type in open [ip address:port] . |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777 |
UDP | 7777 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues unresolved
Clipping problems when climbing stairs
- At high frame rates (+150fps), there will be clipping problems on some stairs.
Issues fixed
Poor performance on Windows 8/8.1/10/11
Install dgVoodoo2. |
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Use crosire's d3d8to9 wrapper |
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Vsync is broken on Windows 8/8.1/10/11
Install dgVoodoo2. |
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Use crosire's d3d8to9 wrapper |
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Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[13] |
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Notes
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III 800 MHz AMD Athlon 800 MHz |
|
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce 2 32 MB of VRAM DirectX 9.0 compatible |
|
Sound (audio device) | DirectX 9.0 compatible | |
Other | 8X CD-ROM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2023-07-30
- ↑ Verified by User:AlphaYellow on 2023-07-30
- ↑ Verified by User:AlphaYellow on 2023-07-15
- ↑ Verified by User:AlphaYellow on 2023-07-30
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-07
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-07
- ↑ Verified by User:AlphaYellow on 2023-06-07
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-05
- ↑ Verified by User:AlphaYellow on 2023-06-07
- ↑ Verified by User:AlphaYellow on 2023-07-03