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Difference between revisions of "Dead Man's Hand"

From PCGamingWiki, the wiki about fixing PC games
Line 1: Line 1:
 
{{Infobox game
 
{{Infobox game
|cover        = Dead Man's Hand cover.jpg
+
|cover        = Dead Man's Hand (PC Cover).png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Human Head Studios}}
 
{{Infobox game/row/developer|Human Head Studios}}
Line 12: Line 12:
 
{{Infobox game/row/reception|Metacritic|dead-mans-hand|63}}
 
{{Infobox game/row/reception|Metacritic|dead-mans-hand|63}}
 
|taxonomy    =  
 
|taxonomy    =  
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-time }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/perspectives      | First-person }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/controls          | Direct control }}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
{{Infobox game/row/taxonomy/genres            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | North America, Western }}
{{Infobox game/row/taxonomy/series            | }}
 
 
|steam appid  =  
 
|steam appid  =  
 
|gogcom id    =  
 
|gogcom id    =  
Line 35: Line 32:
 
}}
 
}}
 
{{--}} Game lacks an FPS limiter or Vsync and causes clipping bugs on stairs with frame rates higher than 60 FPS.
 
{{--}} Game lacks an FPS limiter or Vsync and causes clipping bugs on stairs with frame rates higher than 60 FPS.
 +
{{--}} Suffers from poor performance on Windows 8/8.1/10/11, due to their bad DirectDraw emulation. See [[#Issues fixed|Issues fixed]].
  
 
==Availability==
 
==Availability==
Line 71: Line 69:
 
|4k ultra hd                = hackable
 
|4k ultra hd                = hackable
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
 
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
|fov                        = false
+
|fov                        = hackable
|fov notes                  = 80°, {{term|Vert-}}.
+
|fov notes                  = 80° by default. See [[#Field of view (FOV)|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            = You can toggle between fullscreen and windowed mode with {{key|Alt|Enter}}. To start in windowed set <code>StartupFullscreen</code> in {{file|DMH.ini}} to <code>StartupFullscreen=False</code>.
 
|windowed notes            = You can toggle between fullscreen and windowed mode with {{key|Alt|Enter}}. To start in windowed set <code>StartupFullscreen</code> in {{file|DMH.ini}} to <code>StartupFullscreen=False</code>.
Line 119: Line 117:
 
# Uncheck '''dgVoodoo Watermark''' in the '''DirectX''' tab, under '''Miscellaneous'''.
 
# Uncheck '''dgVoodoo Watermark''' in the '''DirectX''' tab, under '''Miscellaneous'''.
 
}}
 
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Edit User.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|User.ini}} and {{file|DefUser.ini}}.
 +
# Search for the line 34 and change the line to
 +
<pre>
 +
Aliases[27]=(Command="fov 106",Alias=SetFOV)
 +
</pre>
 +
# Add <code>SetFOV</code> in front of one of the keyboard letters that says <code><Keyname>=</code>
 +
# While in-game press the key to activate the new FOV.
 +
 +
'''Notes'''
 +
{{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}.
 +
{{--}} Game could start to randomly reset those values. If so, edit those values in {{file|{{p|game}}\System\DefUser.ini}} too.
 +
{{--}} Weapon FOV stays the same.
 +
}}
 +
  
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
Line 155: Line 172:
 
|acceleration option notes = [[#Mouse acceleration|Mouse acceleration and smoothing]] enabled by default
 
|acceleration option notes = [[#Mouse acceleration|Mouse acceleration and smoothing]] enabled by default
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = See [[#Mouse sensitivity|Mouse sensitivity]].
+
|mouse sensitivity notes  = Max of 10. For higher, see [[#Mouse sensitivity|Mouse sensitivity]].
 
|mouse menu                = true
 
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
Line 194: Line 211:
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open {{file|User.ini}} (make sure you have run the game at least once)
 
# Open {{file|User.ini}} (make sure you have run the game at least once)
# Add the following lines at the bottom:
+
# Change the line <code>MouseAccelThreshold=</code> to <code>0</code>.
<pre>[Engine.PlayerInput]
+
 
bInvertMouse=False
 
MouseSmoothingMode=0
 
MouseSmoothingStrength=0.000000
 
MouseSensitivity=1.00000
 
MouseSamplingTime=0.001
 
MouseAccelThreshold=0.000000
 
DoubleClickTime=0.200000</pre>
 
 
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity
 
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity
 
}}
 
}}
  
 
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
 
===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]===
{{Fixbox|description=Edit User.ini|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Edit User.ini<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix=
 
# Calculate your sensitivity for UT2004 on [http://www.mouse-sensitivity.com mouse-sensitivity.com]
 
# Calculate your sensitivity for UT2004 on [http://www.mouse-sensitivity.com mouse-sensitivity.com]
# Edit your [[#Game data|User.ini]] with a text editor:
+
# Open [[#Game data|User.ini]]
<pre>[Engine.Input]
+
# Change the line <code>MouseSensitivity=</code> to the desired value.
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
 
MouseY=Count bYAxis | Axis aMouseY Speed=2.0
 
  
[Engine.PlayerInput]
+
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.
MouseSensitivity=1.00000</pre>
 
{{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity
 
 
}}
 
}}
  
 
===Enable aim assist===
 
===Enable aim assist===
{{Fixbox|description=Edit DMH.ini|fix=
+
{{Fixbox|description=Edit DMH.ini<ref>{{Refcheck|user=AlphaYellow|date=2023-06-05}}</ref>|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Go to the [[#Game data|configuration file(s) location]].
# Open {{file|DMH.ini}} (make sure you have run the game at least once)
+
# Open {{file|DMH.ini}} (make sure you have run the game at least once).
# Find <code>AutoAim</code> under <code>[Engine.GameInfo]</code>  
+
# Find <code>AutoAim</code> under <code>[Engine.GameInfo]</code>.
# Change the value from <code>0.000000</code> to <code>1.000000</code>
+
# Change the value from <code>0.000000</code> to <code>1.000000</code>.
 
}}
 
}}
  
Line 239: Line 245:
 
|mute on focus lost      = true
 
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
|eax support              = hackable
+
|eax support              = true
|eax support notes        = UseEAX=True in DMH.ini doesn't seem to alter the sound.
+
|eax support notes        =  
 
|royalty free audio        = unknown
 
|royalty free audio        = unknown
 
|royalty free audio notes  =  
 
|royalty free audio notes  =  
Line 288: Line 294:
 
|udp  = 7777
 
|udp  = 7777
 
|upnp =  
 
|upnp =  
 +
}}
 +
 +
==Issues fixed==
 +
===Jerky/Uneven mouse movement===
 +
{{Fixbox|description=Edit User.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-05-06}}</ref>|fix=
 +
# Launch the game at least once then close it.
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|User.ini}}.
 +
# Go to the following lines and change <code>6</code> to <code>0.1</code>:
 +
# <pre>MouseX=Count bXAxis | Axis aMouseX Speed=6</pre>_<pre>MouseY=Count bYAxis | Axis aMouseY Speed=6</pre>
 +
# Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:
 +
#* {{code|0.008}} for 125Hz polling rate
 +
#* {{code|0.002}} for 500Hz polling rate
 +
#* {{code|0.001}} for 1000Hz polling rate
 +
# Change the line <code>MouseSensitivity=</code> to <code>50</code> in User.ini (more or less, if needed to adjust).
 +
 +
 +
{{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.
 
}}
 
}}
  
 
==Issues unresolved==
 
==Issues unresolved==
 
===Clipping problems when climbing stairs ===
 
===Clipping problems when climbing stairs ===
{{ii}} At high frame rates (+150fps) there will be clipping problems on some stairs
+
{{ii}} At high frame rates (+150fps), there will be clipping problems on some stairs.
  
 
==Issues fixed==
 
==Issues fixed==
Line 333: Line 357:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
|windows arm app        = unknown
+
|windows arm app        =  
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
|macos arm app          = unknown
+
|macos arm app          =  
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
|linux arm app          = unknown
+
|linux arm app          =  
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Revision as of 14:28, 5 June 2023

Dead Man's Hand
Dead Man's Hand cover
Developers
Human Head Studios
Publishers
Atari
Engines
Unreal Engine 2
Release dates
Windows March 16, 2004
Reception
Metacritic 63
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes North America, Western
Dead Man's Hand on HowLongToBeat
Dead Man's Hand on IGDB
Dead Man's Hand on MobyGames
Dead Man's Hand on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).
Game lacks an FPS limiter or Vsync and causes clipping bugs on stairs with frame rates higher than 60 FPS.
Suffers from poor performance on Windows 8/8.1/10/11, due to their bad DirectDraw emulation. See Issues fixed.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 5 DRM.
Windows

Essential improvements

Patches

Retail patch 1 updates the game to the latest version. Includes bug fixes and 6 additional multiplayer maps.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\Saves\SaveDMH\[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
80° by default. See Field of view (FOV).
Windowed
You can toggle between fullscreen and windowed mode with Alt+ Enter. To start in windowed set StartupFullscreen in DMH.ini to StartupFullscreen=False.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS and 120+ FPS
See Run the game at screen refresh rate.
High dynamic range display (HDR)

Widescreen resolution

Edit INI files
Uses correct aspect ratio but reduces vertical FOV.
  1. Go to the configuration file(s) location.
  2. Open DMH.ini.
  3. Adjust the following lines accordingly to your resolution
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Use dgVoodoo 2 wrapper
Aspect ratio will appear slightly stretched, but vertical FOV is maintained.
  1. Download newest dgVoodoo2.
  2. Extract dgVoodooCpl.exe, dgVoodoo.conf, MS\x86\d3d8.dll into <path-to-game>\System\
  3. Start dgVoodooCpl.exe and set the desired resolution in the DirectX tab, under Resolution.
  4. Uncheck dgVoodoo Watermark in the DirectX tab, under Miscellaneous.

Field of view (FOV)

Edit User.ini[1]
  1. Launch the game at least once then close it.
  2. Go to the configuration file(s) location.
  3. Open User.ini and DefUser.ini.
  4. Search for the line 34 and change the line to
Aliases[27]=(Command="fov 106",Alias=SetFOV)
  1. Add SetFOV in front of one of the keyboard letters that says <Keyname>=
  2. While in-game press the key to activate the new FOV.

Notes

To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use 106. At 21:9 resolutions, use 121.
Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.
Weapon FOV stays the same.


Anisotropic filtering (AF)

Edit ini file[citation needed]
  1. Open DMH.ini within configuration file(s) location with a text editor (make sure you have run the game at least once)
  2. Go to class [D3DDrv.D3DRenderDevice].
  3. In this section adjust line LevelOfAnisotropy=1 (maximum is 16).
Use dgVoodoo 2 wrapper
  1. Download newest dgVoodoo2.
  2. Extract dgVoodooCpl.exe, dgVoodoo.conf, MS\x86\d3d8.dll into <path-to-game>\System\
  3. Start dgVoodooCpl.exe and set Filtering to the desired value in the DirectX tab, under Texturing.
  4. Uncheck dgVoodoo Watermark in the DirectX tab, under Miscellaneous.

Vertical sync (Vsync)

Use dgVoodoo 2 wrapper
  1. Download newest dgVoodoo2.
  2. Extract dgVoodooCpl.exe, dgVoodoo.conf, MS\x86\d3d8.dll into <path-to-game>\System\
  3. Start dgVoodooCpl.exe and check Force vSync in the DirectX tab.
  4. Uncheck dgVoodoo Watermark in the DirectX tab, under Miscellaneous.
Edit ini file[citation needed]
  1. Open DMH.ini within configuration file(s) location with a text editor (make sure you have run the game at least once)
  2. Go to class [D3DDrv.D3DRenderDevice].
  3. In this section find UseVSync=False which can be set to true to enable v-sync

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse acceleration and smoothing enabled by default
Mouse sensitivity
Max of 10. For higher, see Mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Enable by setting UseJoystick=True in DMH.ini. Auto aim from the Xbox version can be re-enabled. See Enable aim assist and Steam Input for button mapping. Original Xbox layout can be used for reference.
Full controller support
Controller remapping
Edit bindings in User.ini.
Controller sensitivity
Edit in User.ini.
Controller Y-axis inversion
Edit bindings in User.ini.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Mouse acceleration

Edit User.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open User.ini (make sure you have run the game at least once)
  3. Change the line MouseAccelThreshold= to 0.
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity

Mouse sensitivity

Edit User.ini[2]
  1. Calculate your sensitivity for UT2004 on mouse-sensitivity.com
  2. Open User.ini
  3. Change the line MouseSensitivity= to the desired value.
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Enable aim assist

Edit DMH.ini[3]
  1. Go to the configuration file(s) location.
  2. Open DMH.ini (make sure you have run the game at least once).
  3. Find AutoAim under [Engine.GameInfo].
  4. Change the value from 0.000000 to 1.000000.

Audio

Audio feature State Notes
Separate volume controls
Music, Effects.
Surround sound
Up to 7.0 with Creative ALchemy
Subtitles
Closed captions
Mute on focus lost
EAX support
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8
Online play
8 Direct IP connect possible. Alternatively, see GameSpy for alternative master servers.

Connection types

Type Native Notes
Dedicated
Self-hosting
Direct IP
Open the console with ~ and type in open [ip address:port].

Ports

Protocol Port(s) and/or port range(s)
TCP 7777
UDP 7777
Universal Plug and Play (UPnP) support status is unknown.

Issues fixed

Jerky/Uneven mouse movement

Edit User.ini[4]
  1. Launch the game at least once then close it.
  2. Go to the configuration file(s) location.
  3. Open User.ini.
  4. Go to the following lines and change 6 to 0.1:
  5. MouseX=Count bXAxis | Axis aMouseX Speed=6
    _
    MouseY=Count bYAxis | Axis aMouseY Speed=6
  6. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125Hz polling rate
    • 0.002 for 500Hz polling rate
    • 0.001 for 1000Hz polling rate
  7. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).


Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Issues unresolved

Clipping problems when climbing stairs

At high frame rates (+150fps), there will be clipping problems on some stairs.

Issues fixed

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[citation needed]
  1. Go to <path-to-game>\system.
  2. Open DMH.ini.
  3. Find this line: DesiredRefreshRate=60.
  4. Change the value to set your monitors refresh rate. For example 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Multiplayer GameSpy

System requirements

Windows
Minimum
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium 3 - 800 MHz
AMD Athlon - 800 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.2 GB
Video card (GPU) Nvidia GeForce 2
32 MB of VRAM
DirectX 9.0 compatible
Sound (audio device) DirectX 9.0 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-06-05
  2. Verified by User:AlphaYellow on 2023-06-05
  3. Verified by User:AlphaYellow on 2023-06-05
  4. Verified by User:AlphaYellow on 2023-05-06