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Difference between revisions of "Dead Man's Hand"

From PCGamingWiki, the wiki about fixing PC games
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==Network==
 
==Network==
 
{{Network/Multiplayer
 
{{Network/Multiplayer
|local play          =  
+
|local play          = false
 
|local play players  =  
 
|local play players  =  
 
|local play modes    =  
 
|local play modes    =  
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|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = false
+
|online play          = true
 
|online play players  =  
 
|online play players  =  
 
|online play modes    =  
 
|online play modes    =  
|online play notes    =  
+
|online play notes    = Direct IP connect possible. Alternatively, see [[GameSpy]] for alternative master servers.
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
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|p2p                =  
 
|p2p                =  
 
|p2p notes          =  
 
|p2p notes          =  
|dedicated          =  
+
|dedicated          = true
 
|dedicated notes    =  
 
|dedicated notes    =  
|self-hosting      =  
+
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
|direct ip          =  
+
|direct ip          = true
|direct ip notes    =  
+
|direct ip notes    = Open the console with <code>~</code> and type in <code>open [ip address:port]</code>.
 
}}{{Network/Ports
 
}}{{Network/Ports
|tcp  =  
+
|tcp  = 7777
|udp  =  
+
|udp  = 7777
 
|upnp =  
 
|upnp =  
 
}}
 
}}

Revision as of 12:25, 9 March 2023

Dead Man's Hand
Dead Man's Hand cover
Developers
Human Head Studios
Publishers
Atari
Engines
Unreal Engine 2
Release dates
Windows March 16, 2004
Reception
Metacritic 63
Dead Man's Hand on HowLongToBeat
Dead Man's Hand on IGDB
Dead Man's Hand on MobyGames
Dead Man's Hand on Wikipedia

Warnings

GameSpy online services have been shut down (see Network for solutions).
Game lacks an FPS limiter or Vsync and causes clipping bugs on stairs with frame rates higher than 60 FPS.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 5 DRM.
Windows

Essential improvements

Patches

Retail patch 1 updates the game to the latest version. Includes bug fixes and 6 additional multiplayer maps.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\Saves\SaveDMH\[Note 1]

Video

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
80°, Vert-.
Windowed
You can toggle between fullscreen and windowed mode with Alt+ Enter. To start in windowed set StartupFullscreen in DMH.ini to StartupFullscreen=False.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See Anisotropic filtering (AF).
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See Vertical sync (Vsync).
60 FPS and 120+ FPS
See Run the game at screen refresh rate.
High dynamic range display (HDR)

Widescreen resolution

Edit INI files
Uses correct aspect ratio but reduces vertical FOV.
  1. Go to the configuration file(s) location.
  2. Open DMH.ini.
  3. Adjust the following lines accordingly to your resolution
[WinDrv.WindowsClient]
WindowedViewportX=640
WindowedViewportY=480
FullscreenViewportX=800
FullscreenViewportY=600
MenuViewportX=640
MenuViewportY=480
Use dgVoodoo 2 wrapper
Aspect ratio will appear slightly stretched, but vertical FOV is maintained.
  1. Download newest dgVoodoo2.
  2. Extract dgVoodooCpl.exe, dgVoodoo.conf, MS\x86\d3d8.dll into <path-to-game>\System\
  3. Start dgVoodooCpl.exe and set the desired resolution in the DirectX tab, under Resolution.
  4. Uncheck dgVoodoo Watermark in the DirectX tab, under Miscellaneous.

Anisotropic filtering (AF)

Edit ini file[citation needed]
  1. Open DMH.ini within configuration file(s) location with a text editor (make sure you have run the game at least once)
  2. Go to class [D3DDrv.D3DRenderDevice].
  3. In this section adjust line LevelOfAnisotropy=1 (maximum is 16).
Use dgVoodoo 2 wrapper
  1. Download newest dgVoodoo2.
  2. Extract dgVoodooCpl.exe, dgVoodoo.conf, MS\x86\d3d8.dll into <path-to-game>\System\
  3. Start dgVoodooCpl.exe and set Filtering to the desired value in the DirectX tab, under Texturing.
  4. Uncheck dgVoodoo Watermark in the DirectX tab, under Miscellaneous.

Vertical sync (Vsync)

Use dgVoodoo 2 wrapper
  1. Download newest dgVoodoo2.
  2. Extract dgVoodooCpl.exe, dgVoodoo.conf, MS\x86\d3d8.dll into <path-to-game>\System\
  3. Start dgVoodooCpl.exe and check Force vSync in the DirectX tab.
  4. Uncheck dgVoodoo Watermark in the DirectX tab, under Miscellaneous.
Edit ini file[citation needed]
  1. Open DMH.ini within configuration file(s) location with a text editor (make sure you have run the game at least once)
  2. Go to class [D3DDrv.D3DRenderDevice].
  3. In this section find UseVSync=False which can be set to true to enable v-sync

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse acceleration and smoothing enabled by default
Mouse sensitivity
See Mouse sensitivity.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Enable by setting UseJoystick=True in DMH.ini. Auto aim from the Xbox version can be re-enabled. See Enable aim assist and Steam Input for button mapping. Original Xbox layout can be used for reference.
Full controller support
Controller remapping
Edit bindings in User.ini.
Controller sensitivity
Edit in User.ini.
Controller Y-axis inversion
Edit bindings in User.ini.
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Mouse acceleration

Edit User.ini[citation needed]
  1. Go to the configuration file(s) location.
  2. Open User.ini (make sure you have run the game at least once)
  3. Add the following lines at the bottom:
[Engine.PlayerInput]
bInvertMouse=False
MouseSmoothingMode=0
MouseSmoothingStrength=0.000000
MouseSensitivity=1.00000
MouseSamplingTime=0.001
MouseAccelThreshold=0.000000
DoubleClickTime=0.200000
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity

Mouse sensitivity

Edit User.ini[citation needed]
  1. Calculate your sensitivity for UT2004 on mouse-sensitivity.com
  2. Edit your User.ini with a text editor:
[Engine.Input]
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0

[Engine.PlayerInput]
MouseSensitivity=1.00000
[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity

Enable aim assist

Edit DMH.ini
  1. Go to the configuration file(s) location.
  2. Open DMH.ini (make sure you have run the game at least once)
  3. Find AutoAim under [Engine.GameInfo]
  4. Change the value from 0.000000 to 1.000000

Audio

Audio feature State Notes
Separate volume controls
Music, Effects.
Surround sound
Up to 7.0 with Creative ALchemy
Subtitles
Closed captions
Mute on focus lost
EAX support
UseEAX=True in DMH.ini doesn't seem to alter the sound.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
Direct IP connect possible. Alternatively, see GameSpy for alternative master servers.

Connection types

Type Native Notes
Dedicated
Self-hosting
Direct IP
Open the console with ~ and type in open [ip address:port].

Ports

Protocol Port(s) and/or port range(s)
TCP 7777
UDP 7777
Universal Plug and Play (UPnP) support status is unknown.

Issues unresolved

Clipping problems when climbing stairs

At high frame rates (+150fps) there will be clipping problems on some stairs

Issues fixed

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[citation needed]
  1. Go to <path-to-game>\system.
  2. Open DMH.ini.
  3. Find this line: DesiredRefreshRate=60.
  4. Change the value to set your monitors refresh rate. For example 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Multiplayer GameSpy

System requirements

Windows
Minimum
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium 3 - 800 MHz
AMD Athlon - 800 MHz
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.2 GB
Video card (GPU) Nvidia GeForce 2
32 MB of VRAM
DirectX 9.0 compatible
Sound (audio device) DirectX 9.0 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References