Difference between revisions of "Dead Man's Hand"
From PCGamingWiki, the wiki about fixing PC games
imported>AemonyBot (updated template usage) |
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Line 81: | Line 81: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
|vsync notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | |vsync notes = See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | ||
Line 95: | Line 98: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{Fixbox|description=Edit INI files|fix= | {{Fixbox|description=Edit INI files|fix= | ||
+ | {{ii}} Uses correct aspect ratio but reduces vertical FOV. | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
Line 106: | Line 110: | ||
MenuViewportX=640 | MenuViewportX=640 | ||
MenuViewportY=480</pre> | MenuViewportY=480</pre> | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use dgVoodoo 2 wrapper|fix= | ||
+ | {{ii}} Aspect ratio will appear slightly stretched, but vertical FOV is maintained. | ||
+ | # Download newest [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2]. | ||
+ | # Extract <code>dgVoodooCpl.exe</code>, <code>dgVoodoo.conf</code>, <code>MS\x86\d3d8.dll</code> into {{p|game}}\System\ | ||
+ | # Start '''dgVoodooCpl.exe''' and set the desired resolution in the '''DirectX''' tab, under '''Resolution'''. | ||
+ | # Uncheck '''dgVoodoo Watermark''' in the '''DirectX''' tab, under '''Miscellaneous'''. | ||
}} | }} | ||
Line 113: | Line 125: | ||
# Go to class <code>[D3DDrv.D3DRenderDevice]</code>. | # Go to class <code>[D3DDrv.D3DRenderDevice]</code>. | ||
# In this section adjust line <code>LevelOfAnisotropy=1</code> (maximum is 16). | # In this section adjust line <code>LevelOfAnisotropy=1</code> (maximum is 16). | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use dgVoodoo 2 wrapper|fix= | ||
+ | # Download newest [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2]. | ||
+ | # Extract <code>dgVoodooCpl.exe</code>, <code>dgVoodoo.conf</code>, <code>MS\x86\d3d8.dll</code> into {{p|game}}\System\ | ||
+ | # Start '''dgVoodooCpl.exe''' and set '''Filtering''' to the desired value in the '''DirectX''' tab, under '''Texturing'''. | ||
+ | # Uncheck '''dgVoodoo Watermark''' in the '''DirectX''' tab, under '''Miscellaneous'''. | ||
}} | }} | ||
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
+ | {{Fixbox|description=Use dgVoodoo 2 wrapper|fix= | ||
+ | # Download newest [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2]. | ||
+ | # Extract <code>dgVoodooCpl.exe</code>, <code>dgVoodoo.conf</code>, <code>MS\x86\d3d8.dll</code> into {{p|game}}\System\ | ||
+ | # Start '''dgVoodooCpl.exe''' and check '''Force vSync''' in the '''DirectX''' tab. | ||
+ | # Uncheck '''dgVoodoo Watermark''' in the '''DirectX''' tab, under '''Miscellaneous'''. | ||
+ | }} | ||
+ | |||
{{Fixbox|description=Edit ini file|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Edit ini file|ref={{cn|date=July 2016}}|fix= | ||
# Open <code>DMH.ini</code> within [[#Game data|configuration file(s) location]] with a text editor (make sure you have run the game at least once) | # Open <code>DMH.ini</code> within [[#Game data|configuration file(s) location]] with a text editor (make sure you have run the game at least once) | ||
Line 206: | Line 232: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = hackable | |eax support = hackable | ||
− | |eax support notes | + | |eax support notes = UseEAX=True in DMH.ini doesn't seem to alter the sound. |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 297: | Line 325: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 23:48, 23 October 2022
Developers | |
---|---|
Human Head Studios | |
Publishers | |
Atari | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | March 16, 2004 |
Reception | |
Metacritic | 63 |
Warnings
- GameSpy online services have been shut down (see Network for solutions).
- Game lacks an FPS limiter or Vsync and causes clipping bugs on stairs with frame rates higher than 60 FPS.
Availability
Essential improvements
Patches
- Retail patch 1 updates the game to the latest version. Includes bug fixes and 6 additional multiplayer maps.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\SaveDMH\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 80°, Vert-. | ||
Windowed | You can toggle between fullscreen and windowed mode with Alt+↵ Enter. To start in windowed set StartupFullscreen in DMH.ini to StartupFullscreen=False . |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) |
Widescreen resolution
Edit INI files |
---|
[WinDrv.WindowsClient] WindowedViewportX=640 WindowedViewportY=480 FullscreenViewportX=800 FullscreenViewportY=600 MenuViewportX=640 MenuViewportY=480 |
Use dgVoodoo 2 wrapper |
---|
|
Anisotropic filtering (AF)
Edit ini file[citation needed] |
---|
|
Use dgVoodoo 2 wrapper |
---|
|
Vertical sync (Vsync)
Use dgVoodoo 2 wrapper |
---|
|
Edit ini file[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse acceleration and smoothing enabled by default | |
Mouse sensitivity | See Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Mouse acceleration
Edit User.ini[citation needed] |
---|
[Engine.PlayerInput] bInvertMouse=False MouseSmoothingMode=0 MouseSmoothingStrength=0.000000 MouseSensitivity=1.00000 MouseSamplingTime=0.001 MouseAccelThreshold=0.000000 DoubleClickTime=0.200000
|
Mouse sensitivity
Edit User.ini[citation needed] |
---|
[Engine.Input] MouseX=Count bXAxis | Axis aMouseX Speed=2.0 MouseY=Count bYAxis | Axis aMouseY Speed=2.0 [Engine.PlayerInput] MouseSensitivity=1.00000
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects. | |
Surround sound | Up to 7.0 with Creative ALchemy | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | UseEAX=True in DMH.ini doesn't seem to alter the sound. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play | GameSpy services have been shut down;[1] see GameSpy for workarounds. |
Issues unresolved
Clipping problems when climbing stairs
- At high frame rates (+150fps) there will be clipping problems on some stairs
Issues fixed
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[citation needed] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium 3 - 800 MHz AMD Athlon - 800 MHz |
|
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 1.2 GB | |
Video card (GPU) | Nvidia GeForce 2 32 MB of VRAM DirectX 9.0 compatible |
|
Sound (audio device) | DirectX 9.0 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).