DMZ: North Korea
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Jarhead Games | |
Publishers | |
Vivendi Games | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | 2006 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, TPS |
Art styles | Realistic |
Themes | Asia, Contemporary |
DMZ: North Korea is a singleplayer third-person action and TPS game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*ini[Note 1] |
-
DMZNorthKorea.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 90° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at the screen's refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Edit ini file[1] |
---|
Notes
|
Field of view (FOV)
Edit ini file[2] |
---|
DesiredFOV=90.000000 DefaultFOV=90.000000 Notes
|
Windowed
Edit ini file[3] |
---|
|
Anisotropic filtering (AF)
Edit ini file[4] |
---|
|
Vertical sync (Vsync)
Edit ini file[5] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Acceleration is off by default. To turn it on, see Mouse acceleration. | |
Mouse sensitivity | Minimum of 1 and max of 25. For higher than 25 or lower than 1, see Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in DMZNorthKorea.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit in User.ini . |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[6] |
---|
Notes
|
Mouse sensitivity
Edit ini file[7] |
---|
Notes
|
Jerky/Uneven mouse movement
Edit ini files[8] |
---|
MouseX=Count bXAxis | Axis aMouseX Speed=2.0 MouseY=Count bYAxis | Axis aMouseY Speed=2.0 Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX and Voice sliders. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0. | |
Royalty free audio |
Surround sound
- By default, the game outputs to stereo on modern versions of Windows. This forces the game to use the system's OpenAL device as output and restore surround sound.
- Forcing the game to use the system's OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[9] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Poor performance on the DX8 renderer on Windows 8/8.1/10/11
Use the Direct3D 9 renderer |
---|
|
Use dgVoodoo2. |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Run the game at the screen's refresh rate
- Default refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to it, which may result in screen tearing on a 120 Hz or 144 Hz monitor.
Set fullscreen refresh rate[10] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1, 9.0c | |
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000, XP | 2000, XP |
Processor (CPU) | Pentium 4 1.8 GHz AMD Athlon 1.8 GHz |
Pentium 4 3.0 GHz AMD Athlon 3.0 GHz |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 800 MB | 3 GB |
Video card (GPU) | Nvidia GeForce 3 Ti 200 ATI Radeon 8500 64 MB of VRAM DirectX 8.1 compatible | Nvidia GeForce 4 ATI Radeon 128 MB of VRAM DirectX 8.1 compatible |
Sound (audio device) | Windows-compatible | Windows-compatible with Dolby Digital audio support |
Other | 4x CD-ROM reader | 24x CD-ROM reader |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:AlphaYellow on 2023-12-10
- ↑ Verified by User:AlphaYellow on 2023-12-10
- ↑ Verified by User:AlphaYellow on 2023-12-10
- ↑ Verified by User:AlphaYellow on 2023-12-10
- ↑ Verified by User:AlphaYellow on 2023-12-10
- ↑ Verified by User:AlphaYellow on 2023-12-10
- ↑ Verified by User:AlphaYellow on 2023-12-10
- ↑ Verified by User:AlphaYellow on 2023-12-10
- ↑ Verified by User:AlphaYellow on 2023-12-10
- ↑ Verified by User:AlphaYellow on 2023-12-10