Difference between revisions of "Command & Conquer: Red Alert 3"
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Revision as of 07:53, 11 May 2014
Cover image missing, please upload it | |
Developers | |
---|---|
EA Los Angeles | |
Publishers | |
Electronic Arts | |
Engines | |
SAGE 2.0 | |
Release dates | |
Windows | October 28, 2008 |
macOS (OS X) | March 2009 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Command & Conquer | 1995 |
Command & Conquer: Red Alert | 1996 |
Command & Conquer: Sole Survivor | 1997 |
Command & Conquer: Tiberian Sun | 1999 |
Command & Conquer: Red Alert 2 | 2000 |
Command & Conquer: Renegade | 2002 |
Command & Conquer: Generals | 2003 |
Command & Conquer 3: Tiberium Wars | 2007 |
Command & Conquer: Red Alert 3 | 2008 |
Command & Conquer: Red Alert 3 - Uprising | 2009 |
Command & Conquer 4: Tiberian Twilight | 2010 |
OpenRA (unofficial) | 2010 |
Command & Conquer (2013) | Cancelled |
Command & Conquer Remastered Collection | 2020 |
Renegade X (unofficial) | EA |
Key points
- GameSpy online server browser will stop working on May 31, 2014 due to GameSpy services being shut down.[1]
General information
- Official Forums for game series
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Essential improvements
Mods
An expansion/overhaul mod, with entirely rebalanced gameplay, expanded factions, new gametypes, graphical overhauls, and five new factions; stealth-based Confederate Revolutionaries, tower defense-inspired Atomic Kingdom of China, economy-focused Mediterranean Syndicate, Order of the Talon and Electrical Protectorate.
The original Red Alert recreated in the SAGE 2.0 engine
A partial mod conversion of Command & Conquer: Red Alert 3. This mod tries to fix, improve and add content which vanilla Red Alert 3 missed, forgot, or unable to do.
Which ranges from:
- Missing features from older RA titles
- Graphical improvements
- Sound and particle effects
- Balance changes
- Addition of new/campaign only units.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17480/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17480/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Steam Cloud |
Video settings
Widescreen resolution
Instructions |
---|
Multi-monitor
Instructions |
---|
Input settings
Audio settings
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | |
Processor (CPU) | 2.2 GHz Intel Pentium 4, AMD Athlon 2200+ | Intel Pentium 4 2.6 GHz or better, AMD Athlon XP 2800+ or better |
System memory (RAM) | ||
Hard disk drive (HDD) | 10 GB | |
Video card (GPU) | NVIDIA GeForce 6800 ATI Radeon X1800 DirectX 9.0c compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/17480/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (17480) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.