Difference between revisions of "California Games II"
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{{Infobox game | {{Infobox game | ||
|cover = California Games 2 cover.jpg | |cover = California Games 2 cover.jpg | ||
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{{Infobox game/row/date|DOS|1990}} | {{Infobox game/row/date|DOS|1990}} | ||
{{Infobox game/row/date|Windows|wrapper=DOSBox|September 21, 2020}} | {{Infobox game/row/date|Windows|wrapper=DOSBox|September 21, 2020}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | North America }} | ||
+ | {{Infobox game/row/taxonomy/series | California Games }} | ||
|steam appid = 1418350 | |steam appid = 1418350 | ||
|steam appid side = | |steam appid side = | ||
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|wikipedia = California Games II | |wikipedia = California Games II | ||
|winehq = | |winehq = | ||
+ | |license = | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
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===Version differences=== | ===Version differences=== | ||
− | {{ii}} The following versions are known to exist <ref> | + | {{ii}} The following versions are known to exist<ref>{{Refurl|url=https://www.vogons.org/viewtopic.php?f=33&t=28727|title=CGII version discussion|date=May 2023}}</ref> |
====Version 1.0==== | ====Version 1.0==== | ||
When looking through CGII.EXE, it contains the strings "Version 1.0" and "12/26/90". This version does not support Adlib sound. The box for this version said "Adlib upgrade available", this was an upgrade that could be ordered from Epyx for $10. | When looking through CGII.EXE, it contains the strings "Version 1.0" and "12/26/90". This version does not support Adlib sound. The box for this version said "Adlib upgrade available", this was an upgrade that could be ordered from Epyx for $10. | ||
Line 40: | Line 52: | ||
==Essential improvements== | ==Essential improvements== | ||
===Bypass video selection=== | ===Bypass video selection=== | ||
− | By default the game will ask on each start which video mode you want to use. This is not mentioned in the games manual, but this can be circumvented by appending a letter representing the video mode to CGII.EXE. For instance CGII V will bypass the video selection screen and start the game in VGA mode. | + | By default the game will ask on each start which video mode you want to use. This is not mentioned in the games manual, but this can be circumvented by appending a letter representing the video mode to CGII.EXE. For instance <code>CGII V</code> will bypass the video selection screen and start the game in VGA mode. |
{| class="wikitable" | {| class="wikitable" | ||
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===Save game data location=== | ===Save game data location=== | ||
− | |||
{{Game data| | {{Game data| | ||
{{Game data/saves|DOS|{{p|game}}\CG2MED.YAY}} | {{Game data/saves|DOS|{{p|game}}\CG2MED.YAY}} | ||
+ | {{Game data/saves|Windows|}} | ||
+ | }} | ||
+ | {{ii}} The game does not support saving progress, it does however have a high-score table. | ||
+ | |||
+ | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
+ | {{Save game cloud syncing | ||
+ | |discord = | ||
+ | |discord notes = | ||
+ | |epic games launcher = | ||
+ | |epic games launcher notes = | ||
+ | |gog galaxy = | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = false | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
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|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |||
− | |||
|controller hotplug = false | |controller hotplug = false | ||
|controller hotplug notes = | |controller hotplug notes = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = unknown | |windows 64-bit exe = unknown | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= |
Latest revision as of 10:22, 19 May 2023
Developers | |
---|---|
Epyx | |
Publishers | |
Epyx | |
Steam | Pixel Games UK |
Release dates | |
DOS | 1990 |
Windows (DOSBox) | September 21, 2020 |
Taxonomy | |
Themes | North America |
Series | California Games |
California Games | |
---|---|
Subseries of Games (Epyx) | |
California Games | 1988 |
California Games II | 1990 |
California Games (2009) | 2009 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam | Pre-packaged with DOSBox. |
Version differences
- The following versions are known to exist[1]
Version 1.0
When looking through CGII.EXE, it contains the strings "Version 1.0" and "12/26/90". This version does not support Adlib sound. The box for this version said "Adlib upgrade available", this was an upgrade that could be ordered from Epyx for $10.
Version 1.2.1
When looking through GCII.EXE, it contains the strings "Version 1.2.1" and "4/3/91". This version has Adlib support.
Essential improvements
Bypass video selection
By default the game will ask on each start which video mode you want to use. This is not mentioned in the games manual, but this can be circumvented by appending a letter representing the video mode to CGII.EXE. For instance CGII V
will bypass the video selection screen and start the game in VGA mode.
Video Mode | Resolution | Colours | Commandline option | Comment |
---|---|---|---|---|
CGA | 320x200 | 4 | CGII.EXE C | |
EGA | 640x200 | 16 | CGII.EXE E | Gets line-doubled to 640x400 by the graphics adapter |
Hercules | 720x348 | 2 | CGII.EXE H | Only available with a Hercules adapter, or with DOSBox with machine=hercules |
MCGA / VGA | 320x200 | 256 | CGII.EXE V | |
Tandy | 320x200 | 16 | CGII.EXE T | Only available on Tandy 1000 machines, or with DOSBox with machine=tandy |
Game data
Configuration file(s) location
- The game auto asks for video hardware on each startup. There is no configuration file.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\CG2MED.YAY |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1418350/pfx/[Note 2] |
- The game does not support saving progress, it does however have a high-score table.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | No mouse support. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | If a Joystick is detected when starting the game, you will be prompted if you want to use it. | |
Full controller support | ||
Controller remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
- The original 1.0 version only supports the IBM PC Speaker. The 1.2.1 version supports both the PC Speaker and Adlib.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | CGA, EGA, Hercules, MCGA, Tandy, PCjr, VGA |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2.0 | |
Processor (CPU) | Intel 8088 / 8086 | |
System memory (RAM) | 512 KB | |
Hard disk drive (HDD) |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1418350) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ CGII version discussion - last accessed on May 2023