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Difference between revisions of "Breathedge"

From PCGamingWiki, the wiki about fixing PC games
(→‎Video settings: removed a redundant sentence already covered by the list of limits, updated the title format)
(→‎Video: 120 horizontal at 21:9 is as good as 106 at 16:9, which is not too bad to be set to hackable; documented a different way to increase FOV)
Line 85: Line 85:
 
|multimonitor              = unknown
 
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = hackable
+
|ultrawidescreen            = limited
|ultrawidescreen notes      = Add [[Engine:Unreal_Engine_4#Field_of_view_.28FOV.29|these Lines]] to the bottom of the Engine.ini config file.<br>
+
|ultrawidescreen notes      = {{term|Vert-}} scaling. See [[#Field of view (FOV)|Field of view (FOV)]].
{{term|Hor+}} scaling, some normally hidden elements are revealed at high aspect ratios.<ref>{{Refcheck|user=Dominik1411|date=2020-11-16|comment=Tested at a resolution of 3840x1200.}}</ref>
 
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = true
 
|fov                        = true
|fov notes                  = 70° - 120°
+
|fov notes                  = 70-120° horizontal. See [[#Field of view (FOV)|Field of view (FOV)]] for other values.
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 110: Line 109:
 
|color blind                = unknown
 
|color blind                = unknown
 
|color blind notes          =  
 
|color blind notes          =  
 +
}}
 +
 +
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 +
{{Fixbox|description=Set the FOV value beyond the native limits through a config file|ref=<ref>{{Refcheck|user=Rose|date=2021-03-07|comment=}}</ref>|fix=
 +
# Go to the [[#Game data|configuration file(s) location]].
 +
# Open {{file|CustomGameSettings.ini}} in a text editor.
 +
# Modify the value of <code>FOV=</code> as preferred (for example, {{code|1.3}} will result in 135°).
 +
{{ii}} The calculated horizontal FOV value will appear in the game.
 +
{{ii}} The default range is 0.0 to 1.0.
 
}}
 
}}
  

Revision as of 22:46, 7 March 2021

Breathedge
Breathedge cover
Developers
RedRuins Softworks
Publishers
HypeTrain Digital
RedRuins Softworks
Engines
Unreal Engine 4
Release dates
Windows February 25, 2021
Breathedge on HowLongToBeat
Breathedge on IGDB
Breathedge on MobyGames

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM details are not known
Windows
GOG.com
DRM-free
Windows
Humble Store
Icon overlay.png
Windows
Origin
Origin
Included with EA Play.
Windows
Steam
Icon overlay.png
Windows

Essential improvements

Skip intro videos

Delete or rename movie files[1]
  1. Go to <path-to-game>\Breathedge\Content\Movies\.
  2. Delete or rename UE4_Startup_Moving88.mp4.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\Breathedge\Saved\Config\WindowsNoEditor\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/738520/pfx/[Note 2]

Save game data location

System Location
Windows <path-to-game>\Breathedge\Saved\SaveGames\[Note 1]
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/738520/pfx/[Note 2]

Save game cloud syncing

Video settings
Video settings

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Vert- scaling. See Field of view (FOV).
4K Ultra HD
Field of view (FOV)
70-120° horizontal. See Field of view (FOV) for other values.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
Available limits are 50, 60, 75, 100, 120, 144, 155, 166, 200, 240.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Field of view (FOV)

Set the FOV value beyond the native limits through a config file[2]
  1. Go to the configuration file(s) location.
  2. Open CustomGameSettings.ini in a text editor.
  3. Modify the value of FOV= as preferred (for example, 1.3 will result in 135°).
The calculated horizontal FOV value will appear in the game.
The default range is 0.0 to 1.0.

Input settings

Input settings
Input settings

Template:Input settings

Audio settings

Audio settings
Audio settings

Template:Audio settings

Language settings
Language settings

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
French
German
Russian

Other information

API

Technical specs Supported Notes
Direct3D 11 DX12 only available through adding the launch parameter -dx12

Up to a 70% FPS improvement in CPU limited Scenarios[3]

Since this is not officially supported, bugs or crashes may be encountered
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX

System requirements

Windows
Minimum Recommended
Operating system (OS) 7, 8, 10
Processor (CPU) Intel Core i3 (3rd generation)
System memory (RAM) 8 GB
Hard disk drive (HDD) 7 GB
Video card (GPU) Nvidia GeForce GTX 660
DirectX 10 compatible
A 64-bit operating system is required.

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Verified by User:Baronsmoki on 2020-12-25
  2. Verified by User:Rose on 2021-03-07
  3. Verified by User:Dominik1411 on 2020-11-16
    CPU limited on a Ryzen 7 3800x from 65FPS(DX11) to 110FPS(DX12)