Difference between revisions of "BlastZone 2"
From PCGamingWiki, the wiki about fixing PC games
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = Only highscores and unlock data are stored in the cloud. Graphics settings are not to allow for different settings on different machines |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
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|separate volume notes = Separate volume for sounds and music | |separate volume notes = Separate volume for sounds and music |
Revision as of 23:28, 24 September 2021
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Developers | |
---|---|
Matt Edzenga | |
Publishers | |
Black Shell Media | |
Release dates | |
Windows | February 19, 2015 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\bz2config.cfg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/349260/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/349260/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | Only highscores and unlock data are stored in the cloud. Graphics settings are not to allow for different settings on different machines |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | locked to a 16:9 aspect ratio; other aspect ratios use letterboxing | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16x | ||
Anti-aliasing (AA) | Up to 8x msaa | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Can be done via 60hz vsync, or a 60fps lock Allows up to a 240fps lock in 1hz increments, or the framerate can be unlocked |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | Only on Android version | |
Controller | ||
Controller support | ||
Full controller support | Except when typing an IP address for Direct IP multiplayer | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Controller hotplugging | Only on android version, Windows version does not support this | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate volume for sounds and music | |
Surround sound | ||
Subtitles | ||
Closed captions | English only | |
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Allows any combination of Keyboard, mouse, and gamepad | ||
LAN play | 2 | Uses direct IP for lan play | ||
Online play | 2 | Can be played through Direct IP or Steamworks. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 50768 (Direct IP only) |
UDP | (3478, 4379, 4380) (Steamworks Only) |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.5, 3.0, 4.6 | Uses the OpenGL 4.6 renderer by default, but OpenGL 3.0 and 1.5 renderers are selectable for legacy hardware |
Shader Model support | GLSL 1.1/1.3 | Uses GLSL 1.3 by default, but can fallback to GLSL 1.1 for legacy hardware |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista | 7, 8, 8.1, 10 |
Processor (CPU) | SSE2 capable CPU | 1.8 GHz Intel Core 2 Duo or AMD Athlon64 X2 or higher |
System memory (RAM) | 1 GB | 4 GB |
Hard disk drive (HDD) | 120 MB | 120 MB |
Video card (GPU) | Nvidia GeForce 6600 AMD Radeon 9700 Intel HD 2000 128 MB of VRAM OpenGL 1.5 compatible DirectX 8.1 compatible | Nvidia GeForce 7800 AMD Radeon x1800 Intel HD 3000 512 MB of VRAM OpenGL 3.0 compatible DirectX 9.0 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/349260/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (349260) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.